I think the no TR could work, making him more of a stealth, first-hit killer like Spirit or Wraith. If they do go with that, they should reduce the sound of Legion gasping while running. I like it tbh
Lol that's the best we can ask for.
And about slugging, I personally use it as a tactical thing. Slow down the gane to my favor by getting people off gens haha
I only use it when I think DS is around. My Perks reward fast pick ups!
OH! That is a good point! Thank you so much for that. I just also love the image of A survivor on a gen and SUDDENLY STAB!
I feel like this thread is a nice break from all the Nurse people crying without testing first! Anyone else excited for more Lore?!
Yeah, im sad because of that too. But now the hate is being pushed to spiri( my 2nd main) because i just dont play legion that much now, im tired of how his power is lackluster and no fun to use.
An example of an interactive perk with similar power to ruin is pop goes the weasel. You need to down the survivor, go and hook him and then you can choose the generator to break. This perks is also more consistent than ruin.
I got a ton of use outta Surge and Trilling Tremors myself!
Anyway, I have alot of fun with Legion's power. The running survivors down and slashing them, taking off after another after that... That's what I am trying to keep alive in any "Rework" that happens!
Other than the numbers shifting like you said earlier, what would you suggest that would keep that feeling?
So your Idea is to remake the entire idea of Legion, I honestly dont like that because I LOVED the fast multi stabbing Legion from back in the days before the nerf. It was fun, something different and intense, I am not talking that the old Legion was fine, but the base idea of Legion was really nice and could work really well with abit more quality of life changes.
Idk if you dont play the new Legion or dont play often against decent or good survivors but the Main problem of the new Legion is atm that you have NO power to kill survivors, you just injure them and then have to chase the survivors down without any help, just with some perks. And that is really bad, boring and not good at all.
Your ideas are cool but it would not fix the problem with the new Legion atm.
.... Um.... I'm not sure exactly how you think i'm getting rid of the playstyle when i'm literally trying my hardest to KEEP the running around and stabbing. I play new Legion almost EVERY GAME. You don't need a power to kill the survivors. You can use information and perks. My Friend, try Legion with some practice with Surge+ Thrilling+ STBFL+ Corrupt.
I am a proud Legion main, and in fact I am trying to become one of the best Legion players.
Can you explain how my changes change the rush down playstyle?
I had over 600 hours in old Legion and kind of 100 hours in the new, I know what I am talking about and you are true that you dont need necessary a power to kill survivors, but it is not fun at all and against good survivors you have no chances, especially in a swf.
Your idea doesnt took the running stabbing idea away thats true, but it is not a solve or fix or buff in any way, look at ghostface for an example. He is not bad but not that good at all aswell and he is probably the best stealthiest killer ever. Stealth is not a good fit for Legion, and the current FF is not fine at all, the running speed is a joke, the vault speed is slow and sluggish as [BAD WORD], The cooldown is waaaaay to long with the "missing hit deplete power gauge" and the fatigue stun is more of a punishment then a power.
But even if all these FF aspects are gonna get buffed, Legion would still stay in a really bad spot because even wraith has a chase ability, he can atleast cloak to gain extra speed and run pass a survivor in chase to block a window or pallet of and then unclock. You cant do anything as a Legion and cry while you are getting looped.
Now I can tell you didn't read all of it! I mentioned all that in the first post! Please go look.
Also, go tell the people that I killed on my stream tonight as Legion in Purple ranks that Legion isn't lethal.
I respect that you are a current Legion main and I dont want to insult you in any way, but if you are a true Killer main you KNOW that Legion is not fine with the current FF and a killer without a chase power is like a Alex toolbox on genrepair.
As I said, I know that you arn't trying to be insulting! But please go read all of the first post.
Ghostface is incredibly powerful and I do very well with him in red ranks. I'm consistently rank 1 playing almost exclusively him.
I play every day swf 2-4 man, depends on who is online, I didnt saw any ghostface since over 3 weeks and IF we find finally one, he never gets more then 1 kill and that mostly because of noed. Just how I said, he is not BAD but he is not GREAT as well, I mean Nurse, Billy, Spirit, Huntress and even Freddy have all better map pressure, chase abilitys or mobilitys.
I personally love ghostface and he is one of my most favorite Killers but in fact, he is still not a great killer compared to the meta killers, and I do get alot of 4ks aswell with him, but this is always because the survivors [BAD WORD] up.
Please keep everything Civil! Thank you!
umm what did i wrote wrong?
Your first idea of removing his terror radius and red stain during FF is interesting though it still won't help with getting a down. Downing has always been his issue even before the mega nerf (it being on a timer).
While, your second idea is also interesting but maybe the decreased terror radius should be linked to their power. Something like hitting a survivor in FF will lower the terror radius and remove the red stain for x amount of seconds after ending FF. Monitor would lower the radius to 8 which would be pretty strong. A shorter, faster tier 1 Myers.
I feel that borrowed time and Legion's power need to be separated.
Nothing! Did you go read the first post again? I was just saying in general. This is one of the nicest threads i've seen in a while and i'd like to keep it that way!
Also! None of the Killers are as good as the meta ones. BUT, They CAN be really strong. Try fighting Ghost Face on The Game map! It's a pain!
Thank you for your feedback! You have very good points and I'll think about it and might add a 3rd idea using them!
I'm gonna start thinking of changes for Legion too. I'll post them here as they come to me.
Thank you so much! Just please please please keep the rushdown style! That's my favorite part... it's WHY i play Legion! We need to keep it!
These are suggestions that have come up before but I tweaked them a bit
1. Hitting three survivors with Feral Frenzy grants Legion a one hit down for x amount of seconds on the last survivor. Perhaps give the last survivor the exposed status effect. This one was suggestef before but I tweaked it a bit.
2. First two survivors hit with Feral Frenzy grants 2% increased movement speed each while the third grants a 1% increase bringing their movement speed in Feral Frenzy up to 130%.
3. At base, being hit with Feral Frenzy causes mangled that persists until fully healed. Can't be stacked with other mangled status effects like sloppy butcher but works with coulraphobia and the like.
4. If a survivor stops mending then they are downed. Deep wound timer depletes while doing an action (mending, repairing, sabotaging and so on) even while near the killer. If not doing an action the deep wound timer does not deplete while within 32 meters of the killer.
To add to number 4, deep wound timer will be based off of distance from the killer and not the terror radius. So, with current Legion and this one change deep wound would not deplete when within 32 meters of the killer unless commiting to an action.
Oh! Those are rather good! Very interesting changes. I have to say my favorite part is the mend changes!
Here's a change to your suggestions:
After hitting two survivors with Feral Frenzy the Legions red stain is removed for x amount of seconds which would help with downs. Third hit lowers terror radius by 8 meters for x amount of seconds which could help with hitting that last survivor. With monitor and abuse the terror radius will be 16 meters. Addons could influence this.
Though any TR change might mean KI needs a change right? Radius, as I said in the first post.
Yeah, killer instinct should be seperate from terror radius anyways. Also, one change that needs to be made regardless to what other changes are made is reduce the FF stun time to 3 seconds from 4 seconds.
I agree. That Stun is hard to eat! DS'ed by my own power!
What do you think of this?
Survivors are revealed by killer instinct for a very short amount of time every x amount of seconds while mending When out of FF. Cannot be included with change number 4 (from my other post). Maybe this could be an add on?
Sneaky! Though, you have to use KI to find people IN FF right now. You cant track with scratch OR Blood.
My thinking was this, you hit someone with FF and run off to hit someone else. You hit them and end your frenzy or don't make it ti them and end the power. When out of FF you hear the heartbeat and see the KI mark for a very short amount of time (for balance) every x amount of seconds while that first survivor is mending. What also helps balance this is that it is hard to tell distance with killer instinct.