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Who Should BHVR Balance Around?

ZagridZagrid Member Posts: 999

BHVR should have an idea of which players they want to balance towards, either new, experienced, or veteran. However, each decision comes with its own draw backs, Balance around new players, the veteran killers will suffer, balance around veterans, the new survivors will suffer. Balance around experienced players, both new survivors and veteran killers will suffer, just not as much.

Who Should BHVR Balance Around? 21 votes

New Players
4%
RememberIt 1 vote
Experienced Players
33%
TheButcher12princeharlequinUistreelshadow3989SebaOutbreakFlexmanpizzamess 7 votes
Veteran Players
14%
Mc_HartyGibberishDemogordon_Ramsay 3 votes
Dynamic Balancing (The more experienced you are, the harder games get)
47%
DoomspoogeZagridtoxicmeggLightpkmjasonq500TunnelVisionthemirrortwinnimesulideLevitikaT4ank3d 10 votes
Other
0%

Comments

  • T4ank3dT4ank3d Member Posts: 32
    Dynamic Balancing (The more experienced you are, the harder games get)

    The only way I can see games getting harder would be less info in the UI for killers and survivors.

    In no particular order . . .

    Killers:

    1. Can't see survivor status at all
    2. Can't see hook auras
    3. Can't see generator auras
    4. Can't see hex auras
    5. Can't see remaining generators

    ect

    Survivors:

    1. Can't see survivor status at all
    2. Can't see hooked survivors
    3. Can't see downed survivors
    4. Can't see any type of negative effects on generators ex ruin, lullaby
    5. Can't see any personal negative affects ex broken, exhausted
    6. Dies on first hook

    ect


    All of this would be gradual as you increase in rank. So much info has been introduced mainly for survivors in the form of generator affects and personal affects. There is no need to learn the game as the info is right there on the screen.


    This will never happen, but it's just an idea.

  • themirrortwinthemirrortwin Member Posts: 267
    Dynamic Balancing (The more experienced you are, the harder games get)

    Dynamic Balancing seems like an intuitive and pragmatic option. It allows more enjoyment from all levels of play. I wish the devs would deeply consider this option!

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