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Buff to monstrous shrine

At the moment MS is useless and no killer player desires to use it... in what way do you want to see this perk buffed or what are your ideas?... mine I want if the survivor goes into second phase on the hook their sent to the basement and the percentages while in basement stay the same... second hook is sent to the basement... leave percentages alone add in this new mechanic and its useful in my opinion.. 


  • HodderfodderHodderfodder Member Posts: 60
    edited July 2018

    Oh wow that's naaaasty. But also very powerful, especially for Leatherface, Hag and Trapper. The latter two prepping the basement ahead of time and then laughing. It would also encourage survivors to just hide near/in the basement for quick rescues.

    A simple suggestion would be giving the basement it's own terror radius.

    Another would be putting two basements on the map, one in each of the two locations. (IMO this should be an ultra-rare offering, but as a perk it's equally sneaky.)

  • RattmanRattman Member Posts: 594

    2 bassement idea seems really nice. In this case, one chest from the map also should be removed for another one to spawn in second basement.

  • Bravo0413Bravo0413 Member Posts: 2,562

    perks should powerful and useful and have a counter as well you listed off how to counter it... SWF would wait in the basement for the save and thats okay because their not doing the objective.. most likely there would be at least 3 not doing gens 2 for the save and 1 on the hook.. which this slows the game down imo... I also like the idea of 2 basements...

  • azazerazazer Member Posts: 446
    Wow I just wanted it to apply to all hooks but that's ambitious
  • Bravo0413Bravo0413 Member Posts: 2,562

    @azazer said:
    Wow I just wanted it to apply to all hooks but that's ambitious

    applying it to all hooks would be boring and the easy way out lol the devs implement this idea it would be good... Devs should test it to see if it would be OP I don't think it would be...

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