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Hatch change suggestions?

2

Comments

  • mdg2018mdg2018 Member Posts: 131

    They should give an indictor to where the hatch is for the last survivor like they do with the gates

  • PeanitsPeanits Dev, Community Manager Posts: 6,344

    @GolgiNea said:

    @Peanits said:
    I don't think it's that unfair, actually. Being the last one alive doesn't warrant a free escape. If the killer finds it first, that's fair game, he beat you to it. If you manage to get another generator done, you get another shot at it.

    I think if you have survived thus far as to have the hatch as an option being the last survivor in the trial it should be not only a skill test for the survivor, but a skill test for the killer as well. Its not fun when theres no hope of escaping. Why not level the playing field a little at this point? Some of the suggestions i've seen could make it more fun for both the killers AND survivors.

    Being the last survivor isn't necessarily a feat, though. If things are going poorly and I hide in a corner, I'll be the last one alive, but it doesn't mean that I should be on a level playing field with the killer. The difference is that the killer has to earn it. They don't just end up killing the other three survivors by chance. At that point, they've done tremendously well and to put them on a level field with someone who just happened to be the last to die seems unfair to me.

  • ZanferZanfer Member Posts: 643

    @GolgiNea said:
    The killers ability to close the hatch is not ballanced at all. You're lucky to make it that far in a trial to begin with, let alone complete one more gen to re-open the hatch. It will be nearly impossible to get a hatch escape with the killer just patrolling the last remaining gens.

    Here are my suggestions on making it more ballanced:
    Remove killers ability to see gen auras when one survivor remains in the trial.
    Remove the ability for the killer to grab a survivor from the hatch if the survivor has found the hatch first or has re-opened the hatch.
    Give the survivor a significant speed buff to completing the gen they need to re-open the hatch.
    Hatch can only be closed by the killer once per trial.
    Alternative switch for the hatch to be re-opened that the survivor & killer have to find somewhere in the level.

    A combination of these suggestions could make the hatch change more ballanced and more fun for everyone. :)

    The hatch closing right now is in a good state here is why.

    If your whole team dies before you finish all the gens, than why should you be more rewarded for escaping. It should be a challenge to escape from a killer vs only 1 survivor. As a team you can escape from the killer, but when you are the last one left it should be a challenge. As stated a couple times you have left behind which is a perk to help progress gens quicker. If the killer finds the hatch before you, why should it always be in your favor as the survivor. They finally put in a mechanic that gives and edge for the killer and rewards the killer for finding the hatch instead of finding the hatch and not securing the kill because they weren't able to close it before.

    I can see why you think it is unfair, but from the killer perspective you can say the same if the rng makes it spawn near the survivor and they would make the escape. Some people have their own opinions on the way on how to reopen it and you all can keep pumping out ideas. Personally from my take on it, I don't see why they need to change it.

  • DarKnight_DoomDarKnight_Doom Member Posts: 54

    I like this new hatch mechanic. Devs are trying to shake the survivors meta, if u think its very important a escape via hatch, just bring "left for dead" (Bill's perk).

  • mintchapstickmintchapstick Member Posts: 340

    @Peanits said:
    Being the last survivor isn't necessarily a feat, though. If things are going poorly and I hide in a corner, I'll be the last one alive, but it doesn't mean that I should be on a level playing field with the killer. The difference is that the killer has to earn it. They don't just end up killing the other three survivors by chance. At that point, they've done tremendously well and to put them on a level field with someone who just happened to be the last to die seems unfair to me.

    Yeah, I don't know about that. Most of the time when I'm the only survivor left, it's because I did gens by myself while the rest of my team hook dived and got downed by the killer after 5 second chases.

    That's not skill or doing "tremendously well," on the killers part. & it's bullshit that a survivor that did well has a .00002% chance of surviving, because they were teamed up with a bunch of blind babies that run directly into the killer or unhook each other directly in front of the killer.

  • TheSkreechingDeathTheSkreechingDeath Member Posts: 36
    edited June 2018

    @GolgiNea said:
    The killers ability to close the hatch is not ballanced at all. You're lucky to make it that far in a trial to begin with, let alone complete one more gen to re-open the hatch. It will be nearly impossible to get a hatch escape with the killer just patrolling the last remaining gens.

    Here are my suggestions on making it more ballanced:
    Remove killers ability to see gen auras when one survivor remains in the trial.
    Remove the ability for the killer to grab a survivor from the hatch if the survivor has found the hatch first or has re-opened the hatch.
    Give the survivor a significant speed buff to completing the gen they need to re-open the hatch.
    Hatch can only be closed by the killer once per trial.
    Alternative switch for the hatch to be re-opened that the survivor & killer have to find somewhere in the level.

    A combination of these suggestions could make the hatch change more ballanced and more fun for everyone. :)

    Yeah, that is not balanced at all.

  • TheSkreechingDeathTheSkreechingDeath Member Posts: 36

    @Peanits said:
    I don't think it's that unfair, actually. Being the last one alive doesn't warrant a free escape. If the killer finds it first, that's fair game, he beat you to it. If you manage to get another generator done, you get another shot at it.

    I feel like giving the survivor a speed boost and preventing the killer from grabbing you basically just means a free hatch escape for the survivor. The killer wouldn't be able to do anything to stop you. Even if he hits you once, you'll just sonic off into the hatch.

    If anything, the one thing I would change is respawning the hatch in a different location each time. Having it in the same place makes it a little too easy for the killer to get back to it first and makes it possible to camp the hatch (staying closer to the hatch than any of the remaining generators so you can always close it before the survivor can get to it).

    My exact thoughts.

  • TeambossFlozeTeambossFloze Member Posts: 1,260

    Another Hatch discussion - just going to put my thoughts here too - Hatch closing is great, gen opening hatch is great, simple fix to make it slightly more fairer I guess is once hatch is closed its aura is revealed to survivor. Killer will already know where hatch is - survivor will have to think strategically on how they are going to escape by this point. make sure there is a purple key on the map in a chest - 100% spawn rate therefore the survivor can also go looking for the key that will be either on a dead survivors body or in an unopened chest. this would also give more benefit to have the chest aura perk.

  • CallMeRusty420CallMeRusty420 Member Posts: 615

    @Peanits said:
    I don't think it's that unfair, actually. Being the last one alive doesn't warrant a free escape. If the killer finds it first, that's fair game, he beat you to it. If you manage to get another generator done, you get another shot at it.

    I feel like giving the survivor a speed boost and preventing the killer from grabbing you basically just means a free hatch escape for the survivor. The killer wouldn't be able to do anything to stop you. Even if he hits you once, you'll just sonic off into the hatch.

    If anything, the one thing I would change is respawning the hatch in a different location each time. Having it in the same place makes it a little too easy for the killer to get back to it first and makes it possible to camp the hatch (staying closer to the hatch than any of the remaining generators so you can always close it before the survivor can get to it).

    2 salty survivor mains disapprove of your logical feedback and downvoted without any counterplay. WEEEEAAAAAKKKKKK

  • CallMeRusty420CallMeRusty420 Member Posts: 615

    @JarJarBlinks said:
    It's fairly simple actually. The killer has a choice to either camp the hatch or patrol gens. When you're the last survivor left you have plenty of gens to choose from. Just do some work on all to confuse the killer. This fix is after all ment to fix the whole hatch stand off. And as it is right now most killers lose those points because survivors can just pretend to be AFK on hatch and who the hell wants to waste 30+ minutes standing on the hatch? Entitled survivors..

    Survivors are the scum of this game. Entitled, greedy, selfish, and nothing but wannabe bullies since real life hasn't been to nice to them and they watched a few Ochiduh videos. Survivors are scum.

  • CallMeRusty420CallMeRusty420 Member Posts: 615

    @Saint_Judas said:
    I think part of the problem is many people main one side or the other, and thus, understandably, want a game that is more fun for their side. Many of the new update mechanics were very punishing for survivors, especially those who maybe are not the top class, or those who were but were used to certain mechanics being in favor of them. As it was it was really entirely up to the players teamwork which side won, and if both sides were of equal skill but the survivors worked together, it was stacked in their favor everytime. How do I know this? Because almost every game I work with my team we win, or at least half of us do. When we don't work together we fall apart. As a killer I notice this too, I main Freddy and yet I'm steadily climbing ranks, and I have to ask, why? Freddy is the worst killer and I am no god, I miss my lunges and midgame myself, not to count how often I fall for stuns or let myself get genrushed doing a single chase. Yet every few rounds I win. And I notice its because they don't work together.

    And that's how its supposed to be really. The game is meant to be stacked towards the killer, and even though I main survivor, the rounds most hard-won are the most rewarding. The emblem system even encourages this, easy wins tend to not give much reward. So the fact that this mechanic challenges survivors and makes it so losing your team is a bad thing is great, even from a survivor perspective, because it encourages better team play. It encourages you to maybe go that extra mile, maybe your teammates will learn to hide better, maybe you will start bringing flashlights or bodyblocking, maybe someone starts running bond so they dont accidentally scrape the killer onto others. You are meant to adapt! But I digress

    Thank you for the compliment, really though I just love having discussions like this, getting input and viewing the problem from multiple people and angles helps us all see better the pros and cons of how it currently is and brainstorm how to make it better

    I'm a killer main and I've stated this kind of bias in the past. I want fair changes. I want balance. It doesn't take a genius to see that survivors are stupid OP. Especially when I can go from playing killer, outplaying the survs, and somehow they win, and I only safety pip at most, and then go to surv and win without even breaking a sweat and even decide to bully the killer because why not? The devs want me to be OP enough to bully the poor soul. I want actual balance. I am tired of the survs being the power role when the advertisement for this game falsly states killers are the power role.

  • TsulanTsulan Member Posts: 5,453
    edited June 2018

    My suggestion to solve the whole free escape or hostage situation:

    1. remove the hatch
    2. if there´s only 1 survivor a 5 minute timer starts. While the survivor is doing a gen or in the terror radius or chased, the timer stops.
    3. once the timer reached 0 the killer gets every 30 seconds a "ping" showing him the exact position of the survivor (like the doctors scream)
    4. gens won´t regress in this phase of the game. But perks still apply.

    Survivors can use Left Behind.

  • SuperRavenSn1perSuperRavenSn1per Member Posts: 34

    The issue is just because you are alive doesn't mean you deserve the hatch escape. There are so many ways to be the last survivor alive and almost none of them make you deserve a hatch escape.

  • EqMonkVeeshanEqMonkVeeshan Member Posts: 282

    the simple fix is this if the hatch is closed by the killer, make it so the hatch spawns in a new location once a generator is completed and it would be open then both would have to find the new location.

  • CallMeRusty420CallMeRusty420 Member Posts: 615

    @SuperRavenSn1per said:
    The issue is just because you are alive doesn't mean you deserve the hatch escape. There are so many ways to be the last survivor alive and almost none of them make you deserve a hatch escape.

    What he said^ I mean what idiot can't run around a piece of wood?

  • CallMeRusty420CallMeRusty420 Member Posts: 615

    @Peanits said:

    @GolgiNea said:

    @Peanits said:
    I don't think it's that unfair, actually. Being the last one alive doesn't warrant a free escape. If the killer finds it first, that's fair game, he beat you to it. If you manage to get another generator done, you get another shot at it.

    I think if you have survived thus far as to have the hatch as an option being the last survivor in the trial it should be not only a skill test for the survivor, but a skill test for the killer as well. Its not fun when theres no hope of escaping. Why not level the playing field a little at this point? Some of the suggestions i've seen could make it more fun for both the killers AND survivors.

    Being the last survivor isn't necessarily a feat, though. If things are going poorly and I hide in a corner, I'll be the last one alive, but it doesn't mean that I should be on a level playing field with the killer. The difference is that the killer has to earn it. They don't just end up killing the other three survivors by chance. At that point, they've done tremendously well and to put them on a level field with someone who just happened to be the last to die seems unfair to me.

    It IS unfair. I'm glad that you have a brain.

  • TeambossFlozeTeambossFloze Member Posts: 1,260

    @CallMeRusty420 said:

    @Peanits said:

    @GolgiNea said:

    @Peanits said:
    I don't think it's that unfair, actually. Being the last one alive doesn't warrant a free escape. If the killer finds it first, that's fair game, he beat you to it. If you manage to get another generator done, you get another shot at it.

    I think if you have survived thus far as to have the hatch as an option being the last survivor in the trial it should be not only a skill test for the survivor, but a skill test for the killer as well. Its not fun when theres no hope of escaping. Why not level the playing field a little at this point? Some of the suggestions i've seen could make it more fun for both the killers AND survivors.

    Being the last survivor isn't necessarily a feat, though. If things are going poorly and I hide in a corner, I'll be the last one alive, but it doesn't mean that I should be on a level playing field with the killer. The difference is that the killer has to earn it. They don't just end up killing the other three survivors by chance. At that point, they've done tremendously well and to put them on a level field with someone who just happened to be the last to die seems unfair to me.

    It IS unfair. I'm glad that you have a brain.

    I concur with this - Just because some really crap Jake Park has decided to flitter between two cupboards repeatedly for 10 minutes whilst his team dies...don't deserve jack shiznits

  • GolgiNeaGolgiNea Member Posts: 157

    @TeambossFloze said:
    I concur with this - Just because some really crap Jake Park has decided to flitter between two cupboards repeatedly for 10 minutes whilst his team dies...don't deserve jack shiznits

    This is not something that occurs nearly as often as you make it out to. Rank 20 to 15 its more common to happen. I usually play in groups where everyone tries to do their best. Not everyone just derps out in lockers lol.

  • mintchapstickmintchapstick Member Posts: 340

    @CallMeRusty420 said:
    Survivors are the scum of this game. Entitled, greedy, selfish, and nothing but wannabe bullies since real life hasn't been to nice to them and they watched a few Ochiduh videos. Survivors are scum.

    Christ, do you read your own posts before you press submit or do you just spit out this massive ball of misplaced rage and call it a post? You seriously need to take a massive step back.

    I hate this hatch situation a lot & I think it's 100% unfair and not at all balanced, but I'm not going to demonize people who play killers.

  • TeambossFlozeTeambossFloze Member Posts: 1,260

    @GolgiNea said:

    @TeambossFloze said:
    I concur with this - Just because some really crap Jake Park has decided to flitter between two cupboards repeatedly for 10 minutes whilst his team dies...don't deserve jack shiznits

    This is not something that occurs nearly as often as you make it out to. Rank 20 to 15 its more common to happen. I usually play in groups where everyone tries to do their best. Not everyone just derps out in lockers lol.

    You are right it only happens in about every..1 in 5 games, I tend to play with new players a lot so I tend to be in rank 15-20 a lot. Maybe it is all about skills and ranks :(

  • CallMeRusty420CallMeRusty420 Member Posts: 615
    edited June 2018

    @mintchapstick said:

    @CallMeRusty420 said:
    Survivors are the scum of this game. Entitled, greedy, selfish, and nothing but wannabe bullies since real life hasn't been to nice to them and they watched a few Ochiduh videos. Survivors are scum.

    Christ, do you read your own posts before you press submit or do you just spit out this massive ball of misplaced rage and call it a post? You seriously need to take a massive step back.

    I hate this hatch situation a lot & I think it's 100% unfair and not at all balanced, but I'm not going to demonize people who play killers.

    Yeah I do read my own posts and I know the truth hurts but someone has to say it. I mean you seem to wonder why you have so many survs that run DS with a purple flashlight and tbag to try to pester the killer. You also see mot of the surv population having to run in circles around a pallet which ruins how the game was supposed to be played according to the devs since they said pallets were just for distancing yourself from the killer; not to play Nascar with. Sorry if you diagree with I say, but what I say is true. Hell, you have a good chunk of survs that want the game to stay as imbalanced as it is because it seems they want to say they're good at the game when it' actually the game itself carrying them. Survs are scum except for maybe like 5% that actually want the game fairly balanced and made. While the other 95% are complaining about the small pallet change and the small hatch change and are seeming to think they are ruining the game when the fact is it's just ruining their scum tactics. This game is supposed to be a horror game for the survivors, not a bully simulator.

    And another reason why I say survs are scum is that a you scroll down this post, you see people that actually present logical and good ideas and actual points upon their posts and yet, they're downvoted by people like you just because they disagree and don't even provide why they downvoted. You survs are scum. Yall can downvote all you like, but people will still read and see what yall try so desperately to hide. Yall even downvoted Peanits who's a mod just because he stated that survs don't deserve a free win with the hatch. Yall are pathetic.

  • mintchapstickmintchapstick Member Posts: 340

    @CallMeRusty420 said:
    Yeah I do read my own posts and I know the truth hurts but someone has to say it. I mean you seem to wonder why you have so many survs that run DS with a purple flashlight and tbag to try to pester the killer. You also see mot of the surv population having to run in circles around a pallet which ruins how the game was supposed to be played according to the devs since they said pallets were just for distancing yourself from the killer; not to play Nascar with. Sorry if you diagree with I say, but what I say is true. Hell, you have a good chunk of survs that want the game to stay as imbalanced as it is because it seems they want to say they're good at the game when it' actually the game itself carrying them. Survs are scum except for maybe like 5% that actually want the game fairly balanced and made. While the other 95% are complaining about the small pallet change and the small hatch change and are seeming to think they are ruining the game when the fact is it's just ruining their scum tactics. This game is supposed to be a horror game for the survivors, not a bully simulator.

    And another reason why I say survs are scum is that a you scroll down this post, you see people that actually present logical and good ideas and actual points upon their posts and yet, they're downvoted by people like you just because they disagree and don't even provide why they downvoted. You survs are scum. Yall can downvote all you like, but people will still read and see what yall try so desperately to hide. Yall even downvoted Peanits who's a mod just because he stated that survs don't deserve a free win with the hatch. Yall are pathetic.

    Okay, so now people who use the downvote feature to disagree with something are scum. Sure, whatever. They can be scum along with everyone else who use perks & features that you don't personally like in a game.

    Also in what world are mods free from being downvoted? Downvotes aren't a downvote against the person, they're a downvote against an opinion or a post. Peanits was expressing an opinion in their post, and their opinion is open to disagreement just as much as anyone else's. Being a mod doesn't make their opinion God-like. They're just a person with thoughts on the subject that we're discussing, too?

  • Mc_HartyMc_Harty Member Posts: 3,294

    @CallMeRusty420 said:
    And another reason why I say survs are scum is that a you scroll down this post, you see people that actually present logical and good ideas and actual points upon their posts and yet, they're downvoted by people like you just because they disagree and don't even provide why they downvoted. You survs are scum. Yall can downvote all you like, but people will still read and see what yall try so desperately to hide. Yall even downvoted Peanits who's a mod just because he stated that survs don't deserve a free win with the hatch. Yall are pathetic.

    I can't think of anything more pathetic then worrying over the down-vote option. You're upset people don't like your opinion? Jesus Christ, who the [BAD WORD] cares? Clearly not the people that down-voted you...

  • CallMeRusty420CallMeRusty420 Member Posts: 615

    @Mc_Harty said:

    @CallMeRusty420 said:
    And another reason why I say survs are scum is that a you scroll down this post, you see people that actually present logical and good ideas and actual points upon their posts and yet, they're downvoted by people like you just because they disagree and don't even provide why they downvoted. You survs are scum. Yall can downvote all you like, but people will still read and see what yall try so desperately to hide. Yall even downvoted Peanits who's a mod just because he stated that survs don't deserve a free win with the hatch. Yall are pathetic.

    I can't think of anything more pathetic then worrying over the down-vote option. You're upset people don't like your opinion? Jesus Christ, who the [BAD WORD] cares? Clearly not the people that down-voted you...

    Evidentally they must've cared enough to down vote me in the first place :P

  • Jack11803Jack11803 Member Posts: 3,930

    @CallMeRusty420

    Please come out an reveal you were baiting or joking... no seriously, what you said was completely messed up... like, a lot. And That’s coming from me of all people.

  • Mc_HartyMc_Harty Member Posts: 3,294

    @CallMeRusty420 said:
    Evidentally they must've cared enough to down vote me in the first place :P

    Because they don't like your opinion.

    Why do you care if someone doesn't likes your opinion?

  • CallMeRusty420CallMeRusty420 Member Posts: 615

    @Mc_Harty said:

    @CallMeRusty420 said:
    Evidentally they must've cared enough to down vote me in the first place :P

    Because they don't like your opinion.

    Why do you care if someone doesn't likes your opinion?

    I only care to the extent that it proves my point that when people are called out, they'll take the cheap shot over the direct hit. In other words, can't really say anything back and so only depend on the voting for their own satisfaction.

  • CallMeRusty420CallMeRusty420 Member Posts: 615

    @Jack11803 said:
    @CallMeRusty420

    Please come out an reveal you were baiting or joking... no seriously, what you said was completely messed up... like, a lot. And That’s coming from me of all people.

    I know but I just have to say what I experience from survs in this game. I only call the majority of survs scum because that's how they portrayed themselves. You're one of the few that aren't and that is golden.

  • Jack11803Jack11803 Member Posts: 3,930
    edited June 2018

    @CallMeRusty420 said:

    @Jack11803 said:
    @CallMeRusty420

    Please come out an reveal you were baiting or joking... no seriously, what you said was completely messed up... like, a lot. And That’s coming from me of all people.

    I know but I just have to say what I experience from survs in this game. I only call the majority of survs scum because that's how they portrayed themselves. You're one of the few that aren't and that is golden.

    Thanks, i try to be. But anyway, what you said was definitely not a good thing. Just like you, gotta give the reality check that it was quite absurd, for your own good as well as others.

  • Mc_HartyMc_Harty Member Posts: 3,294

    @CallMeRusty420 said:
    I only care to the extent that it proves my point that when people are called out, they'll take the cheap shot over the direct hit. In other words, can't really say anything back and so only depend on the voting for their own satisfaction.

    Calling people scum just because they down voted you is taking a cheap shot mate.

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