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New Killer Perk: Don't Drop the Soap

GeneralSpudmuffinGeneralSpudmuffin Member Posts: 273
edited November 30 in Creations

Your very presence inspired dread, making hands shake and palms sweat

-Skill checks are Slightly/-/moderately more difficult to complete while in the killer's terror radius.

-Failing a skill check in the killer's terror radius has a 10/25/40% chance to make a survivor drop an item they're carrying. The item will teleport up to 10 meters away in any direction.

-You gain 50% more bloodpoints in the Deviousness category.



"Best watch yourself in the showers, inmate. You might catch more than a shank in there." -The Warden

Post edited by GeneralSpudmuffin on

Comments

  • KaraageKaraage Member Posts: 79

    I think a perk that passively affects survivors may be too strong, at least basing on the fact that all released killer perks so far have some sort of trigger. Unnerving Presence, other perk that makes skill checks more difficult, requires survivors to be within Terror Radius, and Thanatophobia requires at least 1 survivor to be injured. Mindbreaker seems to be an odd one, so not sure about it.

    And 20% more bloodpoints seems little low. 50~100% would be fine.

  • GeneralSpudmuffinGeneralSpudmuffin Member Posts: 273

    Thanks for the input!


    Making it. a TR perk would work for me, and 50% more BP works for me, too.

  • GeneralSpudmuffinGeneralSpudmuffin Member Posts: 273

    Update: added the TR requirement and increased bloodpoint modifier.

  • GeneralSpudmuffinGeneralSpudmuffin Member Posts: 273

    Update: altered flavor text to fit my killer concept, the Warden

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