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Give killers a BP multiplier for playing versus SWF (Please have a look)

Your queues are bad now, wait until ruin gets nerfed, so why not offer a BP multiplier as compensation to the people that are going to act as BP pinata until the game gets fixed?

How it works: If you play against a 4-stack, you basically get BBQ for free, if you play against two 2 stacks, same thing. If you play against one two stack, you get only two stacks of BBQ, if you catch my drift.

What does this do? It makes more people play killer, and it would allow for some killers to not use BBQ as much as they do now (which makes survivors happy because of the aura reading).

How can you go wrong with this? Please have a look at WGLF as well, it is pretty annoying to use it ATM, feels like a dead perk most of the time.


  • FibijeanFibijean Member Posts: 8,318

    I don't have a huge issue with the idea, although I think it's unlikely to be implemented, but I just wanted to point out that giving killers another BP modifier wouldn't do anything to reduce the prevalence of BBQ, since there's no reason why players wouldn't just stack the two.

  • MarknessMarkness Member Posts: 167

    Hi Fibi,

    You could make it so they don’t stack. It frees up a killers perk slot this way and makes it so that survivors would not have to run into it so much. Killers could still run it though for a guaranteed multiplier, but they could also have the option of not running it in case they want to gamble that they go against a SWF group.

    What ends up happening is that killers get compensated for their pain and SWF can continue to play with their friends and the queues won’t get hit so hard.

    Before rank reset I had instant queues as a red rank killer and 20 or so minute wait as my survivor in the red ranks. This is only going to get worse with the ruin change so something like this could help in the mean time.

  • FibijeanFibijean Member Posts: 8,318

    You could, although I'm not sure people would like that. I agree with you that it would be good to provide players with more of an incentive to play killer, but I personally feel that improving the killer experience overall, rather than just compensating them for a bad experience, is a more reliable solution.

    While bloodpoint rewards could work as a temporary solution in the meantime, I suspect that its temporariness would cause issues, because if the killer experience or the killer/SWF dynamic were improved in the future, and the bloodpoint rewards removed as a result, players would then feel cheated.

  • MarknessMarkness Member Posts: 167

    The issue is that SWF is going to never go away, and the power gap between them, normal killers and normal solo survivors is so huge that it breaks the game.

    I agree that fundamentals need to be addressed but how do you fix the game exactly? If they assume everyone is SWF then the solo survivors are going to struggle even more, I think the power gap between SWF and killers/solo survivors is too huge, so, perhaps they could also reward you for queuing up as a solo survivor with a BP bonus?

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