Faulty logic? From Dying State to Hooked/Unhooked to Injured State ???
It just occurred to me the somewhat faulty logic / realism when a survivor in the dying state, a person who has been brought to the brink of death by a ruthless homicidal maniac, gets picked up by said killer, placed on a meat hook which inflicts more trauma if it doesn't pierce the lung, gets unhooked (more trauma), then miraculously returns to an injured state, instead of the same dying state, or worse, than they were in just moments before being hooked.
Was this addressed before? Was this how the game USED to work after initial launch?
What about some kind of timer? Okay, so maybe the unhooked survivor who is still on the brink of death has somehow managed to find extra adrenaline to scamper away. But they have 30 seconds to heal before returning to a dying state.
I'm not whining. Don't get me wrong. It was just a thought that occurred to me. I'm not looking to punish survivors or make an easier game for the killer.