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Why do ppl think the clown has one of the worst powers in the game?

BenZ0BenZ0 Member Posts: 1,844
edited January 15 in General Discussions

Actually Clown has a really good and strong power, probably one of the best anti loop powers. I hear and read alot of ppl complaining that Clown is so bad because his power needs a rework. I personally think that is not true at all. I would consider myself as a really good Killer main and good clown player. And I NEVER have issues catching survivors. In a decent balanced map "Badham" I catch a survivor in 1min at max time. Depends on if the survivor is at the school pallets or not because they are pretty damn save.

His bottles are fine I would say just the reload speed is to slow, the brown addon should be baseline. What Clown truly needs is a secondary power OR the gentimes overall needs to be adjusted. In this case giving Clown a secondary power that somehow slows down the gens or gives him more map pressure. You can consider Clown as a Freddy without Teleport, he has a great anti loop ability but has NO map pressure.

What do you guys think?

Post edited by BenZ0 on
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Comments

  • Dr_LoomisDr_Loomis Member Posts: 2,677

    He's my favourite killer.

  • BenZ0BenZ0 Member Posts: 1,844

    @Murcielago

    Yeah that is obvious, I never mentioned that Clown is as good as Freddy xD I just took the snaires as a comparison.

  • BenZ0BenZ0 Member Posts: 1,844

    @Dr_Loomis

    I like Clown and I wish he had more map pressure then I would play him ALOT aswell

  • MurcielagoMurcielago Member Posts: 163

    Don't get me wrong I would enjoy using clown if he had a good power another thing is Freddy can apply his debuff multiple times in a chase if they hit blood pools clown is one big arena

  • BenZ0BenZ0 Member Posts: 1,844

    @Murcielago

    I personally think the bottles are fine as they are, compared to freddy you dont spam them, you have to think how to through them to cover as much area as possible, a example, most clowns throw a bottle to the ground on a corner of a jungle gym, but you can actually throw those bottles on top of the gym so the gas will spread around the entire gym.

    But besides that, what are you suggestion to improve clown? I would think that besides the Reload, the extra slow addons should be baseline aswell because compared to Freddy clown has to reload so the extra slow would definatly make sense.

  • MurcielagoMurcielago Member Posts: 163

    Well his blinding effect could be better on the bottle it's not really effective and on some skins it is useless because you can clearly see him maybe give more of a slow as well so it's not like one of Freddy's abilities

  • OhnoesOhnoes Member Posts: 237
    edited January 15

    Honestly I think he would be better if there was simply a multiplier effect in place if hit consecutively.

    Post edited by Ohnoes on
  • BenZ0BenZ0 Member Posts: 1,844

    @Ohnoes

    Thats a great idea! But atleast from the visual effect it does stack, if you get hit by 2 bottles the blurred vision will take longer and you see even less. There is no confim for that but it feels like that if that happens to me I guess.

  • ClickyClickyClickyClicky Member Posts: 3,537

    His power is fine when you know how to effectively use it in chases.

    The problem is he doesn’t have much going for him outside of good chase potential. He isn’t great at applying map pressure or juggling multiple survivors.

    Having quick chases isn’t enough to win the game. You need ways to keep the other survivors occupied even if your chases only last 15 seconds.

  • BenZ0BenZ0 Member Posts: 1,844

    @ClickyClicky

    Yep exactly thats what I meant, he needs something to travel the map faster or somewhat what doctor or legion has, a ability that forced survivors to do something else, even if its just a few seconds.

  • SonzaishinaiSonzaishinai Member Posts: 2,184

    Survivors that are hit with a bottle should have to do something

    Like sober up or something

    Bassicly so it's possible for you to throw a bottle at a survivor and then leave them knowing they have to waste their time with something

  • ChiTenshiChiTenshi Member Posts: 708
    edited January 15

    The issue with Clown is that he has a zoning tool that mildly helps him in a chase, nothing else.

    His anti-loop power is okay but not the best and too add-on reliant. Killers such as Nurse, Hillbilly, Huntress, etc can do a better job by ignoring the loop or forcing Survivors to use the pallet early.

    I do agree his reload speed should be altered, it should be based on how many bottles he has left.

  • ClickyClickyClickyClicky Member Posts: 3,537

    I think everyone has mentioned this by now so hopefully Clown gets something new next. Just something to keep the other survivors a little busier.

    His chase power is fine but I wouldn’t mind reload being a little shorter or him having 5 bottles instead of 4. I think with Clown they played it safe as they were worried about him being OP in chases but then Freddy comes out with snares that slow the survivor longer and be can spam them over and over in chases. That said I dont think it will be an excuse to buff Clown because I personally think Freddy will be nerfed as he seems to be “overperforming” at the moment.

    I know they mentioned they want to change the chainsaw killers soon but Clown was my main for a longtime. Still is deep down and I own all of his cosmetics aside from the recolours so I’m really hoping be’s the next killer they revisit.

  • BenZ0BenZ0 Member Posts: 1,844

    @Sonzaishinai

    Exactly!

    My Idea was that the clown gets a second ability, a other toxic bottle and if he hits a survivors with that he has to throw up that takes 4 sec to channel and it can be interrupted. The bottle is bigger so its easier to hit you with that, you can throw them with a short cooldown "5 sec maybe?". Dont need to reload for them. While you are "sick" and you have to throw up, you cant do gens and cough loudly but it doesnt damage your health.

  • BenZ0BenZ0 Member Posts: 1,844

    @ClickyClicky

    Agree! I hope so too. They mentioned myers and pig will get a look into too. Hope same goes to legion but they didnt confirm anything ;C

  • Dr_LoomisDr_Loomis Member Posts: 2,677

    Everybody Loves The Clown by Nirvana (UK).

    It's on YouTube. The Clown's Merciless theme! 🤡🍻🔪

  • BenZ0BenZ0 Member Posts: 1,844

    @Dr_Loomis

    Still waiting for shirtless Clown :P

  • BenZ0BenZ0 Member Posts: 1,844
    edited January 15

    @Sairek

    Thanks for that list. I personally dont have any bugs you mentioned there, idk maybe you play on console? But I have to agree that the "arc" throw of the bottles are pretty annoying sometimes and hinders the clown more than benefits him. He should get more bottles as baseline and a faster reload as basekit. His "HUH" while he vault is fine, I find that pretty funny and thats a meme from me and a friend :D It isnt that bad honestly.

    I personally think that the extra slow bottles should be baseline too, since a gad cloud should hinder survivors more than a blood pool on the ground for my opinion. You should be longer effected by the toxin too. So to sum it up:

    -Increase Reload speed to the brown addon as baseline

    -Increase amount of Bottles to 6

    -Reduce the arc throw by 50%

    -Increase bottle fly speed

    -Toxification from 2sec should be increased to 3 sec.

    -Flask of Bleach as basekit

    Also as I mentioned. A map travel ability or a ability to occupie survivors somehow. My idea with the throw up bottles or a bottle that you can drink to increase your movementspeed ALOT but you cant hit in that duration.

  • MarcusMarcus Member Posts: 2,047

    You are suggesting pretty heavy buffs there, so Clown is in fact weak if even you acknowledged how much love he needs.

  • Dr_LoomisDr_Loomis Member Posts: 2,677

    100% with the the inability to fast vault when intoxicated. Always thought it should be more like Doctor's shock effect.

    That would be quite a buff!

  • BenZ0BenZ0 Member Posts: 1,844
    edited January 15

    @Marcus

    I never said Clown is strong, I am saying that his basepower is fine and dont needs a rework. Ppl consider the gas cloud bottles are not good and bad made. I wanted to say with this post that his base idea of the power is actually pretty cool and good.

    Edit: And exepct for extra slow bottles, which buff do you consider as "heavy"?

  • Dr_LoomisDr_Loomis Member Posts: 2,677

    Also on the subject of 'worst power': Legion. By a country mile.

  • BenZ0BenZ0 Member Posts: 1,844

    @Dr_Loomis

    Legion has a power? :D

  • BenZ0BenZ0 Member Posts: 1,844

    @Sairek

    On Plague that happens to me alot, when my vomit touches the survivor for a second sometimes they even do the "infection" animation for a sec but then nothing happened. That is annoying as hell^^

  • JacksansyboyJacksansyboy Member Posts: 174

    Clowns power is perfectly fine, and shouldn't be changed. They just need to give him some other ability that adds pressure, whether it slows down the people he's not chasing, or lets him move to gens faster

  • NikkiwhatNikkiwhat Member Posts: 1,148

    Only thing I hate when playing Clown, more so than any other Killer I play.....Maps...what Map you get can greatly affect how useful your bottles may even be...

  • goat10emgoat10em Member Posts: 750

    Exactly what this person said. Also, I have a hard time bringing myself to play the clown and toss slow down bottles at people when I can just hit them with a hatchet with a very similar mechanic.

  • TheCrookedManTheCrookedMan Member Posts: 282

    Having fast chases are enough. Downing and hooking a survivor is pressure all its own. His chase potential isn't fast enough though, like Nurse, Spirit, and Huntress.

  • LordGlintLordGlint Member Posts: 6,220

    Except typically the snares are better. They're pretty comparable at countering small loops, but for the bigger loops like ironworks god window... While you can place afew snares to kill it pretty easily, throwing a bottle is pretty useless since the smoke is likely to be gone by the time you come back around.

    A large problem Clown has is the same thing Doc has. Once you starts a chase with someone, everyone on the map knows about it. Its easy to tell exactly WHERE you are due to the Clown's gas making people scream and its easy for the other 3 people to stay productive since they know you're busy, even if they dont see you. Add on the lack of mobility and they typically have too much of a feeling of safety. I KNOW I'm safe when screams are occuring on the opposite side of the map, and I know im safe for awhile afterwards because you still have to walk over to me.

    For other killers who are deemed more lethal, they either offer good mobility to allow them to cross the map and pressure me immediately after a hook, or I DONT know their location at any given time and have to worry about a possible ambush out of nowhere at any given time. Freddy has BOTH of these between his teleport allowing him to get around and his Lullaby being omnidirectional. Typically when a mobility killer hooks someone and then you hear their TR come close to you really fast...you know which direction their approaching from. Freddy could be approaching you from ANY direction, making his kit offer abit of a stealth aspect as well.

    Another example of a killer who doesnt suffer from quite the same issues is Huntress. Although shes slower, shes able to pressure survivors across the map alot of times. Being outside her TR doesnt mean I'm safe I still have to keep an eye out for flying hatchets. Add in her small TR and really large omnifirectional hum, and often times she can get closer to you than you realize because it sounds the same when shes at 21 meters than when shes at 45 meters. Is it safe to heal now, or are you in nurse's calling range? Unless you have LOS on her, often times you dont know and that 45 meter range puts you in her humming range too often to stay overly paranoid all game.

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