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Candle, A Pair Of Candles & Ethereal Flame

BossBoss Member, Trusted Posts: 7,096
edited October 20 in Feedback and Suggestions

Survivor

Candle

Common Rarity

Calls on the Entity to create 1 more Dull Totem.

"A brand-new, unused candle."


Killer

A pair of Candles

Common Rarity

Calls on the Entity to create 2 more Dull Totems.

"A pair of brand-new, unused candles."


Ethereal Flame

Rare Rarity

Calls on the Entity to create 1 trapped Hex Totem.

  • Secret

"An unusual flame which will surely attract pesky bugs."


No, cleansing it doesn't mean you'll be Exposed for a minute.

Since "Trapped" does not necessarily mean they'll be Exposed once they cleanse it, it just means there's a trap on this/these specific Hex Totem(s).

So what trap does this Offering have?

Simple: It's just a waste of time.

Once cleansed, you don't get Bloodpoints for cleansing it.

Instead, the Bloodpoints go to the Killer in the Deviousness category.

Other than that, it functions just like a regular Hex Totem: It counts as a Token for Hex: Thrill of the Hunt & the Perk affects the cleanse speed on that Hex Totem, it gives away the Survivor's location once it's cleansed, it makes noise and burns brightly, etc. etc.

Post edited by Boss on

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