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Just a comment about the motivation behind the Ruin update



  • TenebroTenebro Member Posts: 89

    With the addition that survivors don't know there is a Devour Hope until it procs, while the new Ruin you know it's there from the beginning.

  • sorrowensorrowen Member Posts: 742

    I’m honestly shocked they think PTB means anything. No one plays them really so the data won’t be accurate but we are talking bhvr here so...

  • RuncoreRuncore Member Posts: 328

    BHVR can just skip PTB phase and just release it live. Its clear that they ignore any feedback and survey results.

  • RWoodrowRWoodrow Member Posts: 270

    But if they did, they'd lose the free advertising the PTB generates for them with all the datamined cosmetics, rift pass preview, etc, etc.

  • JesyaJesya Member Posts: 1,092

    This is so accurate it's painful to watch play out.

  • gantesgantes Member Posts: 1,611

    Gen speeds aren`t the problem.

    THEY WILL NEVER TOUCH GEN SPEED. And they shouldn't.

    No one needs more M1 in this game.

    They should touch maps, but it's honestly laughable to see people ask so vehemently for them to make the objectively worst part in the game for survivors even longer. That's not gonna happen.

  • Sounds like a major source of "frustration" that new survivors face has to do with the effect it has on skill checks but if that's the case why not make ruin a flat but powerful generator repair slowdown? It would resolve the RNG aspect and then there's no Red Skillchecks which I can see how they would be demoralizing for new players, and it would also preserve the all important game slowdown aspect that people need ruin for in the first place. New Ruin throws the baby out with the bathwater and hurts all players with even moderate experience with the game for the benefit of a comparatively small number of number of newbies. (Using newbie neutrally and not as a pejorative by the way, for those who like to read ill intent into my words, you know who you are!)

  • Rick89Rick89 Member Posts: 1

    You're showing time and time again that you have no clue about the game and it's balance when both killer and survivor play the game correctly. You are balancing the game for survivors that have no clue what they are doing against a killer that has no clue what he's doing. These players will get better eventually, realising the game is boring as #########.

  • HeHeBoiiHeHeBoii Member Posts: 507

    I’ll answer that for you because they won’t.

    ”we will look into it, we will go by our stats”

    In layman’s terms...

    no we won’t, now time to buff survivors :))

  • sorrowensorrowen Member Posts: 742

    I mean the ruin nerf is basically taking the skill out of survivor besides looping.

  • BigHairyFartBigHairyFart Member Posts: 5

    So you're not gonna mention how Gatekeeper was literally completely broken in the PTB so we have no clue whether or not the Ruin changes are even making a difference whatsoever?

    No? Okay, cool

  • immortalls96immortalls96 Member Posts: 4,652
    edited January 2020

    Ruin was weaker vs good survivors but still serves a purpose..it still at least 1 of them avoiding gens to find it..and let's face it..nobody lands EVERY skill check..it had intrinsic value during the most important part of the trial..the true issue is..perks have been used to cover holes in the game to the point where we get mediocre killers with perks to be the real obstacle..because the devs are balancing killer powers around perks and vice versa making mediocre resultss on both ends of the table..hence why survivor perks have been overall of higher quality..killers should use perks as bonuses..not as a way to fix a hole in the killers kit..that's why spirit and freddy are so successful..they arnt restricted by builds or perk reliance

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