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What should be altered to make NOED feel fairer to play against?

ChiTenshiChiTenshi Member Posts: 64
edited October 10 in Polls

I've seen several people complaining about NOED and I thought I'd make a poll with some suggestions. Personally, I don't find NOED overpowered as it triggers exceptionally late in the game and most of the time only guarantees 1 sacrifice, however I can see how it feels unfair to play against if you're the Survivor on the receiving end of the perk.

Below are my suggestions on how to make NOED feel fairer to play against whilst trying to not take away its power.

What should be altered to make NOED feel fairer to play against? 42 votes

Add a totem counter to the UI
28%
StevoBradyJetTheWaffleCat0h_Doctorbrokedownpalacead19970Mert_MKAzurlynxBoosted_DwightNullSp3cMysticAdvisorChiTenshi 12 votes
Survivors are informed of NOED when it activates, not after a player is hit
9%
zacmangamingAxX7891DrVeloxcityDarootLeafstorm 4 votes
NOED provides an additional bonus after 2/3 generators are cleansed to hint at it's presence (see Devour Hope)
2%
grtf47 1 vote
NOED feels fair to play against
54%
MandyTalkBossGibberishAdelooImmersedNursekatoptrisSpartagone45Ramxenoc445shepherd404Captain_SpauldingReconeticTheHoodedOneRIP_LegionSome_Dood64Carlosyluanonymous31337ToxicboiiYung_SlugZackAndCodyghostface_tryhard69 23 votes
HuR dUr AdReNaLiNe!!!3!
4%
8obot1cmrmeowskeeen 2 votes
Tagged:

Comments

  • ChiTenshiChiTenshi Member Posts: 64
    Add a totem counter to the UI

    *Typo on 3rd option. Supposed to say generators are fixed, not cleansed XD

  • TragicSolitudeTragicSolitude Member Posts: 865

    Add a totem counter to the perk Small Game.

  • MissGamer456MissGamer456 Member Posts: 58
    edited October 10

    NOED is not big an issues because I generally think every killer is running NOED so i spend the beginning or mid-game just cleansing totems to prevent NOED, but I just hate those survivors who just walk pass dull totems and gen rush. Now NOED becomes an Issue when Killers have Ruin and NOED Like if we can't find ruin and the killer is tunneling I just push through RUIN and it completely unfair that you A: Have ruin to try and slow down the game B: your'e tunneling and camping everyone C: you have NOED on top on that. It just scream "I'm a sorry crappy killer trying way to hard". NOED is just unnecessary if you are a good killer. If you are running Ruin not tunneling or camping NOED is your clutch perk because you fail to kill everyone before endgame. Now if killer is not running Ruin then it's a gen rusher punishing perk. If you are tunneling and camping with NOED you're just a trash killer. If you are running NOED on and insta-down killer you're just pathetic.

  • ad19970ad19970 Member Posts: 1,562
    Add a totem counter to the UI

    Adding a totem counter would be the best the devs could do. Just one tiny step towards closing the gap between solo and swf.

  • ChiTenshiChiTenshi Member Posts: 64
    Add a totem counter to the UI

    I feel it's unfair to ask the solo Survivors to take a perk to counter an opposing perk that may not be in-game.

  • ChiTenshiChiTenshi Member Posts: 64
    Add a totem counter to the UI

    As said, I personally don't think NOED is a problem when playing against, the issue lies with how it feels to play against. When a Survivor who cleansed 3 totems gets insta-downed with no warning, you can understand what they are probably feeling.

    Although DBD is a team-game and there is some expectation that all Survivors pull their weight and cleanse totems on sight, in reality, there are Survivors who are playing with different strategies in mind and there will be totems that no-one will stumble across. Plus, it doesn't feel right when 1 Survivor is punished for another Survivors actions.

  • ChiTenshiChiTenshi Member Posts: 64
    Add a totem counter to the UI

    I think you misclicked when voting, the option you wanted was the next one down.

  • TheHoodedOneTheHoodedOne Member Posts: 6,251
    NOED feels fair to play against

    I honestly didn't know what that one meant

  • ChiTenshiChiTenshi Member Posts: 64
    Add a totem counter to the UI

    It's an voting option for 3 particular types of players:

    • Those that say "take Adrenaline" and leave the discussion at that (I see it very commonly in discussions regarding anything about NOED/Adrenaline)
    • Those who ignore some issues and group everyone who complains as noobs, idiots or ignorant meta-slaves
    • Those who love chaos
  • ChiTenshiChiTenshi Member Posts: 64
    Add a totem counter to the UI

    It's an option for 3 types of people:

    • Those who suggest taking adrenaline and leaving the discussion at that
    • Those who ignore issues/suggestions and group everyone together under 1 category (noobs, meta-slaves, etc)
    • Those who love chaos
  • ChiTenshiChiTenshi Member Posts: 64
    Add a totem counter to the UI

    *Poll seems to be currently bugged, may be delay or lack of response when interacting

  • ghostface_tryhard69ghostface_tryhard69 Member Posts: 62
    NOED feels fair to play against

    I totally agree, just because a perk is meta does not mean that you should run it every time. You should take into account how you like to play and build on off of that. Hate hex’s? Run small game. Hate tunneling? Run DS. Hate camping? Run kindred or BT. Noed and all other hex perks have the easiest counter play of any killer perks. Complaining about easily counterable things while you run the perks spurgmaster69 said are god tier that don’t counter the things you hate is no one’s fault but your own.

  • Boosted_DwightBoosted_Dwight Member, Trusted Posts: 1,583
    Add a totem counter to the UI

    I'm definitely not against a totem counter. Swf have one so I think solo should as well.

  • gaydavidkinggaydavidking Member Posts: 12
    NOED feels fair to play against

    I feel like Small Game should provide a totem counter, or even just add one to base kit, but I also kinda like the idea of NOED activating like Haunted Grounds when the last gen pops to give the game that "oh shoot" moment. Either would be good, but I'd say both would be nice as well.

  • Captain_SpauldingCaptain_Spaulding Member Posts: 457
    NOED feels fair to play against

    NOED is completely fair at this point in the game. I'm not gonna get into all the second chance perks both sides have but at this point, if you don't cleanse totems, it's your fault. It's not hard to take 15 seconds to cleanse a totem. Remember when it was just a perk that activated? Not tied to a totem? That's when it was unfair.

  • shepherd404shepherd404 Member Posts: 17
    NOED feels fair to play against

    i dont have a problem with NOED, its fair. What this does is force a choice imo - if your clear to escape you have to decide if your gonna risk running around exposed to save others. Saving everyone and tea-bagging at the gate is actually not mandatory

  • BloodyBunnyBloodyBunny Member Posts: 40
    edited October 10
    NOED feels fair to play against

    To fix noed i feel the issue of genrushing should be addressed because it is a way of fixing genrushing and honestly i feel you cant really fix noed until you fix genrushing but because nerfing noed would be easier to do and half the playerbase constantly ask for it/demanding it the devs will probably nerf noed before they find an actual way of solving genrushing but really its pretty fair just cleanse the totems

  • StevoStevo Member Posts: 82
    Add a totem counter to the UI

    While I personally think NOED is balanced as it is, a totem count would be a good QoL change for solos, given SWF will have this information anyway. It’d be better than having to guess if your team were competent enough to look for totems or not just to get screwed over because they didn’t. Worst thing is when you as an individual cleanse 4 totems and get killed because of NOED. One of the worst feelings in the game without a doubt.

  • Yung_SlugYung_Slug Member Posts: 669
    NOED feels fair to play against

    Instead of an instadown, I think it should have a really quick attack cooldown and a better speed boost, so it's still powerful but feels more fun to play with.

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