Let's see here...
Brand New Part: Way too powerful of a plus with next to no downside.
Healing: Okay, you win there. The healing change was a bit much.
Exhaustion: You try running, get tired, and keep running and see if you stop getting tired. It was unrealistic and unbalanced.
Decisive Strike: The old version was unfair. Plain and simple. The new version is still frequently used, it was just (very rightfully) reduced a bit.
Borrowed Time: Is this something to do with Oblivious? Because most Killers still suffer from this.
Mettle of Man: How are you able to defend the old version of this perk? It was a broken, overpowering, and unfair perk that shouldn't have existed in the first place. Was it nerfed too much? Yes, but it was justified.
Instaheals: Again, how can you defend this? They were unbalanced and should have been changed a long time ago.
Keys: I actually find these somewhat balanced. A few tweaks, to prevent you from hiding the whole game and escaping for doing nothing, and I think they'd be fine.
Pretty much everything you are crying about here was nerfed for a reason. Because it was way too unbalanced.
Oh, and before you call me a biased Killer main
I'm a fifty-fifty player.
Borrowed Time used to affect both survivors, but could only be used once per match. Its not even a nerf, they made it infinite.
Oh yeah. Kind of forgot about that.
That pic made my day, it's so accurate LOL.
Of course you wouldn't because you enjoy these changes
When survivors get nerfed from OP to balanced and they complain they got nerfed from Balanced to unplayable.
Insta-heals aren’t dead though, the purple one is arguably better the current one and is eight seconds really so terrible? A lot of these changes were needed.
I say this as a survivor main.
Duh, who isn't glad to see the changing of overpowered addons
*Looks at Moris* mhmmmm.
Bruh Moris need changing, those need to be up next on the chopping block, along with iridescent hatchets and prayer beads
Insta-heals were never overpowered. Both of them can be made useless by bringing Franklin's Demise, and when they were used, they only saved 16/32 seconds of healing time, once. The strongest toolboxes in the game save a comparable amount of time, but they didn't get nerfed.
You can't pop a 0% generator in the killer's face in the middle of a chase with a toolbox. You could use an instaheal in the middle of a chase. You could use an instaheal on a survivor just put into the dying state to get them back to healthy, completely negating all the time the killer just spent chasing that survivor down.
Instaheals weren't used to save 16/32 seconds, they were used to lengthen chases.
MoM was complete BS to M1 killers, DS extended loops incredibly, BNP did not help with preventing gens, exhaustion made sprint burst annoying as hell, BT got a mega buff