1 = a buff
-1 equals a nerf
A graph showing the amount of points each side have got. The lower the bar the lesser amount of points. Survivors are blue and killers are orange. This graph takes buffs and nerfs into account.
Clearly you can see which one has been nerfed more
Good post. Survivors have definitely been nerfed more, and killers have definitely been buffed more. This visual representation of it is fantastic IMO.
If this graph was up to date, it'd count nurse rework as 1...
Just comparing the quantity of tiny changes doesnt really work.
Yes yes. Killer bias etc.
This is one I've made in the past since the mid chapter that introduced Hallowed Blight. I haven't made one in a while
But I can simply keep it brief.
2019 nerfs for survivor:
Fast vault nerfs
MoM nerf (deserved)
BL nerf (meh)
Insta heal rework (deserved)
2019 nerfs for killers:
Oni change ( >( )
2019 buffs for survivors:
Pallets now spawn 8m on average from each other
2019 buffs for killers:
There's much more that I can't think of from the top of my head atm.
I'll let you know when I find more but still just looking at this list tells you that survivors are still being nerfed more and more. The devs are clearly not survivor sided
*Counting EGC as a nerf*
Found the guy that doesn't understand the difference between a nerf and a gameplay overhaul. It was a nerf to both sides.
The EGC can be broken down into a series of individual gameplay tweaks, all of which can be evaluated in terms of buffs and nerfs.
The collapse itself is unequivocally a Killer buff.
Hatch closing is a big buff
Killer being able to open the game is a very small buff (due to Bloodwarden)
Killer not being able to hatch grab is a nerf when a Key exists and irrelevant otherwise
Hatch spawning with 4 or 5 gens is a Killer nerf
Overall a significant Killer buff.
Your first point, endgame and hatch, is not a killer buff.
That's more about ending standoffs and holding the game hostage, ON BOTH SIDES, not as a help to killers.
Ok buddy. I didn't know that a gameplay overhaul could not be deemed as an overall nerf.
Because that is exactly what EGC is. The only benefit survivors got was the killer not being able to grab from hatch escapes anymore. If you're telling me that killers closing the hatch and a 2 min timer before instant death regardless of what hook stage you're on isn't a survivor nerf then I don't know what to tell you
That's WHY there was a buff. The impact is what makes something a buff or not
I agree 100%. Everyone who is dissatisfied with the changes simply loves to win easily, and does not like the struggle for victory.
I think doing this took a lot of effort.
But honestly if you want to divide survivor and killer even more, thats the way to go. Breaking down these things into points without any meaning makes no sense for me. You even had things in there like "killer perks buff", like whats that? And how did you seperate killerbuff from survivor nerf and vice versa?
I think if you want it for a personal overview or to keep track of changes for yourself its fine. But I wouldnt recommend putting this in any kind of discussion in the forum.
Well it doesn't really need a meaning does it? If several perks have been changed or buffed to become stronger in any way shape or form then it's easier to just state it.
Many of them don't need explaining at all. These are literally the changes that have happened over the years. These aren't my opinions...
It depends on what you want to do with your papers. So why did you list several perk changes under one point?
I think just a list with changes would be better. You could also seperate the changes into categories.
Well its clearly influenced by your opinion by distributing point.
He's got a rather disingenuous list there lmao.
And popping that hatch closed activates end game perks like Adrenaline. The only way you can consider it a nerf is if you considered standing at the hatch for 3 hours intended gameplay meaning you not only have a disingenuous list, but also have no idea what to actually consider a nerf.
The alternative to closing the hatch and giving them adrenaline is them just escaping or a hatch standoff with them probably still escaping, so it's a buff.
Not even a buff, it's just a straight side grade that made for better flow instead of me standing on hatch for 3 hours until the survivor got bored and gave up
No, it's a direct buff. Now you can force a win, since in theory they can wait until the end of time making it a true 50/50 with the standoff scenario.
The Hatch close scenario is significantly better odds.