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you will love this idea. (Hex:ruin)

after watching some killer gameplays i noticed that the ruin goes down sometimes instantly not just on these gameplays even i spawn sometimes next to the ruin.

if that happens it makes ruin kinda useless and its just a waste of a perk slot, so i thought about buffing this a little bit.

After Hex:Ruin get cleansed it will stay still activ

Tier1 : 60 seconds

Tier2: 90 seconds

Tier3: 120 seconds

i wouldnt mind this buff as survivor main, i do the gens already with ruin and a lot of red ranks do the same.

the only ones who would suffer are the baby survivors (dont take baby as a offending, i just dont like the word noob)

it would be a great buff to the ruin even if it gets destroyed at the beginning it could still do some work and it wouldnt be a waste of a perk slot.

and to be fair 2 minutes? its nothing and you can still do the gens with ruin.

let me know what you think about this idea.


  • artistartist Member Posts: 1,490

    title is a lie

    stop survivors from spawning literally 10 meters from a hex

    nothing more

  • caz_caz_ Member Posts: 218

    that will fix nothing.

    you dont need to spawn next to the totem.

    the totem spawns work like rng, it spawns either on spot A or spot B

    and survivor you just need to go and look in these areas.

    maybe you dont like this idea, but other people maybe do.

  • HellCatJaneHellCatJane Member Posts: 698
    edited October 2019

    You could also make it like corrupt intervention. Players just can't cleanse it until a certain time goes by.

    But I don't know... It's a neat idea.... but I just don't know about it. When a totem gets cleansed it makes a big notification to all. But if its still active then the notification needs to stay up... which can get confusing I think. If it's still up, you'd think the totem isn't cleansed then. I suppose the hex would need to have a countdown timer on it.

    To me using a hex there is a risk it will get destroyed. However, a big issue is just map placement. The dev's are making them WAY harder to find, which is actually quite good on some maps.

    So, I don't know. Something to think about though.

  • lynelmanelynelmane Member Posts: 545

    I like this.

    It stays active, then it's cleansed and has the same cooldown bar over the hex icon that exhaustion does. That way it isn't a total waste of a slot if it goes down in 10 seconds because someone spawned on it.

  • caz_caz_ Member Posts: 218

    the difference between me and other survivor mains is, i dont just open my mouth when its just in my favour. i can speak about balance while being a survivor main.

    but belive what you want, i dont need to prove anything.

  • Dr_LoomisDr_Loomis Member Posts: 2,547

    I like this idea.

  • UlvenDagothUlvenDagoth Member Posts: 3,535

    I'm not sure about the idea, just cause I don't know how it would work in game... But can I say that I love your attitude? I like that you see both sides and will speak up for both.

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