How can Clown be better? Let's discuss.
It is pretty well-known that the Clown is one of the weakest killers in the game. Pretty much all he has going for him is his ability to force early pallet drops.
So, here's some of my ideas:
First, rework the larger maps. This will help many low-tier killers, as they don't have the mobility to effectively pressure gens across the map, especially now that Ruin is gone. If these maps were smaller, these killers could be more consistent.
Please note that the following ideas were written with this change in mind.
Second, give his power a secondary use. My idea is that he can throw his bottle directly at a generator to instantly "kick" it, which would also activate perks like PGTW. This way he doesn't have to waste time walking up to gens and kicking them normally, and you could save even more time if you're skilled at aiming the bottles.
The generator will also fill up with gas for a certain amount of time. For the first 30 seconds or so, Survivors who touch the generator will scream. After that, the generator will still have some lingering gas for a while, though not enough to cause screaming (The gas will be visually more intense if it would cause screaming, so Survivors will know when it's "safe" to work on the gen).
However, while the gen has any amount of gas in it, survivors will suffer the effects of the tonic while repairing the gen and for a short time afterward. While affected by tonic, skill checks might also move slower or faster than usual.
If the gen explodes (either by a failed skill check or a perk such as Surge), the gas will be released in the surrounding area as if a bottle was thrown there, and the gen will return to normal (Technician can prevent the gen from exploding).
As an additional buff, it would be nice to be rewarding more for directly hitting survivors with bottles. Maybe you could have a reduced cooldown if you land a direct hit?
What are your thoughts on my ideas? Do you have ideas of your own? Feel free to share!