tru3ta1ent's hatch-key replacement suggestion (discuss!)
so today, tru3ta1ent, a well-known fog whisperer and dead by daylight streamer, has released a video unveiling his ideas for how the hatch and key mechanic could be replaced with something else to make end-game more fun, as well as rewarding survivors and killers for certain chases, generator pressure, etc.
i'm not going to write an entire summary, but i will go ahead and link the video for those who'd like to watch it here. if anyone would like to write a summary for us, please feel free to do so and i'll quote it in this opening post!
personally, i find this to be a really amazing idea! i love the sound of both sides being rewarded for having the upper hand in matches, and it overall brings better balance to the end-game part of the trial. to me, hatch-key can be extremely broken at times and can completely throw off a game, which is why i think this would be a lot better of a replacement. plus, the incredible amount of balancing that this change would bring to chases would also bring a lot more fun to the table for both sides, and actually give people something to work for rather than the typical "make sure no mistakes are made or there's no bouncing back", which is not exactly as fun for those who want to casually play the game and not always be on their game.
bringing back palettes based on the amount of generators being done would also become very useful, because it gives the opportunity of more points for both sides, extended chases, better openings for both killers and survivors, and allows generators to have more of a purpose than simply just powering gates.
but, enough about my rambling! i want to hear it from you guys. how do you feel about tru3's suggestion?