I dont even tunnel but even when i hook someone else then get the guy again ds pops cause its stupid 60 sec timeframe a simple change is needed when i hook someone else the others people ds time should be deactivated
If you don’t tunnel, you should be good. Sometimes you can get unlucky by the moment they use their DS it’s already gone aka used once so you don’t have to worry about it later on in the game.
DS is more situational nowadays, but I completely understand your frustration.
Better than being winning your first chase and getting stabbed while three gens pop around you.
I've had at least 20+ matches where killer lost because ds lasts a [BAD WORD] ton. The day enduring got nerfed, ds became much more stronger.
Am I the only one who thinks new ds is far better than old ds because atleast we could punish bad unhooks and atleast we could juggle the person to the hook now basically u have 60 second immunity whether u are getting tunneled or trying to fk with killer by just going into locker infront of him
I’m tired of haunted grounds, make your choice, barbecue and chili, nurses calling..etc.
I’m rarely hit by DS because I slug.
You guy's need to stop complaining about survivor's, you have multiple perks, add-ons, abilities and huge hit boxes to stop us.
Two of those perks, I can understand, but the other two are pretty funny. Having an issue with two very easily countered perks like BBQ and Nurse’s is more of a you issue. In fact, I praise whoever manages to down any player while running Nurse’s with the current ‘don’t heal’ meta.
I'm sick of Ruin and BBQ. 🤷 Those affect me as a survivor nearly every single game. Not sure when the last time I got hit by DS as killer was lol. I don't tunnel and I often slug. Zero problems.
Actually I like the change. Because it is meant to be a saver against tunneling, but many survivors play like "beat me bi***, Im gonna stun ya". Which is seriously not the intention of that perk.
In exchange you could set up the timer to 40/50/60 instead of starting at 30, because for me, tier 1 is almost useless if the killer is not extremely tunneling. Normally they chase the second guy to at least hit them once, and that often is enough to take down the timer
New DS is better.
There have been many discussions showcasing numerous (and varied) examples of it doing way more than detract from tunneling.
It's the best perk in the game for survivors, followed closely by Adrenaline.
You are not the only one, unfortunately.
How easy it is to forget the past. Old DS was a punishment for doing well. Juggling was not a solution. It was a time wasting effort easily countered by another survivor being near. New DS doesn't hinder you unless you let it.
Pretty sure OoO is better than both of those.
and im sick of people complaining about ds because they cant track their hooks.
I think it is fine as is. Usually i can get them right after they do that. Only when its endgame it's like"Haha got you!" *DS* "Nooo!" *Slow motion runs to gate* *Slow motion butt dance* (/´¬<)(Face Palm)
DS can't be stopped by anything you just listed.
I'm a killer main and I think the new DS is much better than the old one. If I run into it, its mostly because I lost track of who I had hooked.
Swf red rank hell pls end me nowwwwwww
BBQ is easy to counter though...
atleast enduring was soft counter to ds now the stun is too long and there are some situations where u cant avoid ds like in end game
Focus on the saving survivor instead.
Slugging will save you a lot of trouble, and if you're smart enough, you can bait out survivors while waiting for the timer to end. But you should know that slugging is a risky business- since repairing a generator takes 80 seconds on one's own, you should only do it if you feel as if it is absolutely necessary.
I see too many killers seeing the glass half empty.
Sure, you got hit by DS even though you weren't tunneling.
BUT that just means you're absolutely killing it in game because you just hooked and downed two people in under a minute. What's not to be happy about?
What I can say ? Just play Infectious Fright Nurse, slug everyone and never worry about DS ?
Had a game the other night that kinda just emphasizes what DS does for ppl. Someone got unhooked and I managed to QUICKLY down the rescuer. Could've slugged and gone after the unhooked too but thought...meh. Hooked my new victim, just to have the guy with the now active DS try coming in for a save 5 seconds later instead of trying to recover or anything... Downed him next to the hook. Oh boy... I sure tunneled THAT guy. Got plenty of flack for tunneling in endgame chat of course.
It doesn't bother me.
They usually go back down within 10 seconds of using DS.
DS is on a 60 sec timer now. At least it alot better than getting DS by every persons that run it.
THIS THIS IS IT IN A NUTSHELL.
Seriously don't see why people are so against new ds when if there not actually tunneling and still get hit by it, there still incredibly likely to win like??? Downing multiple people within a minute is amazing. Forcing them to use their d strike is even better, expecially when the game is in your favour. Better then it being used when 5 gens are done or at the end before a hatch escape. Plus if your in such a good spot and didn't tunnel you can likely easily down them again.
I hope I never have that happen to me LMAO
If you're hooking people so quickly that you manage to down the DS survivor without realizing it, you can afford to take the stun.