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Anyone wanna start taking bets in regards to the Archive?

se05239se05239 Member Posts: 3,919

Tomorrow's the big release of the Archive and the Rift, and since it has been revealed that it's borderline impossible for normal players to complete a Rift without opening their wallet.. Thanks to such things as time-gated Archive challenges, Archive challenges that require specific perks you don't own (so you have to open your wallet to buy the DLC to get said perks) and Archive challenges that's just made to be borderline impossible (four basement kills in a game, two sacrifices during EGC with NOED).. in cojunction with queue times being upwards to 20-30 minutes sometimes for a particular side.

I've seen plenty of threads pleading Behavior to change the Archive (in particular) during this PTB where players could explore both the Archives and partake in the Rift.

I guess tomorrow we'll see how much they cared for the feedback provided by players in the PTB.



  • DelsKibaraDelsKibara Member Posts: 3,127

    I'm betting it will cause this community to split even more than it already is.

  • FriendlyGuyFriendlyGuy Member Posts: 2,768

    I think they made it possible to complete the rift. Challenges like 4 basement hooks are maybe possible in a farming round with sum friendly survivor m8ts.

  • humanbeing1704humanbeing1704 Member Posts: 6,722

    I just hope to God there aren't ebony mori challenges in the archives

  • ASurvkillivorerASurvkillivorer Member Posts: 1,509

    Is there a list of these challenges anywhere?

    I was hoping more for challenges based on playing certain killers or performing actions. 4 basement kills in 1 game doesn't sound so nice.

  • VolfawottVolfawott Member Posts: 3,876

    Farming will only go so far.

    I can see survivors willing to farm trapping I'm in bed traps or things very similar but you will rarely see a survivor who's willing to take a death for you especially to get 4 survivors at once.

    Maybe if you offer the two flashlight saves in one game in return for basement hooks you could probably get it but that's about the only thing I'd see someone willing to farm with

  • arslaNarslaN Member Posts: 1,936
    edited October 2019

    Oh god, I didn't realize there was a 4 basement kills challenge. Is this a mandatory one?

    I also hate noed so badly, everyone is going to be using it, its gonna be so much fun for survivors.

  • se05239se05239 Member Posts: 3,919

    On the wiki, there's a list of the first tier of challenges. None of them are bad. However, there's still 3 more tiers (four in total) that's not shown on the wiki yet.

  • T2KT2K Member Posts: 637

    agreed. basement plays are always strong and shouldnt be too hard of a Problem.

    only thing i dont really want is to play the killers i dislike. to be more precise, i just dont want to play trapper ^^

  • MrsMaliciousXMrsMaliciousX Member Posts: 662

    If killers farm with me and my friends..we ALWAYS give them the kill

  • VolfawottVolfawott Member Posts: 3,876

    I feel like with the challenge system it's going to be a lot more difficult.

    The second survivors realise what you're doing they're going to keep their ass away from that basement.

    Even if if you managed to to kill three people in the basement that last person is probably just going to wait for hatch. Hell if you managed to close hatch before they get to it then there's nothing stopping the survivor from just still staying away from basement just to spite you so you don't get the challenge.

    It's something survivors already do for example if they're going up against the Michael trying to get the evil incarnate achievement most of them would rather take a hook death or endgame collapse death than give you the mori even if they were guaranteed the loss anyway

  • se05239se05239 Member Posts: 3,919

    Its enough that someone feels like the game ain't going their way and DCs, that's that right there. Waaay too many variables required to match in order for a challenge to be completed. Unreliable as #########. Shouldn't be a thing.

  • InfinyMageInfinyMage Member Posts: 236

    I'm ready for more another DC epidemic!

    Killers: RAGE because survivors robbed him of a challenge he almost completed DC.

    Survivors: Rage cose killer (or other survivors) robbed them of challenge completion.

    Both sides are going to be bad about it. Although with killers theres only 1 killer in a trial..

    Survivors are 4 individuals each trying to complete a different (or the same challenge)

    So while DCs is already a bad issue on both ends, i predict this to increase the bad behavior.

  • RinthespookiRinthespooki Member Posts: 255

    I dont like the one that requires to sacrifice survivors during endgame (i tend to finish matches before the final gen pops because i dont tend to do late game in a match)

  • VexTheHexVexTheHex Member Posts: 954

    I remember when we had the special hooks and gens... you'd face IH Huntress standing at the gen or a Leatherface perma rev'd at it. Or you go against a team where 2 Survivor were sabotaging the event hooks.

    So yes, I imagine many players on both sides being complete jerks to the other side and further hindering people from completing the challenges and missing out on the prizes.

  • SalamiSalami Member Posts: 39

    Yeah, I already guessed they would make it harder to complete the rift fully when I heard about it.

    I know people have mouths to feed and bills to pay so I don't mind 'supporting' games I enjoy by buying cosmetics or dlc's. That's a personal choice, each to their own but this, to me, is almost a shameless, obvious cash grabber. Especially since they have been so quiet about it after concerns were raised. No offence, the 'rewards' aren't worth it for me but maybe some rifts and items will be worth it so here's my plan...

    I'm going to take the advice of many others and test the waters first. I'll see how far into the rift I can get on the free track this time around. I play most evenings (what I would call 'fairly' normal) so would imagine a fair amount. IMAGINE being the key word. I have a feeling if enough people also do this and it turns out the grind is, for most, unrealistic the devs may be forced to change the difficulty? Who knows.

  • se05239se05239 Member Posts: 3,919

    As it looks right now, everything in regards to the Archive and Rift are designed with maximum frustration in mind. That they stated that it'd take 70-80 hours tops to fully complete a rift, based on their own data.. it doesn't feel realistic. Not with the current queue times and ridiculous challenge mechanics in place to hinder progress.

  • FibijeanFibijean Member Posts: 8,343

    At this point, I'm betting they're going to leave it unchanged from the PTB, either because they didn't have time to make the necessary changes or because they decided that the players who gave feedback were wrong in some way.

    I think people are going to get upset over it for the same reasons as they did in the PTB, and it's either going to go unchanged still and eventually the community will lapse into angry silence over it, OR it will eventually be changed in response to feedback and then there will be a fresh wave of outrage from those who struggled through the Archives before changes were implemented, now demanding compensation.

    Either way, there's going to be a lot of unhappy players. While I understand there may be good reasons for it, I can't help but think a lot of this storm of speculation and outrage could have been avoided with a bit more communication from the team.

  • SalamiSalami Member Posts: 39

    Absolutely to the last point you made. I agree. The only other factor is that the evidence from streamers and youtubers regarding difficulty of completion AND the subsequent silence of devs renders any reply, almost void. It seems pretty clear cut when all the cards are on the table. I don't think a reply would have even helped. Unless it was 'hey guys...we f'd up. It's easier now, here's proof'.

  • FibijeanFibijean Member Posts: 8,343

    That's basically what I was hoping for. Either that or, "hey guys, actually there's no need to worry because of this thing that you didn't take into consideration/that we didn't reveal earlier". I think regardless of whether they decide to make changes or not, it would have helped to know what their reasoning was for that decision.

  • VSLlVSLl Member Posts: 314

    I think they have not changed anything. They never listen to their audience.

  • se05239se05239 Member Posts: 3,919
    edited October 2019

    At one point during a PTB, the developers mentioned that they took all feedback "with a huge grain of salt". I don't recall if it was during Legion's, Spirit's or the Plague's PTB. I only remember that borderline nothing was done following the PTB, thus giving everyone the feeling that nothing we said mattered.

  • johnmwarnerjohnmwarner Member Posts: 3,793

    The problem is, this applies to the 4 basement hooks but could apply to others as well once we see them all, is that other players can screw you by DC-ing. Have 3 on hook in basement and chasing the other around shack, knock him down and... DC well good game try again.

  • LordGlintLordGlint Member Posts: 6,586

    As far as the perk challenges go, they DID say that any required perks could be found on the shrine, as in if theres a challenge that requires haunted ground, you can GUARANTEE haunted ground will be on the shrine.

  • PeenutsButt3rPeenutsButt3r Member Posts: 695

    They never change anything from PTB...

  • johnmwarnerjohnmwarner Member Posts: 3,793

    Well, they did nerf Plague, but you’re right they very rarely actually use it as a test it’s more like a teaser to create hype

  • FreudentraumaFreudentrauma Member Posts: 1,044

    Not true. Clown was buffed during PTB. Spirit received changes between PTB and release in an "unfinished" state. (I can remember something that took time until the MidChapter-patch which was planned for release). Plague and Ghostface received changes at release and Demogorgon got changes, which they delivered shortly after the release with a hotfix, but was also planned based on PTB feedback. And that's only talking about killer changes. Perks received changes compared to their PTB version as well.

    They clearly use PTBs to get some feedback and change stuff based on it to some degree. Wouldn't deny that.

  • FibijeanFibijean Member Posts: 8,343

    Yeah. And I can sort of understand that, because there is an extent to which we don't have access to all the data and knowledge that they do, which impacts our ability to make well-informed judgements on what's good for the game. But at the same time, even if the devs decide not to take our feedback into account because of something they know that we don't, it would go a long way towards making people feel heard if they were to at least explain the logic behind that decision.

  • StevePerryPsychOutStevePerryPsychOut Member Posts: 190

    The game is going to be a huge mess. Gens won't be getting done, which would be great for killers if they weren't searching for games for a half hour. I expect a lot of people will be trying to farm instead of actually playing the game. I also expect a lot of DCs due to experienced players keeping their ranks low to make their rift quests easier. Prepare yourselves folks.

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