Watch from 9:20
Argument: so right when the killer closes the hatch, count 20 seconds.
You'll see that if the survivors had been organised, staying right in front of the door, the killer wouldn't have even reached the door in time
DId you just beg for clicks in a stealthy way? Damn, people nowadays
No, this is why the game is not funny
He's begging for clips for ZubatLEL???
I've always argued that closing the hatch when it was opened via a key shouldn't start EGC if there's more than 1 survivor left in the trial still.
I don't think that should activate EGC at all.
But it makes sense, as without a specific rule for that specific scenario that is exactly how the hatch and EGC does interact. The close hatch = activated gates interaction should really be reserved for when there will in one way or another be one survivor left after the hatch is closed (like a typical 1v1, or a 2v1 where one survivor hatches out)
The key having the ability to end the game sooner, seems a bit much.
Yeah...I made that same mistake once...
Still... if the survivors were organized, they would have gone to the hatch together
Fun fact: even if the killer closes the hatch, you can still open it back up with a key. Also, if the gates are powered by closing the hatch, rancor doesn't trigger.
This is what every survivor says in response to any of the many many grievances killers have. The thing is even if Moris were completely OP (they're not) it would still be the only thing survivors complain about as opposed to the long list of BS survivors have.
I still think that's so backwards, killers should have the advantage not survivors. I also think ONLY after that happens the remaining survivors should somehow get stronger. That way if you die early it doesn't matter, que up for another game. If all your teammates die the game becomes more tense and you get closer to escaping but with no guarantee, like the movies that inspired this game.
I think the hatch is the Devs way of doing this rn but it's dumb. Even ignoring the keys its an instant free win for the last person, unless the killer slugs. And 9 times out of 10 they do so that slugged person gets to wait to slowly die while the killer looks around for the hatch. If they find it and you don't have adrenalin you die. If they don't you bleed out and you die. None of the 3 people in that very common situation is having fun
Omg this is nuts
"The thing is even if Moris were completely OP (they're not)" - I stopped reading here. You have to change that part if you want anyone to take you seriously and read the next sentences.
Well the insane gen Rush is fair, I guess...
Moris aren't completely Op. I don't see what is wrong with that statement. They force survivors to be stealthy and afraid for once... and to get the most from an ebony mori, you have to mori everyone, which doesn't allow you to take advantage of hook perks, and actively deactivates certain perks that used to work well with a mori (Dying light). The game even punishes you for using a mori with ranking and points.
Just ignoring what they say because they say that is not going to help you in the long run.
Keys on the other hand are way worse. Since the survivor escapes, they get 5000 free points (even more since it's a hatch escape) and they allow others to escape as well. I can't count the number of times I've been cheated of a 4k because someone finds a key in a chest and they work together to escape via hatch. It's absolutely more broken than moris are.
Killers do have the advantage y’all are a lot stronger than the survivors
Moris are completely op. There are only a few people that defend moris or keys. Mainly people that play only one side.
Or he could just waited till the hatch closed itself.
One in a million scenarios.
I gave you multiple reasons why it isn't overpowered...
They effect the game like this:
In essence, this is the "killer easy round". If you don't like the game you're in, then you can always get killed to find another one quickly.
1. and 2. Mori users don't care about Points or Emblems.
3. There are enough builds, that don't rely on such perks. I give an example: "A Nurse's Calling" + "Sloppy Butcher" + "Hex: Ruin" + "Barbeque and Chili". Boom. Meta build that works perfectly fine with moris.
4. They are not used that often, but when they get to use, they decide the game from the beginning on. They give the killer too much power. Period.
They affect the game like:
1. Some survivors like to play stealthy, just sayin'. The killer will find one survivor with tracking perks after a certain time.
2. Yeah they only got one chase. The game is balanced around two to three chases. Balanced?
3. You are saying that an overpowered offering makes the killer a threat...true. How about making the killer a threat WITHOUT an overpowered offering?
4. ...and they usually lose a pip. When the survivor wants to rank up, he got no chance to do it in the mori match.
In essence it's a killer easy round. There shouldn't be something like a "killer easy round". I'm red ranks playing both sides if you are interested.
This situation still goes both ways, sometimes gates are too close and sometimes they’re too far.
That's why I say just let them have their fun and try harder in another game. Don't nerf moris just because they're the one thing that killers have to make the game easier other than specific builds.
I don't actually play in that method myself. I use moris as a replacement for final hook, but I wouldn't nerf an item just because certain people use it in a certain way.
So you are admitting that they are overpowered, but you defend them because certain killers are too weak.
In that case you should have defended the nurse until the maps are fixed. I mean they hot at least the whole farm set and Haddonfield to fix.
I admit they make killer stronger. I did not say they were overpowered. I still don't think they are. I'm admitting that survivors have too much leeway in whether certain things are strong or not. Sure, instaheals are getting nerfed, but I think keys need some kind of skillful use to them. You didn't actually adress keys at all.
I did defend the nurse. I think she was fine then before the changes. I think these basekit changes are ludicrous. I agreed that the addons needed a look at, but base kit needed nothing to it.
Haddonfield absolutely needs some fixes. Coldwind no so much. That one is only bad for certain killers/addons. You can still make coldwind maps work. But Haddonfield is the easiest map to abuse as survivor.
i'm actually adressing keys in another thread. They are equally op as moris. Both need a "slight" adjustment.
Keys and Moris are fine.
Only thing that needs to change is how often you get them in the bloodweb.
No i need to change it if i want to please salty survivor mains, which i have no interest in doing lol.
I had few salty survivors reply to me but this one stuck out to me
Moris are not OP, I think the only thing stupider than saying something like that would be saying "Keys are OP" and i think most killers would agree....but i got to thinking. Survivors i meet are pretty salty but not as salty as most of the ones i see on YouTube. You said you're red rank on both Survivor and killer? That's a big time investment to keep up every month
I could be completely off here but you play on PC right? People on PC seem to play A LOT and also take it extremely seriously. So between that maybe the culture of the game and your experience is different from mine (A purple killer/green survivor Xbox player) since im assuming everyone is optimal and has endless moris and keys.... But the thing is since the game is unbalanced in favor of survivors why bother playing so much anyway? As a killer apparently you're getting made by keys of all things and as a survivor you're probably winning every game that you aren't moried.....or maybe fighting HER but that's a different issue
I don't know HOWEVER i also don't really care. Just as a i doubt you care what happen on consoles. If the cultures are really this different to where killers are getting mad at keys over BS perks then honestly maybe they should be balanced separately(PC, Xbox/PS4, Switch) and if you are on xbox or ps4......i don't get it.
PC, red ranks, both sides. The game is not heavily survivor sided. BHVR fixed a lot of issues in the last years. And yeah i'm winning nearly every of my games as survivor. As killer nearly every game with a good killer.
Yeah PC gamers are a different breed man. How many hours you got on this guy?
About 700 hours atm. Roughly 400 on killer and 300 on survivor.