What you all forgot about Ruin.

For the record, I'm not saying I agree the changes to Ruin.
To all the baby killers out there who are whining about the Ruin change, I think you are forgetting that it's a Hex totem. It's a TOTEM people!
("Baby" in this sentence refers to crying, not incompetence to ones skill level.)
Why are you complaining like it slowed down the entire match? "Oh poor me, I can't kill a single survivor without it, what will I ever do???"
(What you should be complaining about is how survivors can basically spawn on top of it or it not being hidden enough.)
In 80% of my survivor matches, the totem is broken in the first 30-60 sec. Now the killer lost their perk for the rest of the match, nothing, zip, nada.
I play killer as much as I do survivor. I stopped running Ruin about 4-5 months ago because of that exact reason, what good is Ruin if it's gone in a minute.
You can still moan about it if you want, but you do not know what you're moaning about.
Comments
Cause if you ruin RUIN then you ruin te baby killer's chance to practice ruining the survivors ruined life cause their gen time slowdown will be ruined by RUIN getting ruined
Most people who are complaining about losing its slow down potential are complaining because it, at times, gave them a little bit of a buffer in the beginning of the game to get things rolling. It gave them a little extra time to find the first survivor before the first gen popped. Now they don't feel like they have that (though Corrupt Intervention can kind of do the same thing. 🤷)
I never play with Ruin as Killer. I rarely play Killer at all. But at least I'm willing to listen to those who are upset about the loss without calling them names and dismissing their concerns.
Don´t you just reading players complain about complaining? Oh the sweet Irony
That's why I run corrupt, because it's consistent and gives me that much time to get the pressure on.
That's why I wrote the last line.
I'd advise reading posts rather than just titles.
If Ruin is that bad, then I ask myself why 80 % of all killers in red ranks use it and why Ruin gets a nerf without touching its Hex-status? According to your argument it should be buffed instead?
Totally agree. It's funny how everyone is crying I'm enjoying it. How killers are threatening survivors now only bcs Devs changed a perk. "I'm gonna mori and slug u all hhahahaha".. Pathetic 🤣 like someone would even care losing a round in the game.
So, what you say is that ruin doesnt matter because its gone soon in the game anyway. Why needed it a change then? Can you explain?
Because it was "frustrating to play against"™.
None of the other facts matter. It was frustrating for some Survivors so BHVR changed it. Now that people are calling them out on this, and some Killers are worried about how their games will go in the future, everyone is a #babykiller because we should all just accept changes that are aimed to only improve game play for a subset of one side of the game. Even if it sets a bad precedent and/or makes the other side of the game more frustrating.
I would show the survivor's where the ruin totem is when the second gen is done when I play Clown (unless of course I have gotten a few hooks). Just to keep the game rolling, and I know the survivors are having fun.
I won't disagree that in the times that Ruin is near impossible for the survivor's to find it's very annoying to deal with, and with the rng of skill checks - sometimes makes generators nearly impossible to complete and changes were greatly needed.
At the same time it would be moronic to disagree that many of the slow killers without teleport abilities required it to even have a finger hold of a chance at getting any points in a single trial.
Pfffff, don't ask me, ask the devs lol
I couldn't care any less, either way, about the change, because I don't use ruin. It's terribly inconsistent, because it's a totem.
That 30-60 seconds Ruin is up makes all the difference. Without it by the time you get to the gen two people working on it with toolboxes they finish it, and when you down and hook one of them another gen is finished so first guy hooked 3 gens left. With Ruin working almost a minute same scenario you hook that guy and still 5 gens left for the survivors.
That is why Ruin is so strong and why killers depend on it.
Maybe because that IS the actual reason why Ruin was so good? xD If the ruin survives longer then a min then it already did its job. Killers use Ruin because it is a early game slowdown. And that is the biggest problem. Even if Ruin survives just 30 sec I would be happy.
The thing is people act like killers are hard done by. Take my games to tonight as an example, I turn the game on and its black ward with ultra rare add on, followed by Ebony mori the next game and another mori the game after.
People forget that killers have so much up their sleeve they don’t need Ruin.
I just want a few casual games as solo survivor to rank up. Its hard when I’m going against this Bs all the time. Many killers dont play chilled, they play dirty like this.
At least with Ruin gone it helps a little bit.
exactly. I play bothkiller and survivor myself, and I think it's a waste of a perk slot. you could be bringing in a perk that cant get dismantled and have a much more fun and better game.
I sometimes even like to bring from time to time a broken key with no addons just to trick the killer into bringing franklins lol. causing him to WASTE a perk slot. I dont care what you hit out of my hands, and it causes him to chase me cause he thinks I have a key, therefore it gives my team plenty of time to get gens done without getting targeted. LOL.
mind games ...
bringing ruin isnt mind gaming, its too predictable and boring. and survivors already know how to combat that...do something out of the ordinary and surprise the survivors. be fun and be unpredictable, be smart
Glad ruin is ruined :D
80% of red ranks are baby killers.
🤔
So, every Killer using Ruin is a Baby Killer? Riiight. >Insert NOED here.<
The point is, in cases it's not getting cleansed ealry (or VERY early) it does more then the Ruin rework will do (like nothing if you don't want to waste 2 Perk Slots). What the old Ruin actually gave me was the TIME i need to play fair, which was also fun for Survivors.
I main killer but I never thought ruin was as good as people say it was. I think it's kinda funny you're going off complaining about things only noobs are saying XD
The sad part is you're probably right lol
I didn't bother to take that into consideration, I guess everyone who's complaining about the ruin change are more than likely noobs.
Right.....so....because killers shouldn't use the hex because its bad(And I agree).....thats reason to make it worse? Failing to understand your logic on this one.....
You act like Survivors run around with instants and ultra rares every game....they don't. That stuff is expensive, not common, and cannot be equated to a perk slot.
that ruined me
Moris are not rare and are very common.
The problem is that this totem perk need a buff not nerf.
Killers have no form of early game pressure. Survivors all spawn away from the killer, at full health and can jump right onto gens without worry. Ruin was used as a form of early game pressure to slow down the survivors while the killer builds his own momentum. Its not meant to slow down the entire match and the fact that you thought thats why so many used it tells me more about you than the killers.
I can assure you 80% of red rank killers are not baby killers. You can also see usage in Corrupt Intervention increasing because its the only other early game slow down.
Did you even read the post? I said 80% of my matches the totem is found and destroyed in 30-60 sec. That has nothing to do with the competence of the killer. That's a reflection on how I think ruin is terribly inconsistent, because it is a totem.
As a matter of fact, I do believe corrupt is far more superior and I find I have a much higher success rate.
"Baby" is merely a jab at the killers that are crying about the change. I think they are complaining for the wrong reasons.
Where did I say that's reason to make it worse?
My point is that ruin, as it is, is not dependable.
I run corrupt with a superior success rate compared to a totem that can be destroyed in seconds.