Survivors need a little bit of a balance change focus
Instead of giving one survivor getting a powerful tool to use the killer the tool in question should be balanced around all 4 survivors using it and in future I think perks should encourage more teamwork rather than lone wolf playstyles
E.g : all 4 survivors run decisive, and due to the WAY TOO LONG TIMER OF A WHOLE MINUTE. The killer eats 4 decisive strikes meaning a 20 second loss. That's 1/4 of a gen and considering 3 survivors were probably doing gens when th r killer was stunned in this scenario that's bumped up to 3/4 of a gen and to me that doesn't seem fair. But thats a device problem in addition to a stacking perks problem. It's a similar story with borrowed time, deliverance ,adrenaline , dead hard to some extent , head on.
Whereas on the killer side perks like thanatophobia are made to be bad because :
1) they stack
2) they affect all the survivors.
So what I'm seeing here it's completely fine to rob the killer of 3/4ths of a gen but it's not ok for the killer to add a second or two to generator times (the usual amount if time thanatophobia gives a killer).
Why can't we have more perks like Dwight's teachables? Or autodidact?