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Let's list every possible spirit counterplay to help survivors counter her

ClocksoClockso Member Posts: 726
edited October 2019 in General Discussions

Spirit has counter play, some believe it's just a coin flip but there are tons of counter play you can pull off, anyways this isn't a discussion about spirit being op or what not, this is just a list from spirit mains, survivors mains, anyone who has an idea on how to counter her; i'll start

Running iron will is really good on her

Fixated is meh..

Lightweight can screw with her but not that much

Make sure not to bump into her while she's phase walking otherwise it's a free hit, like don't walk in straight corridors or don't be too predictable with you're movement otherwise you'll both cross paths

Pay attention to the phasing sound, if it's muffled that means she's phase walking inside a building or something, the clearer the sound gets the closer she is to you.

if you have a flashlight and you don't know if she's phasing or not then try to blind her, if the beam starts shrinking into her eyes that means she isn't phasing, if the beam doesn't do anything that means she's phase walking.

what other counter plays do you have or know?



  • Financial_StabilityFinancial_Stability Member Posts: 430

    You can tell whether spirit is phasing or not by simply looking at her. While phasing, her glass shards become more intense and she kinda has this whitish glow around her. I'd post images, but I can't atm. It's pretty distinct if you're looking for it.

  • ClocksoClockso Member Posts: 726

    then going to the next game and oh boy it's another spirit

  • Bravo0413Bravo0413 Member Posts: 3,398

    Manipulating scratchmarks by running towards loops but then going away from loops the scratchmarks do have a slight delay to them as well

    Running by pallets not through pallets (as op stated staying unpredictable is key so sometimes run through the pallet and sometimes run into the loop as well)

    *Make the first hit difficult* now this is a tip a bit hard to pull off because sometimes the first is a give (finishing a gen that's close to be 100%, attempting stealth play but you get found) but the reason why IW is being stated as a requirement is because spirits job made so much easier while you're injured, when you can waste and sometimes force a spirit to give up if you make that first hit difficult enough for her.. IW is not required learning how to manipulate your opponent is though.

  • ocafghanistanocafghanistan Member Posts: 3,359

    To be totally honest lightweight works well for me against spirit

  • blue4zionblue4zion Member Posts: 1,397
    edited October 2019

    Don't STICK AT LOOPS if you don't have to. if she just phased, sure loop a bit. But when survivors just run, it definitely extends my chase times. Don't just run straight tho, or out in the open. Try and juke if you think she's phasing, and try to stay heading towards windows and pallets

  • MarcusMarcus Member Posts: 2,019

    I tried to fast vault a window and then slow vault it back but it didn't work. And no, that Spirit didn't have line of sight on me.

  • WeckWeck Member Posts: 3,192

    Watch and learn. Don't play against the character, play against the player.

    Does he always phase to the pallet? Don't go there.

    Does he always fake phasing? Run to the next loop or stand there provocatively(2nd one is more risky)

    Does he phase going around stuff to cut you off? Go back

    You have at least 2 chases to learn the habits of the player, use that knowledge.

  • MochanMochan Member Posts: 2,886
    edited October 2019

    My best counter to spirit is to run and juke in jungle gyms. You don't need Iron Will to do this and it can be done even while injured, but is harder. It is easier when Fixated is working. It also works with No Mither and Iron Will.

    This is the only reliable way to force a juke and disengage from her,a nd it's nto event hat reliable (you have maybe a 25% chance she guesses wrong twice and you can make an escape -- she needs to guess wrong twice or you can't escape. One wrong guess just prolongs the chase).

  • liarcyliarcy Member Posts: 147

    Just equip iron will honestly

    and for spine chill I still don’t agree that you have to equip a specific perk to counter a specific killer’s add on that’s stupid

    but yeah iron will makes her power completely useless in chases and if she stands near a pallet just leave it and go to a different one that’ll hurt her chase so much if she was phasing or not

  • Blackowt_9120Blackowt_9120 Member Posts: 300
    1. dc
    2. git gud
  • MochanMochan Member Posts: 2,886

    You seem confused, first you say Iron Will is necessary, then you say its' not necessary to equip a specific perk to counter a killer.

  • liarcyliarcy Member Posts: 147

    I say it’s stupid that you have to equip spine chill to counter an add on ( prayer beads) meaning its not fair

    but iron will gives you counter play against her power and at red ranks she is popular along side nurse also iron will helps in chases whilst spine chill Isn’t that great vs many killers it’s just there for stealth build

    summary of what I said she has counter play but prayer beads needs a change because having to equip 2 perks to have a balanced chase is not good one is enough

  • FriendlyGuyFriendlyGuy Member Posts: 2,768

    If you are worried about collision, stand in places you don't think she'll go to.

  • BlueberryBlueberry Member Posts: 6,308

    You don't need those 2 perks to counter it. They simply make it much easier. Spine Chill, Iron Will and Premonition are also quite good against all killers regardless of if you are running a stealth build. Besides since you said yourself how popular she is the perks will be paying off a lot.

    That said, every single game has meta's that players run specific things that aren't normally as good, specifically to counter the popular choices.

  • liarcyliarcy Member Posts: 147
    edited October 2019

    The perks don’t make it easier because a spirit has to be brain dead to lose an injured survivor and playing against her is just about luck if not using perks

    You may have understood me wrong I love spirit so much she is my main btw and I don’t think she is op But prayer beads is not good I used it it’s almost a guaranteed 4k if you get grabs or not because if you don’t grab them then they are scared to be on gens which will get no work done

    this is my own unbiased opinion

  • BlueberryBlueberry Member Posts: 6,308
    edited October 2019

    Well if they are running IW it's quite easy to juke a Spirit. You're also never getting snuck up on if you're running Prem or Spine. I do not think luck has anything to do with Spirit. It's about predicting players moves.

    "if you don’t grab them then they are scared to be on gens which will get no work done"

    They will still get them done, just slower. I don't think slower is really an issue with how overly fast games currently are.

    I'd be fine with swapping Beads with Father's Glasses in rarity so that the beads are harder to come by. I wouldn't want a direct nerf tho. I think ultra rares should be powerful for how rare they are and most ultra rares these days are trash because of how heavy the negatives the devs have put on them. This is why almost all killers best addons are very rares instead.

  • ThasardThasard Member Posts: 214

    Some of these responses are exactly why I went to this click bait. And now I don't have to say them myself. (. ❛ ᴗ ❛.)

  • FictionalnameFictionalname Member Posts: 121

    Problem is, DBD playerbase which mainly plays survivor doesn't want to learn how to counter certain killers. Hence the Nurse nerf. Hence the legion nerf. Hence new killer powers being able to be canceled out by survivors.

    There's lots of useful guides how to counter nurse and spirit. But as I said nobody wants to learn how, they just want to loop 5 gens as with 90% of the other killers.

  • ShrekIsHotShrekIsHot Member Posts: 3,172

    Wow I'm gonna use this to outplay the Spirit with my Mount Everest brain energy.

  • claudemonetclaudemonet Member Posts: 31

    Can't agree you more lol

    These survivors' broken heart and salt comments even made this game more enjoyable

  • UsuiUsui Member Posts: 531

    Wow it's almost like you copy pasted my reply on this the other day. The only counterplay is a SPECIFIC set of perks. Why should I have to run certain perks to be able to play against an overpowered (and abuseable) killer?

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