devs please take notice about CAMPING and TUNNELING!
i have got a couple of suggestions how this can be prevented, i hope it hasn't been mentioned before.
some tunnelers go straight after the unhooked, or they may bump into them by accident from far away. i suggest get rid of decisive strike and replace it for an invisability cloak. if possible survivors can not work gens while cloaked.
to stop the camping the entity will blind killers within a certain radius of hooked. pretty simple suggestions i think. maybe you think different as i am not a game developer ( i wish i was) anyhow this needs addressing as it's a common problem and drives players a way