The rush theorem
Remember when survivors could sabotage hooks and then they wouldn’t regenerate?
I believe today the game is tied between 2 evils ( gen rushing and the old sabo meta)
You have to trade one for the other.
Since survivors don’t have anything else to do in a trial besides a generator why won’t they gen rush? ( Don’t say bones)
The whole point of this is to point out that survivors can’t rush something if they’re not focused on it.
What if we incentivized sabotage or another objective to help slow games down?
What would you recommend?