We are aware of an issue where the Trapper's Ornate Mask is not appearing in your items - there is no need to contact Support for this matter, we will hopefully have a resolution to this shortly.
Due to unforeseen circumstances, the Withering Blight event is postponed until the release of the mid-chapter 3.3.0. We're working on getting the update ready as soon as possible and will keep you posted.
We have updated our Forum Rules. Please take a moment to read through them: https://forum.deadbydaylight.com/en/discussion/87004/

New Killer Perk: Don't Drop the Soap

GeneralSpudmuffinGeneralSpudmuffin Member Posts: 206
edited October 15 in Fan Creations

The sounds of failure amuses the Entity, spurring it to torment its prey just a little bit more.

-Skill checks are Slightly/-/moderately more difficult to complete while in the killer's terror radius.

-Failing a skill check in the killer's terror radius has a 10/25/40% chance to make a survivor drop an item they're carrying. The item will teleport up to 10 meters away in any direction.

-You gain 50% more bloodpoints in the Deviousness category.

"Whoops! Butterfingers..." -Frank Morrison, The Legion

Post edited by GeneralSpudmuffin on


  • KaraageKaraage Member Posts: 49

    I think a perk that passively affects survivors may be too strong, at least basing on the fact that all released killer perks so far have some sort of trigger. Unnerving Presence, other perk that makes skill checks more difficult, requires survivors to be within Terror Radius, and Thanatophobia requires at least 1 survivor to be injured. Mindbreaker seems to be an odd one, so not sure about it.

    And 20% more bloodpoints seems little low. 50~100% would be fine.

  • GeneralSpudmuffinGeneralSpudmuffin Member Posts: 206

    Thanks for the input!

    Making it. a TR perk would work for me, and 50% more BP works for me, too.

  • GeneralSpudmuffinGeneralSpudmuffin Member Posts: 206

    Update: added the TR requirement and increased bloodpoint modifier.

Sign In or Register to comment.