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2 ideas for a NOED rework that's based off how successful the killer has been.

Idea 1

A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.


Every time you hook a survivor, gain a token. When the exit gates are powered, if there is a dull totem remaining on the map, this hex is applied to it. If there isn’t, a hex totem will be reconstructed at random, and the survivors will be able to see it’s aura.


For every token increase you movement speed by 0.5/0.75/1% and, depending on how many tokens you have, the following effects apply:


3+ tokens: Survivors suffer from the haemorrhage status effect.

5+ tokens: Survivors suffer from the exposed status effect.

7+ tokens: Survivors suffer from the exhausted status effect

9+ tokens: You can kill survivors.


The Hex effects persist as long as the related Hex Totem is standing.

“The beast exhausts us, wearing us down until we no longer can stand.”



Idea 2

A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.


Every time a survivor loses a hook state, a token is applied to them. Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.


Depending on the amount of tokens on a survivor, the following effects apply to that survivor:

0+ tokens: The survivor suffers from the exhausted status effect for 60/90/120 seconds

1+ tokens: The survivor suffers from the exposed status effect

2 tokens: The survivor can be killed.


Tokens can not be earned once the exit gates are powered

“The closer to death we are, the more unlikely we are to escape it. And we’re always one foot through death’s door.”



What do you guys think? Maybe a few numbers could be tweaked, but I think these would be good reworks.

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