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Dedicated Servers are a true Horror experience

I did not know why i did not see it coming and was exicited for the new servers. I had never problems. Not as a killer nor as a survivor. But the game is now nearly unplayable for me.

My ping is usually around 40-50ms but man, i had to know it better. Many fps games suffer from desync. And DBD is a living nightmare for me now. I wish i could make videos to show how ridicoulus it really is.

Im pretty sure many think that the servers are "great" since your pings are now good most times, but i can tell you like, so i am sure many cable internet users, who are sensitive to this kind of problems, that they are huge.

That i miss a attack even if my whole screen is full of survivor is just one of the smaller problems. Other players are blinking or moving like they are passing rubberbands. I jump through a vault, thinking that wasnt even risky just to get suddenly hit. I grap a survivor unhooking his mate just to get the animation cancelled after a second and they are gone. And and and and. The fun completly stops here.

I heard this is a test. Does this mean i get freed of this nightmare soon, so i get the chance to play enough dbd to lose interrest before they come again or does it mean that is a test, till notes say it isnt a test anymore and permanent now?

Please tell me now so i can say my farewells to dbd, without holding my grip on the game in this unbearable situation just because i hope for the servers to disappear soon. Please give information, please.


  • Mr_KMr_K Member Posts: 7,520

    I have 1g fiber and hate these things.

  • SupernautSupernaut Member Posts: 1,425

    OK, so, I'm UK based, with, I understand, London based servers (approx 50 miles away), but I'm completely with you here. Killer games are close to unplayable at the mo. I've actually QUIT OUT of my first game earlier, due to the aforementioned rubber banding.

    I do hope there is still work to be done, as i would hate for this to be the future! :/

  • SpaceCoconutSpaceCoconut Member Posts: 1,962

    I can't watch the vid since I'm at work, but if the servers are favoring survivor actions over a killer's then that really makes all of my recent matches make much more sense.

    Failed grabs on survivors in many situations, one instance having multiple failed grabs on one survivor on one gen as they gen tapped to finish a gen.

    Missed attacks through pallets that would have connected before.

    Losing a hatch standoff when we both stood at the hatch as it opened and the survivor seemingly escapes through a closed hatch.

    Could just be latency since we see instances of survivors getting hit when they're clearly out of range from their end, but as usual, it feels as though there are more problems on one side than the other.

  • KillermainBTWm8KillermainBTWm8 Member Posts: 4,210
    edited October 2019

    Dedicated servers were made to fail the second you realize this is BHVR no offense to the devs they try their best but they have some err... issues when it comes to bugs ect.

  • steezo_desteezo_de Member Posts: 947

    Playing Myers right now is rough. I'm sure they can fix the EW gauge with some tweaking but one thing I haven't heard many people talk about is the jerky survivor movement. It's real noticeable when you're right behind them in chase. Before, when turning left or right, the survivor was very easy to track. It's not like that anymore with the dedicated servers. It's almost as if the animation loses some frames and I miss a few easy backrevs a night because of that.

    I'm glad Ohtofu and Brother Cope noticed the same thing because I thought it was just me.

  • KillviverKillviver Member Posts: 34

    I notice this too. Doing 360 is extremly powerful currently against a killer, since he has huge problems tracking you blinking over his screen. as a survivor the servers are a pain, as a killer they are a nightmare

  • UlvenDagothUlvenDagoth Member Posts: 3,535

    I have many questions when I can't catch up to survivors at all normally and barely when I use FF...

  • SpaceCoconutSpaceCoconut Member Posts: 1,962

    Actually, I called this a few days after the announcement lol I forget if it was a post or a snarky video lol

  • aazimuthaazimuth Member Posts: 190

    The best part is still getting hit despite the killer whiffing due to dedicated servers being absolute garbage. Then there are the really fun hits through windows when you're 50 feet away.

  • premiumRICEpremiumRICE Member Posts: 755

    This happened once to me, rest of games were fine and i played like 1000 games

  • skillchecksskillchecks Member Posts: 117

    I literally stopped playing survivor because i got tired of getting hit from miles away, 5 sec after vaulting a window, killer respecting pallets , whiffing and still getting hit , etc, etc, etc. 50 ping btw.

  • UlvenDagothUlvenDagoth Member Posts: 3,535

    How is the Killer respecting the pallets the server's fault?

  • woundcowboywoundcowboy Member Posts: 1,167

    The servers have been a terrible experience for me. I’m a Nurse main and, regardless of ping, I always experience my blinks not going the correct distance and then being warped forward seconds later.

    I was also playing Michael recently and experienced a terrible glitch that showed me getting into EW 3 and then immediately losing it and, consequently, what should have been a down. I lost the game because if it.

    Please get rid of the servers if you can’t get it right.

  • FibijeanFibijean Member Posts: 8,343

    Well, everyone has been saying that it's time we reintroduced that true horror feeling to Dead By Daylight. Maybe this is our answer.

  • skillchecksskillchecks Member Posts: 117

    respect, then swing at the pallet and still get hit even if i'm 50 feet away from that pallet, like rubber banding with 50 ping. Like that weird step backwards you do when you vault a window before you get hit.

  • UlvenDagothUlvenDagoth Member Posts: 3,535

    Well, at least as far as I understand the term, that means NOT swinging at the pallet at all. I get what you mean though... even if I haven't seen Survivors fly back at me at all and have only seen them seem to go really fast.

  • steezo_desteezo_de Member Posts: 947

    Funny enough, 360s are easier to track than some random movement left or right. I'm not talking about a console problem-- I play on the PC and I don't know if this is a platform specific problem or not.

  • MadjuraMadjura Member Posts: 2,126

    Also everyone else in this thread with issues:

    Please post your region. I have never had issues (Central Europe), which leads me to believe that the issue is more with individual servers. But without knowing your regions it's very difficult to check which servers might be causing the problems.

  • premiumRICEpremiumRICE Member Posts: 755
    edited October 2019

    I played like 30 games per day on average so it makes around 400 games and it happened only once. I dont know what exactly the problem is but it seems it affect some people more than others.

    my guess is something related to packet loss with certain internet providers

  • Angelicus23Angelicus23 Member Posts: 2,546

    You all have to try to play myers. For me nurse and plague are fine now, but there are some hatchets that shouldn't have hit and with myers you have to wait like 3 seconds to start stalking and sometimes you try to 99% but then you get evil within 3 and then it pushes back a 25% less with tier 2

  • altruisticaltruistic Member Posts: 1,074

    Germany here. The EU server is in Germany about 5 hours down the Autobahn from me. DBD says I have 52ms every lobby.

    I would rather play on a 200 ping P2P connection than this garbage. There are so many hits that would never connect in P2P. It’s ridiculous. It makes me not want to play the game.

  • KillviverKillviver Member Posts: 34

    From 30 games it happen only once not, if i am lucky. If this will be the new state of game, dbd is going toi be dead for me soon. It is unplayable and never will. They would be the first fixing desync

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