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Iron Maiden Rework

This perk has a few problems holding it back:

It only works when a survivor gets out of the locker next to you.

Easily countered by Head On, as they make enough distance to be safe.

Once a survivor figures out you have it, they'll never fall for it again, rendering it useless.

The only good thing about it is the increased speed you open lockers at. With these problems in mind I propose a new change for the perk.

"You open EMPTY lockers 50% faster.

The auras of survivors in lockers is revealed to you within 48/56/64 meters."

Doesn't apply the exposed status effect anymore.

Now with this change:

This perk has utility in getting hooks and well as tracking far away survivors attempting to stay hidden.

Counters popular perks like Quick and Quiet, Head On and Inner Strength.

Can be used multiple times as the survivor won't know for definite unless they see you open an empty locker.

Combos well with BBQ and Chilli

No exposed status effect means that survivors can react quick enough to avoid getting grabbed, providing a counter.

I would love to hear your thoughts on this change, but now I need to go to sleep haha.


  • PolarBearPolarBear Member Posts: 1,896

    A perk that completely removes a game mechanic wouldn't be fun. People already hardly use lockers (unless they're using specific perks) no reason to make a perk that makes people use them even less.

  • WickedMilk03WickedMilk03 Member Posts: 624

    I would like to add a: injured survivors that jump in lockers are given the broken status effect for 2 min + you can see them far away + search time.

    Yes this would let the survivor know that you have the perk but it would be too late because they are broken for 2 minutes. That would be good on stealth killers with bbq and would completely counter inner strength.

  • WickedMilk03WickedMilk03 Member Posts: 624

    Not like anyone uses lockers or the perk anyway. Stealth is a game mechanic as well but killers have alot of info perks.

  • BlueberryBlueberry Member Posts: 6,099
    edited October 2019

    The perk really is just a meme and trash perk in its current state. A location ping is near worthless, the exposed duration is WAY too short and once they see you have the perk they are never using lockers for the rest the match so you’re never getting value out of it again. It honestly needs an effect that doesn’t give away that you’re running the perk so that they may still use the lockers again. Just make it reveal their aura for like 6 seconds after leaving a locker and give the killer Undetectable when they do for like 30 seconds. Oh and Jesus don’t put another stupid cooldown on this like all the other perks have that don’t need one.

  • copperslycoppersly Member Posts: 1,310

    Your suggestions aren't too bad.

    Perks whose counters are just never doing X again after finding out they're using the perk is bad design. Counterplay is needed but not everything and it's mother need 15 ways to counter something.

  • Mat_SellaMat_Sella Member Posts: 1,380

    There are already enough aura perks for killers as is, having an aura perk that reveals survivors in the only location where they truly conceal themselves is going backwards.

    there's a reason they made aura's become hidden in lockers, and that was because lockers were mostly useless, especially since locker jukes are much more difficult to pull off.

    If you don't know the strength of Iron Maiden, combine it with a good huntress and BBQ, nowhere to hide and easy hatchet landings if you reached that level of cross map throws.

  • BlueberryBlueberry Member Posts: 6,099

    "If you don't know the strength of Iron Maiden, combine it with a good huntress and BBQ, nowhere to hide and easy hatchet landings if you reached that level of cross map throws."

    This is only a thing if you play at rank 20.

  • Mat_SellaMat_Sella Member Posts: 1,380
    edited October 2019

    Huntress' at rank 20 aren't able to throw hatchets across the map the moment they notice a notification, now can they?

  • BlueberryBlueberry Member Posts: 6,099

    They wouldn't need to because they've got a 1 shot from Iron Maiden waiting on their M1 though right?

  • Cancan71Cancan71 Member Posts: 313

    Unless they're right in front of the locker, an 110% Huntress won't be able to catch a survivor in 15 seconds.

    I get what everyone is saying about how it counters stealth but a lot of other perks also counter stealth (Stridor makes hiding impossible even with Iron Will for example). If there were any good aura blocking perks it would be a different story but the only ones we got are Sole Survivor and Distortion, and they are both either mediocre or trash.

    You could do an easy solution and increase the exposed timer to 60 seconds, but then we run into the same problem of survivors only falling for it once. At that point you might as well take Haunted Grounds, unless you're a Huntress.

  • BlueberryBlueberry Member Posts: 6,099
    edited October 2019

    I wasn't really basing the change around playing Huntress.

    To me perks either need to just be decent but work in a lot of scenarios or if they are highly situational they need to be extremely strong when those scenarios do happen.

    This is the issue right now with all the games situational perks. They are situational with still minimal payoff. Lockers for example aren't used much so when it does activate it needs to be extremely strong for that situational usefullness to pay off.

    It's the same issue that perks like Mad Grit, Remember Me, Territorial Imperative, Hangmans Trick, Blood Warden etc etc etc and many others. There are just so many super situational perks that still suck in the situation they become useful.

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