The November 2019 Developer Update is now available: https://forum.deadbydaylight.com/en/discussion/103996/
Chapter 14 Teaser:
We have updated our Forum Rules. Please take a moment to read through them: https://forum.deadbydaylight.com/en/discussion/87004/

Nerf keys

24

Comments

  • SpaceCoconutSpaceCoconut Member Posts: 818

    Random thought.

    What if the killer could see the aura of the hatch if a survivor had a key?

  • NamelessNameless Member Posts: 98

    Keys and mories are both broken game mechanics. I don’t see why people would defend either as they’re the equivalent of each other on each side.

    Mory removes a player earlier from the game and requires 0 skill to use. It robs players from an enjoyable game.

    Keys allow multiple players to leave the game earlier and also doesn’t require any form of skill. It robs a killer from their enjoyable match.

    Both are also stupidly easy to find in bloodwebs or chests. Both lead to toxic gameplay because a win is practically garanteed.

  • MrsMaliciousXMrsMaliciousX Member Posts: 324

    So basically..The hitboxes that the killers have doesn't give them a hand up? When almost more than half people play solo Q yeah that makes perfect sense.

    KILLERS PLEASE LISTEN:

    You do not need to have a 4k every single game! IF survivors can't escape or want to think that they can escape EVERY GAME then the killer has no reason to believe that they should.

    Its a 4v1..As someone stated the killer can tunnel the first one to death, Can't stop that BT? That's not even helpful anymore killers will still cont. to chase that one person..Oh DS..here lemme slug em chase someone for about 60 seconds and come back..All these things that you have stated is not a "Counter" to being mori'd or to even a "counter" to being killed..yeah I get it, get good and never get caught..well lemme jus sayin no one can say that they are NEVER caught.

    As someone who plays solo Q's 95% percent of my games, I'll tell you right now that I don't care if me and 3 other people leaving VIA hatch is "unfun" for them. Because in my 2 1/2 years of playing killers never felt bad about my "unfun" matches where they tunnel me to death and camp my hooks, and allow and yes ALLOW my teammates to farm me off the hook. So no

    Keys and Mori's are on a balanced level. I don't care how you look at it, remember THE KILLER HAS THE GAME IN THEIR HANDS..NOT THE OTHER WAY AROUND.

  • SpaceCoconutSpaceCoconut Member Posts: 818

    The fact that you think the killer has the game in their hands shows willfully blind ignorance to the current state of the game and makes it very obvious that a discussion with you will go nowhere.

    byee~

  • MrsMaliciousXMrsMaliciousX Member Posts: 324

    How doesn't it? The killer has the choice to camp hooks..the killer has the choice to tunnel everyone off the hook..which A LOT of killers do this..Because that's all they know how to do. Its not blind ignorance of the current state its the facts of the game.

    Do you know how many times I was FEET away from windows and killers still down me because of the stupid hit boxes..LOL killers have so much on their side but yet they would rather bitch about the items and perks that the survivors have.

    Byeeeee~~~~~~

  • TwistrBlitzTwistrBlitz Member Posts: 91

    If you’re actually that far from windows and still getting hit that’s just good ol’ latency.

  • MrsMaliciousXMrsMaliciousX Member Posts: 324

    funny thing, The ping is very low. Always green and Im still getting hit like that. It used to be just with Freddy. Well because his lunge is HUGE. But lately its been happening with ALL killers. Clearly you shouldn't have gotten the hit but it still gave it to you. Ive had it happen more lately than it ever has. I get that there is always a little bit of lag, but it shouldnt be that much if my ping is always low green.

  • TwistrBlitzTwistrBlitz Member Posts: 91

    All the killers have the Trapper’s lunge and hitbox (IDK why but they do).

    That’s why Freddy, Ghostface, and other killers with short weapons get hits that look..suspect.

    I know what you’re talking about with windows though, sometimes I completely clear a vault and don’t get smacked other times I do, only good explanation I’ve come up with is lag.

  • MrsMaliciousXMrsMaliciousX Member Posts: 324

    yeah but i thought with the servers up then it wouldn't be this bad. and I dont run wifi, I can't on my PC i don't have wifi built in. Im hardwired so its like uh wtf! lmfao

  • mylesmylomylesmylo Member Posts: 33

    But it's fair that a killer can hook you once, tunnle you and kill you with a mori if they brought an offering lol survivors have perks to counter some killer ability and killers have perks to counter survivor abilitys, Franklin's for key for example. If you dont want to use it then that's the killers issue not that the keys op. Each side has to make sacrifices sometimes of certain perks, at least killers get to decide what's the best thing to bring when going against survivor items, because you see them in the lobby, that's when you say to yourself, FRANKLINS! Or mori or both Lol survivors just got insta heals nerfed, they pretty much have nothing great on items anymore, key is the last thing that's going to be of any help. Killers have their amazing amount of insta perks and items, dont be so greedy xD leave them with last thing decent thing to escape, because you know they coming after your insta stuff if they are left with nothing looooool and it will happen because dev listen to cry babies.

  • siyke26siyke26 Member Posts: 50

    The difference is that the Mori takes away 2/3 of of the killers objective and ends a survivors game prematurely within the first 2 mins of a game you can Mori a survivor then that person has to go wait again where as the key removes at best 1/5 of the objective if that.

  • TwistrBlitzTwistrBlitz Member Posts: 91

    Ah I heard the new dedicated servers were pretty bad. I’m on PS4, I’ve got wired internet as well.

    Still P2P so occasionally I get a killer from Mars and everyone’s rubberbanding hardcore.

    What really needs fixed is this getting hit through pallets lately..really starting to grind my gears

  • MrsMaliciousXMrsMaliciousX Member Posts: 324

    this is with the servers ON.

    I load into "lobbies" with no killer so i know that the servers are up.

    BUT if they are on then the lag shouldn't be that bad ya know?

    That's why I say hitbox because servers were supposed to fix that crap lol.

    PS4 I play for it..But idk seems more tunnely campy on there than on PC lol

  • TwistrBlitzTwistrBlitz Member Posts: 91

    Ebony Mori needs to go. Ivory one’s not too bad.

    Keys are fine and healthy for the game, it’s good to have alternative ways to escape instead of just fix all five gens, run out the exit every trial.

  • altruisticaltruistic Member Posts: 890

    If 4 people escape with a Key, then all the generators were finished.

    I don’t see the issue. It is an item that can potentially let you escape after Killer closes the hatch. They’re fine.

  • UlvenDagothUlvenDagoth Member Posts: 2,813

    I see you don't know who Space coconuts is.

    Also, let me explain Hitboxes.

    To take post from someone else:

    "every killers M1 attack has the exact same range.

    this also does not work with hitboxes, at least not from the killers side.

    instead of the weapon having an hitbox, the game will mark a certain area in front of the killer. if a survivor's hitbox happens to be in said area, the game will automatically move the killer and his weapon into a position that will look like a solid and fair hit, and the survivor gets hit.

    however, this only works on killers with a long weapon, like the original 3. if a killer happens to have a shorter weapon, like Nurse or Freddy, the weapon itself will not hit the survivor, though the survivor is in the marked area and still gets hit. now add bad latency to that mix and some hits look very ridiculous - for the survivor.

    this is why it looks odd on certain killers, even though they have the exact same range as any other killer aswell. it just doesnt look like they do.

    however, some killers actually do have a hitbox. those would be killers with a ranged attack like Huntress, Clown or Plague. their M1 works just as any other killers M1 attack aswell, but their projectiles have a hitbox that determinds weather you hit the survivor or not. however, since Clown and Plague arent really precise with their ranged attacks, you wont see any real problems with those.

    Huntress on the other hand requires accuracy, and therefore her hitbox hits can sometimes look weird.

    important to note here is, that the hatchet hitbox has the shape of a ball which, if it hits a survivors hitbox, will make the projectile hit. thanks to that hitbox, it sometimes looks like you clearly missed, though the hitboxes still collided.

    however, this can not be changed that easily, due to the survivors hitbox being like a pill in their middle. this hitbox never changes, though the animations for the survivor do. as an example, if the survivor is running while injured, they bend forward quite a bit. having the ball hitbox of the hatchets allows you to still hit their hitbox, which remains unchanged in their middle going straight upwards (so its not matching the model) when you hit their body.

    the devs once "fixed" the huntress hatchet hitbox, which made it exactly the size of the hatchet, which didnt allow for hits that clearly hit the survivor. you would just throw through a running survivors head without downing them constantly, which is why they immediately reverted that change.

    if you want the Huntress hatchet hitboxes to be "fixed" so they are exactly the size of the hatchet, you will also have to adjust survivor hitboxes from their current pill form to a form that 1:1 equals the survivor's body. this however would greatly reduce the survivors ability to loop around objects, as they would have to run larger circles (due to their new arm hitbox) and would also tend to get stuck a lot more often.


    you see, hitboxes are a difficult thing." from @Mister_xD


    Also.


    And


    Now than I got that out of the way.


    I don't want a 4k game every time. It's silly of you to lump all Killers into that pot, like it is Killers to lump all survivors together. I want a good back and forth match, and with the balance the way it is that is near impossible. (or feels that way)

    I am sorry that you have had so many games like that, but if the Killer camps, the others should do gens. Punish them for it. If they tunnel, then the ones not being chased should do gens as they don't have pressure on them


    Your PING is why you are being hit over things, even with the servers. Please please look at the video and the explanation about hit boxes.

    Ping can effect you, even on Ethernet. I took networking classes, and ping is just a fact of being on the internet. Perhaps you should contact your ISP.

    Over all, I hope the games get better for you in the end. Have fun in the Fog.

  • beatddbbeatddb Member Posts: 182

    I had a game as spirit where one died and the other 3 were death on hook, and every chase I started was a down in less than 15s.

    1 gen left on the mother dwelling's map, one on the main building, another nearby and the other on a corner. I knew I had won because they were all dead on hook.

    So, one gen left, someone hooked in the basement from the main building; an ace came to the rescue and when I saw both of them coming from the stairs I went from the rescuer, hit him; and both ran to the hatch where the third person was waiting with a key. They made sure to tbag as a goodbye on their way out. Needless to say, the post game chat was as salty as the sea from their end.

    For me, that game was won; I know that if it wasn't for just one item I would've got the 3 kills I deserved.

    Still, that match enlightened me on how broken keys really are. And as I said on a previous comment, I know killers have OP stuff too (for me is just insta hatchets).

  • jthm0138jthm0138 Member Posts: 277

    If animation is added to unlock the hatch, then ALL keys should open the hatch and yellow and brown keys should be added to the bloodweb.

  • beatddbbeatddb Member Posts: 182

    Sounds good, lets add a brown mori and make them all able to kill survivors after one hook then

  • UlvenDagothUlvenDagoth Member Posts: 2,813

    Dude i hate games like that. It hurts in your soul after a while.

  • premiumRICEpremiumRICE Member Posts: 387

    Imagine a key that let everyone escape when the first gen pops, yeah thats as unfair as ebon mori

  • MrsMaliciousXMrsMaliciousX Member Posts: 324

    eh i wouldn't go that far is just like being tunneled to death and that happens A LOT

  • MrsMaliciousXMrsMaliciousX Member Posts: 324

    So my question to you is..If I do a speed test of my internet and it tells me that:

    Latency: 35 ms

    Would that still be my internet tho. I mean I guess we don't have THE BEST internet but I haven't had a problem on ANY other game at all. I mean I figured if it was our net then id have issues on BO4 as well.

  • MrsMaliciousXMrsMaliciousX Member Posts: 324

    so if its telling me that my Latency is 35 ms would that still be my internet? i mean its not the best but its damn near. And honestly this is the only game it happens on. I never have issues on BO4 which if it is mine then I should see it on there as well I'd think

  • Dwight_FairfieldDwight_Fairfield Member Posts: 2,002
    edited October 21

    3 people could never escape with 2 gens left. Rule of hatch is the number of gens repaired has to be greater than the number of survivors alive in order for it to appear.

  • jeyersjeyers Member Posts: 267

    They have killed:

    Medkit

    Flashlight

    Toolbox

    So of course a killer main would want the last item survivor has to be nerfed as well, right?

  • beatddbbeatddb Member Posts: 182
    edited October 21

    Sorry? The medkit update is a buff to medkits from what I've read, only the pink insta got nerfed.

    Flashlights are on a perfect spot and toolboxes are still strong, i dont know what you're talking about.

    Maybe for you the nerf of an OP addon is "killing the item" but that cant be further away from truth

  • legacylegacy Member Posts: 53

    i don’t understand why all flame about keys, if every time someone have a key he get tunnel like never, and lets be honest 4man escape from hatch is very very very extremely rare, never happened to me, however I don’t feel nothing when 1or more ppl escape with a key, like I don’t care when I use a mori if survivor are pissed of. The keys are find

Sign In or Register to comment.