Solution for Campers
First of all I would like to start this post by saying yes I know camping is a play style, I recently made a post saying camping killers should be punished but I have came to realise for some killers this is the only play style they know. Also this has also been addressed by devs and it is in fact a play style, I have given this some thought and punishing them for a play style is not a solution as they will do it regardless.
Kindred: Remove this as a perk and make it a default feature of the game. Why? Because as a solo survivor no one on the team ever runs this so I am always left clueless if the killer is camping or not. Especially with killers who have no heartbeat due to perks or stealth abilities. So basically if anyone is camping stealth or not their Aura will be revealed and solo survivors will know if someone else is going for the save in chase etc..sound too OP? Not really SWF offers this so why not allow solo players to gain the same information.
Whilst On Hook: If the killer is within 32 metres (default terror radius) of the hook the person who is hooked will receive objective BP if someone is doing a generator and also gain distraction BP (receive BP every 20 seconds?). Also each stage will take 100% longer (this should take effect 15 seconds after being hooked). Surviving through the first stage whilst being camped should grant 1000 BP in the survival category. Successfully struggling until the end should also grant a further 1000 BP in the same category.
Being Tunnelled: Ok first of all yes we all know DS is an option to counter this however not everyone brings "crutch" perks. So what I propose here is if the killer downs the person they unhooked within 30 seconds of being removed from the hook they will receive distraction BP.
Slugging: If the killer is within 32 metres of the slugged survivor they will bleed out 100% slower and receive objective & distraction BP. Bleeding out slower should not happen during EGC
These solutions should allow someone who is having a poor experience due to certain killers to still manage to gain a sufficient amount of BP and guarantee a safety pip. Interested to see what others think of this. Killer and Survivor mains please leave some feedback on this and I would definitely love to hear some thoughts from the devs on this one.