My attempt at adjusting self-unhooks.
Basically, I hate how kobeing is so luck-based and swingy. I also think Slippery Meat is stupid (Deliverance is totes fine, though). Here is my attempt at changing how players would unhook themselves, along with changes to Deliverance so it still functions properly and a new Slippery Meat (not sure how I feel about it, admittedly).
-While in Hook Stage 1, Survivors have 45 seconds to attempt a hook escape. If they do, they guarantee an escape from the hook, but the next time they are Hooked, they will be Sacrificed (unless they unhook themselves using Deliverance).
-Survivors cannot attempt a Hook escape once the Exit Gates are powered (unless they use Deliverance).
(I am also thinking of having it so Decisive Strike no longer procs if you unhook yourself, but I'm not sure how necessary it is if you can't unhook during the endgame without Deliverance.)
After performing a Safe Hook Rescue on another Survivor, the Perk activates.
You can now unhook yourself after the Exit Gates are powered. Unhooking yourself also no longer causes you to skip a Hook Stage.
A successful Deliverance from the Hook triggers the Broken Status Effect for 100/80/60 seconds.
New Slippery Meat: When you escape from the Killer's Grasp, break into a sprint at 150% your normal running speed for a maximum of 3 seconds. Causes the Exhausted Status Effect for 60/50/40 seconds. Slippery Meat cannot be used while Exhausted . You do not recover from Exhaustion while running.
New NEW Slippery Meat (courtesy of @NuclearBurrito ):
When you are injured by the Killer and not put into the Dying State, you don't leave Scratch Marks or pools of blood for 2 seconds, and your movement speed is increased by an additional 30/40/50% for 2 seconds.
Slippery Meat has a cooldown of 60/50/40 seconds. (I'm still gonna try to put a cap on its use in case someone gets cheeky with a Syringe and manages to heal back to full in the middle of a chase. Dance With Me has a cool-down, and the cool-down is very unlikely to make a difference outside of the Syringe scenario, so I think this is reasonable.)
I admittedly don't really have a solution to what Luck should do in the face of this suggestion (as I don't think escaping from a Bear Trap should be RNG-based either), but I'll try to figure something out. In the meantime, feedback?