Shortening the amount of iframes that dead hard has would buff good survivors.

Currently dead hard has no risk associated with it, you press e and dash forward a certain amount of distance and can't be attacked the whole time.
Currently anyone can do it (even bad survivors) and if we shortened the iframes to require better distance management and timing than only good survivors would be able to use it.
Oh also I play both sides and have been high ranks on both sides.
Ace is my survivor of choice.
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Comments
This is a "buff" to good Survivors?
Dead Hard has a huge counter. Risk doesn't matter, people have Sprint Burst, Adrenaline, Balanced, Decisive, blah blah blah.
Just bait the person into using Dead Hard, hit them after, ez.
oh yes yes, of course a buff to good survivors.
How?
Currently its just too easy to use, you can cover the distance to a window or pallet without a way to counterplay it.
shortening the iframes would make the distance management and timing much more stringent, it's a buff just like how the rework buffed legion and nurse.
That's what the content creators tell me, so I just thought of a buff myself.
Only skilled survivors will be able to use it effectively so that means its a buff.
DH is fine as it is now. Sometimes you're lucky and you can use it to dash to a pallet. If you're out in the open it buys you like 5 seconds before going down. Killers can bait out DH or wait for it. Sometimes when I DH to get to a window/pallet I get hit anyways. Sometimes you use DH but get hit by the killer again, leaving you on the ground with exhaustion or on the ground shaking. I've also had killers swing outlast my DH and hit my anyways.
My friend that has 300 hours in the game still doesn't know how to use the perk properly and uses it pretty badly and when I play killer I see people use DH for no reason, so I don't agree with the part that even bad survivors know how to use it.
Also right now on these dedicated servers the perk works like 40% of the time. So I'd say that DH is fine.
That's not what a buff is. What you're describing is a nerf, which is the exact opposite.
are you sure about that? I just read a thread made by a "trusted" that proposed taking something away and called it a buff....
Man, everything I know is a lie.
Depends on what that thing being taken away is. Taking away the aura reading from MoM is a buff. Taking away invincibility frames from Dead Hard is a nerf.
What about spirits husk collision?
The risk is lag.
Greeting, fellow Ace main.
You could say that anything getting nerfed would make it only useable by good survivors. You mean the i-frames and not the distance, right? If anything, it'll force the less skilled players to learn that Dead Hard is best used for distance and not baiting a hit and make them better.
My gut wants to say that is a nerf, but I am admittedly not familiar with the upsides of taking that away?
I approve of the trolling in this post 👍
Nah dead hard is already buggy enough, the last thing it needs is a nerf. I already get hit while exhausted on the floor twitching why would you want that to be more common lol
people use the collision to block pallets and windows, removing it would %100 be a nerf.
This is mostly a troll thread for when people call things that are nerfs as buffs, its really easy to put a positive disingenuous spin on things.
Reducing the iframes of dead hard would not be a buff at all.
me too actually lol, I get put on the floor and my camera twitches out thats how I know I was robbed lol
Fair enough. I'm glad to see that you don't ACTUALLY think this is a "buff to good Survivors." :P
There is counterplay, it's called "bait them into using it, then hit them afterwards" Dead Hard makes you a free target, and theres nothing the survivor can do. It's in a pretty balanced spot atm, so I don't think it needs changes.
*Reads title*
*reads discussion*
Indeed good sir, reducing the iframes would help noobs by learning a better timing and indeed gitting gud, as they say, cheerio.
Pffffff, well this is slightly better than that serious spirit proposal.
Good day and thanks for the laugh.
I don't know how much of an effect this would have. Good players know that using it for distance is the most effective way. If you use it for distance, you never have to be in hitting distance to begin with (exception being the Huntress). The only difference is that it would be weaker if it's used to dodge a hit, which already has counterplay.
Now you made me curious to what you're referencing...
@FireHazard
I believe he is referencing that thread
The way that thread is made, seems to be word for word in this one lol... (The way each one talks about their point being a buff to "good Spirits" or "good Survivors")
So this post is just poking fun of that thread than @Sn0wJob or am I missing something...? Cause that's a call back to something nobody's going to associate with... except maybe @GrootDude himself.
@FireHazard
From what i gathered , this discussion is satire, the spirit one is held dead serious.
(Afterall its kinda pro-
survivor-balance guys discussing a rather hefty killer nerf)Yeah but to meme about a post that nobody is going to identify with except maybe Groot... isn't really a meme... cause nobody knows what you're referencing lmao.
Mostly I'm just tired of people calling things that are nerfs as "buffs"
If something in your arsenal limits what someone else can do, and you remove that it is clearly a nerf.
Shortening the iframes on dead hard would make it's useable distance much more negligible because you would have a larger window to hit them on the end of the DH animation.
But the way I phrased it originally made it sound like it could possibly be a buff, or at least a way to gatekeep "skill" by keeping all of the "bad survivors" from being able to properly use the perk.