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The One Stop Shop for Legion ideas! Come on in and take a look...

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Comments

  • PGJSFPGJSF Member Posts: 180

    All of that would make SC mandatory against Legion and SC would be even more meta. Again, I don’t think we want that. Survivors seem to hate mending yeah but they hate everything. They don’t hate mending so much when it’s from BT.

  • UlvenDagothUlvenDagoth Member Posts: 2,813

    Well if you tell survivors it's meta now you will get laughed at. "SC in 2019?"

    I don't know, but I do see where you are coming from. Would you like to give your own thoughts here about some number changes or buffs?

  • PGJSFPGJSF Member Posts: 180
    edited October 19

    I actually see SC a lot. Probably more than they like to admit lol.

    BTW yes, as I already said on the other topic, Deep Wound should apply the Oblivious status effect and Mending should be considered a healing actions. I am convinced that these two changes alone would move Legion from “bottom” to “mid” tier.

    I also think, like everyone else, that most of his addons are in need of a rework. I don’t have many ideas, but here we go.

    1. Some addons should enhance Legion’s movement speed while in Feral Frenzy in some way.
    2. Apply the Broken status effect on a time limit could stay, but should be easier to accomplish. Hitting twice the same survivor just to process Broken is pointless since he’s going to be injured and in front of you anyway.
    3. Those addons that improve the duration of FF should simply be buffed.
    4. Frank’s Mixtape should make Legion Undetected while in FF.
    5. I feel we could use a purple addon to see scratchmarks.
    6. We could also use a green which applies Exhaustion on DW.

    Also I fully agree on having a shorter cooldown for FF and removing the M1 penalty.

  • UlvenDagothUlvenDagoth Member Posts: 2,813
    edited October 19

    Not bad ideas! I don't think I have an exact "Add-on" post yet, but you got my approval on these!

    Other than ONE thing. "Oblivious" would get rid of the TR... making moonwalking Legion a thing again. So would the Frank's Mix tape effect.

  • PGJSFPGJSF Member Posts: 180

    You are so right I didn’t think about that. So, I’ll rephrase: the mending action should make the survivor oblivious, not the DW status.

  • PGJSFPGJSF Member Posts: 180

    My intention was, from the start, to allow legion to sneak up on mending survivors, not to bring back the old Legion. So yeah Oblivious while mending works better and solves the issue.

  • UlvenDagothUlvenDagoth Member Posts: 2,813

    Got ya. I'll update it for ya! Is that base idea or for Frank's?

  • PGJSFPGJSF Member Posts: 180

    No I suggested Frank’s for Undetected, not for Oblivious.

    To recap:

    The Mending action should be considered a healing action and should make the survivor Oblivious. This would allow Legion to stealth on mending survivors while he is NOT in FF.

    Frank’s should make Legion Undetected during Feral Frenzy. This would allow Legion to not get juked out of his power while HE IS in FF.

    Please note that the Frank’s change wouldn’t affect TR perks so much since he would be in FF anyway. No BT nerf here.

  • UlvenDagothUlvenDagoth Member Posts: 2,813
    edited October 19

    Well "Undetected" means no TR as well. So FF, then FF backwards. You know someone will do it!.... that being said it would be much rarer... Might not even help too much. Huh, alright.

    Though it does come back to my Idea of giving Legion no TR in FF. I had to mess with that ALOT to get it to work.

  • PGJSFPGJSF Member Posts: 180

    No wait I don’t get what you mean by “FF backwards”

  • UlvenDagothUlvenDagoth Member Posts: 2,813
    edited October 19

    Oh to keep them from being in a chase. Like Old Legion but only in FF. Honestly now that i've thought about it, who would Feral Frenzy backwards to do this?

  • PGJSFPGJSF Member Posts: 180

    Who cares if Legion is making Old Legion WHILE in FF? He can’t down me.

  • UlvenDagothUlvenDagoth Member Posts: 2,813
    edited October 19

    True enough I suppose. Just thinking of people yelling about running Mending timers down. Ya prolly right though. The more I thought about it the more it seemed like a waste of time for that Legion. Like camping is for all Killers! (other than MAYBE Bubba)

  • PGJSFPGJSF Member Posts: 180

    You mean like, FF Legion following you without hitting you just to let the timer go down? Because in that case you would just mend and wait for legion to take the stun.

  • GodNapGodNap Member Posts: 55

    IMO Legion needs a power that can down survivor and that can let you hit survivors more often

  • UlvenDagothUlvenDagoth Member Posts: 2,813

    HOw would you do it in a balanced way while making the KIller still good though? (And keeping the Rush down playstyle)

  • UlvenDagothUlvenDagoth Member Posts: 2,813

    so um, if my posting slows down i'm really sick at the moment. A few other issues too, but don't worry, I'll still be reviewing anything put here.

    We are The Legion and we stick together. Have Fun in the Fog everyone.

  • UlvenDagothUlvenDagoth Member Posts: 2,813

    Legion Head canon:

    Legion is the least [BAD WORD] up looking characters, so the Entity didn't have to try hard to get them to work with it. Likely threatened to hurt the others to get them to cooperate. The nerfs are Legion 's lack of really trying cause they still are able to resent the Entity's control cause it didn't have to break them.


    Sorry, this has been on my mind all day and I had to put it somewhere!

  • KabuKabu Member Posts: 737

    That's my thinking too. Those not as messed up didn't need as much "convincing" to kill and torture for the entity.

  • UlvenDagothUlvenDagoth Member Posts: 2,813

    I do hope then that we can use these ideas to... .reinspire Legion to try to be the best again!

    as long as they keep the playstyle we love.

    Also, for head canon as well, I tend to go easier on people at Ormand, cause I feel Legion would be more... nostalgic there.

  • UlvenDagothUlvenDagoth Member Posts: 2,813

    Honestly, I'm not sure what Frank feels. If he is straight up a sociopath, then it's doubtful, but it's hard to tell.

  • KnifeaToMeetYaXDKnifeaToMeetYaXD Member Posts: 9

    I've been following this thread for a while, and I'm glad to see a big Legion thread has been created. Hopefully the devs pay these ideas a thought.

    My ideas:


    Frenzy: Increase vaulting speed back to original speed. Increase speed to 135% but lower length by 2 seconds. Reduce cooldown to 3 seconds. Every successful hit on a non-deep wounded survivors reduces cooldown by .5 seconds. Missed attacks reduce 50% of the meter. Landing a successful hit no longer reduces the power gauge. The power gauge now refills in 15 seconds instead of 20. Terror Radius is reduced to 24 meters during Frenzy. The red-outline on survivors marked by Killer Instinct will be displayed once again.


    Deep Wounds: While inflicted, the survivor can not preform actions such as repairing, healing others, or breaking totems. Mending now has skill checks. Failing a Mending skill check will interrupt the action and reduce 30% of the meter, or down the survivor if there is less than 30% remaining. Deep Wounds Time reduced to 10 seconds. Feral Frenzy attacks reduce Deep Wounds by 2.5 seconds, however the meter cannot be reduced under 2.5 seconds this way. Deep Wounds reduces while mending, however, the survivor will not be downed if they are mending when the time reaches 0, but while be downed if they cancel mending. Mending time is also increased by 5 seconds.


    I am more than willing to hear feedback or justify any changes people may have inquiries about. Have a good one.

  • UlvenDagothUlvenDagoth Member Posts: 2,813

    Honestly I rather like these changes. The mending ones for sure! I like that you get a reward of reducing your stun after FF if you hit people. It really makes it feel more rewarding. I think this would be a GOOD idea for smaller changes that would help Legion so it's going to the front page! Let me know if you edit it any!

  • UlvenDagothUlvenDagoth Member Posts: 2,813

    Keep the good ideas coming! I love seeing everyone so passionate about this like i am!

  • KnifeaToMeetYaXDKnifeaToMeetYaXD Member Posts: 9

    In continuation to my previous post, I will also be listing off ways to changes Legion's addons. However do note that these addons are based of MY CHANGES. So an addon that might not make sense currently, WOULD make sense with my changes. Please give any feedback or questions as I will gladly answer them :D


    Common Addons:

    Smiley Face Pin: Gives Blindness for 120 seconds and is done on Intial FF hit.

    Scratched Ruler: No change

    Mischief List: Increases Duration by 1 second

    Friendship Bracelet: Increase Killer Instinct by 4m, and increase FF movement speed by 3%

    Uncommon Addons:

    Never-Sleep Pills: Increase Killer Instinct by 8m, and Increase FF movement speed by 4%

    Mural Sketch: Increase FF duration by 1.75 seconds

    Julie's Mixtape: Increase vaulting speeds during FF by 10%

    Etched Ruler: FF refills 4 seconds faster

    Defaced Smiley Pin: Gives Mangled for 120 seconds and is done on intial FF hit

    Rare Addons:

    The Legion Pin: Gives Broken status effect for 120 seconds and is done on intial FF hit

    Susie's Mixtape: Increases Killer Instinct by 16m and increases FF movement speed by 5%

    Stolen Sketchbook: Increases FF Duration by 2.5 seconds

    Nasty Blade: Considerably reduce Mending Skill Check Zones sizes, and increase failure penalty to 50% of Deep Wounds timer

    Joey's Mixtape: Increases vaulting speed during FF by 20%

    Very Rare Addons:

    Stab Wounds Study: Hitting a Deep Wounded survivor with FF reduces the time to 2.5 seconds instantly

    Frank's Mixtape: Pallets dropped on the Legion during FF are instantly broken. Stun time from FF and pallets dropped on the Legion during FF increased to 3.5 seconds

    Filthy Blade: Tremendously reduce Mending Skill Check zones sizes, and failing a skill check will down the survivor regardless of how much is left on their timer

    Cold Dirt: The cooldown time is reduced by .75 seconds instead of .5 seconds for the first 2 survivors inflicted with Deep Wounds

    Ultra Rare Addons:

    Iridescent Button: The terror radius and Killer Instinct cover the entire map, pallets vaulted are broken, and FF movement speed is increased by 10%. FF duration is reduced by 2 seconds

    Fuming Mixtape: Windows vaulted during FF are blocked for its duration and 10 seconds after it. Scratch Mark's and blood are now visible, however Killer Instinct cannot be triggered. Hitting a survivor will injure them or down them if they are already injured. Missing an attack will end the power. Hitting a survivor will end the power. FF duration increased by 2 seconds, charge time is increased by 15 seconds.


    Thanks for the read, and sorry for the mouthful X)

  • UlvenDagothUlvenDagoth Member Posts: 2,813

    Good ideas! You know what? I will put this on the top!

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