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Another Idea for A Legion Buff

Base Stats

  • 110% movement speed.
  • 24 meter terror radius.

Feral Frenzy

  • 130% movement speed.
  • 32 meter terror radius.


  • Takes 15 seconds to recover. (Cooldown)
  • Stun takes 3 seconds and reduced Tunnel vision.
  • Lasts for 7 seconds.


  • Pallet vault takes 1.3 seconds.
  • Fast vault takes 0.9 seconds.
  • Medium vault takes 1.3 seconds.

Changes how FF works

  • Legion can't down injured Survivors with DWs while using FF.
  • Legion can down injured Survivors without DWs while using FF.


  • Legion can perform medium vault like Survivors, medium vault takes 1.3 seconds. (That means Legion must now respect the angle rules for fast vaults like Survivors)
  • Legion can now see Scratch marks and Blood pools.


  • Hitting a healthy Survivor will Reffil Legion's entire power gauge.
  • Hitting a Survivor with a basic attack while not in FF will deplete the entire power gauge. (This is just to not spam FF after hitting a Survivor)
  • Manually ending FF will also deplete the entire power gauge.

Changes to deep wounds

  • Mending is now a healing action.
  • Self mend now takes 12 seconds and now has Skill checks.
  • Mend timer is now 20 seconds and will not go down while in a chase, in the killer's TR or while mending.


What do you think? (Tell me if I missed something)

Comments

  • WeckWeck Member Posts: 3,189

    130% feels slow...

    How fast does legion go during ff currently?

  • EleghostEleghost Member Posts: 442

    Not really sure about the vaulting time differences as i think legions vaulting currently still looks awkward since the "rework". Deep wounds probably won't be changed much if anything it should be if you're out of a chase it depletes instead of in the terror radius but it was specifically changed for terror radius because you could abuse it by looking away from survivors and having it deplete while still chasing them. Either way most killers with status afflictions i.e. doctor, legion, are not fun to really play against as survivor and are more of a annoyance than anything else.

  • NullSp3cNullSp3c Member Posts: 754
    edited September 2019

    I think that it would be bad because if you are a 110% killer, you need something to help you chase.

    I would recduce 1.3 seconds to 1.2 seconds, and that makes a lot of difference.

    The vault mechanic is very interesting tho and gives the needed counterplay.

    I would suggest that instead of feral frenzy being able to down survivors just by one hit, do it like old franks mixtape. I'll explain:

    • The Deep Wound bar depletes in 30 seconds. Only goes down outside a 24 meter range and when mending.
    • Hitting an injured (that doesn't have deep wounds) or exposed survivor while in Feral Frenzy, reduces their timer to start with only 20 seconds, instead of 30. Each hit takes 10 seconds by default.

    This gives him chase potential when the survivor has deep wounds and also more counterplay in a chase.

    Also, how is the cooldown on missed attacks?

    Edit: Legion will need some more buffs if these changes are received, because he wasn't good before. Just tunneling.

  • AhoyWolfAhoyWolf Member Posts: 1,214

    There still be a cooldown for missed attacks, I like that idea of Frank's mixtape DWs on injured Survivor.

  • ocafghanistanocafghanistan Member Posts: 3,359

    I just want base cooldown to be 3 seconds again like please

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