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What do you think should happen to Ebony memento moris?

CarlosyluCarlosylu Member Posts: 1,054


What do you think should happen to Ebony memento moris? 146 votes

Nothing, they're fine as they are
32%
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Mori works after 2nd hook, not 1st
33%
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Mori works at the end game only, regardless of number of hooks
4%
LethalPugydont_ask_me_againAshleyWBDoofy_GVagedbd_noobJillSandwichL 7 votes
Mori works at the end game only, after 1st hook (untouched survivors get a free pass)
3%
MewGodNappremiumRICETruffleTurtleMrTbagFace 5 votes
Take them out of the game
10%
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Other idea (comment)
14%
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Comments

  • CarlosyluCarlosylu Member Posts: 1,054
    Mori works after 2nd hook, not 1st

    This is actually a good idea dude, have my upvote

  • CarlosyluCarlosylu Member Posts: 1,054
    Mori works after 2nd hook, not 1st

    @Mookywolf That's the second option of the poll, "works after 2nd hook", lol

  • MookywolfMookywolf Member Posts: 676
    Other idea (comment)

    i know, but i wanted to add more to it

  • ruler33ruler33 Member Posts: 64
    Other idea (comment)

    Honestly this is a really good idea this would keep the mori's in a position of worry but remove the urge to tunnel and solo focus survivors and the problem of getting zero bp while playing surv is removed and it give surv a chance to do something. Great idea

  • AshleyWBAshleyWB Member Posts: 3,276
    Mori works at the end game only, regardless of number of hooks

    Moris kill the game. How about kill the game with Moris after the final gen is complete or on the start of the end game collapse.

    Make secret offerings not appear so no-one will ever know if you could have brought a Mori into a match.

  • AshleyWBAshleyWB Member Posts: 3,276
    Mori works at the end game only, regardless of number of hooks

    @Maggy_Fyers I genuinely like the idea of a time constraint on an ebony Mori. If people are likely to DC I think it would be funny and really quite interesting for the entity to block the 'Leave Match' button.

  • UnicornUnicorn Member Posts: 450

    What he/she said. Mori's push tunneling to a whole other level.

  • TAGTAG Member Posts: 4,143
    Other idea (comment)

    1) Remove all the current Mori offerings.

    2) Make the uncommon Bloodpoint offerings (except Hollow Shell and Survivor Pudding) give the Killer the ability to Mori one Survivor who has been hooked two times.

    3) Make the rare Bloodpoint offerings (except Bloody Party Streamers) give the Killer the ability to Mori any Survivor who has been hooked two times.

  • JayjayJayjay Member Posts: 10
    Nothing, they're fine as they are

    Idk how many ebony moris u guys run into but i see maybe one every week as it stands now and i play every day.

  • NamelessNameless Member Posts: 109

    Ngl, this is a pretty neat idea and these mories could still be worked around by a well organized team.

  • MisterCremasterMisterCremaster Member Posts: 496

    Not a fan of Mori after the 2nd hook unless they remove the animation. In my typical game play, if I'm on the 3rd hook its major end game time, and I don't have time for that animation. Let me just snap their neck, and keep running for the next guy. That turns the mori basically into an end game play that avoids having to slug or carry people to the hook when time is of the essence.

  • lynelmanelynelmane Member Posts: 352
    Nothing, they're fine as they are

    I play every day and I don't face Mori's that often, and I've played in every rank in the past 2 months.

    I'm red ranks now and I don't see them any more or less than before. I just accept my fate and do my best. Yes they are annoying, but they aren't happening every single round.

    I am an immersed player so maybe I have better luck staying alive than most?

  • BenZ0BenZ0 Member Posts: 572
    Nothing, they're fine as they are

    They are ultra rares and you dont see alot of them, I dont see a reason for a change.

  • CarlosyluCarlosylu Member Posts: 1,054
    edited October 9
    Mori works after 2nd hook, not 1st

    @lynelmane @BenZ0 I don't know about everyone else, but the reason I made this post is on the killer's side. I'm a killer main, red ranks, the problem here is that I like moris for the animation, that's it, and I'd love to see the Ebony reworked cause of the DCers, you have no idea (ok, maybe you do) how many times I've saved up to 10+ ebonys and everybody DC as soon as I do the first kill... I don't get moris "too many times" as survivor, but when I use them as a killer the DC is just something that makes me angry.

    I want them reworked just to lower the DC rates of survivors whenever I use an Ebony. This is why I created the post, not cause I believe Ebonys are OP or I dislike them, but because I want survivors to learn "to take a hit" every now and then

  • lynelmanelynelmane Member Posts: 352
    Nothing, they're fine as they are

    Yeah, survivors need to chill out and accept it.

  • CarlosyluCarlosylu Member Posts: 1,054
    Mori works after 2nd hook, not 1st

    Yes they do, but we both know it's not gonna happen, so I preffer the Ebony to be reworked to lower the DC rates for me to be able to have a full game without any DC crying babies

  • PrincessPoopPrincessPoop Member Posts: 662
    Other idea (comment)

    Same idea as randy. Moris are bad right now because they promote killers who camp and tunnel and are too easy to activate. This change would force killers to actually have to play the game and not just get easy wins.

  • lynelmanelynelmane Member Posts: 352
    Nothing, they're fine as they are

    I only use a mori if there's a streamer in my lobby. Sometimes I bring one if I feel like being mean. otherwise, I only use them for dailies.

  • Boosted_DwightBoosted_Dwight Member, Trusted Posts: 1,943
    Mori works after 2nd hook, not 1st

    That's a thumbs up from me 👍

  • MegaWaffleMegaWaffle Member Posts: 2,757

    I honestly don't care what happens to Moris on a personal level because I just don't use them. I'm not a fan of the fact that they completely skip a large portion of the game (Ebony specifically). While I'm fine with the Ivory and the yellow one no one uses, I'll use them only as my daily rituals require.

  • GibberishGibberish Member Posts: 301
    Take them out of the game

    Take both Moris and Keys out of the game.

  • VolantConch1719VolantConch1719 Member Posts: 405
    Other idea (comment)

    I was originally going to vote for 2 hook, but I like justarandy's idea far better.

  • Ark_the_BonsaiArk_the_Bonsai Member Posts: 862
    Other idea (comment)

    Mori potential is tied to gen progress. One mori per gen completed and the mori is only available to a previously hooked survivor.

    It's still incredibly strong but if you want that 4k mori you have to let them complete 4 gens

    Hell, maybe make it so that it's the above idea but survs also only have to complete 4 gens for that match if you bring an ebony.


    My biggest problem with Moris isn't the fact that you can kill people but that they're stronger than Devour Hope which is a destructible perk that you have to work to get the mori ability on. An offering should never ever be stronger than a Hex: Perk

  • SebaOutbreakSebaOutbreak Member Posts: 66
    Other idea (comment)

    Having the power to kill every single survivor in a match is something the game should have, but with a little more balance.

    My idea: You can mori as much survivors as gens have been completed, and of course with at least one hook. So, if 1 gen finished = 1 mori available, 2 gens - 2 moris... you get the idea. That's the best I can think of right now, sorry if it seems dumb haha.

    I had another idea of a 120 seconds cooldown between moris, but I dunno, didn't seem to change much. So I stick with my first idea.

  • AdelooAdeloo Member Posts: 187
    Nothing, they're fine as they are

    you know after the second hook you are already dead so if any changes should be done is that there is no more mori offering but you can mori after second hook for free.

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