No, I would say they are accurate for solo Q. There are so many games where people just suicide on first hook for no reason, completely handing the killer a 3-4k.
I know DC's are not counted, but they should be, because there's tons of games where my team just DC's and leaves me with 1 other survivor to try and knock out 5 gens, because they are mad they got downed quickly.
Most red rank survivor teams are SWF from what I've seen, and there is such a power gap between potato survivors and SWF that it is hard to balance the game around it. They should compensate solo survivors and killers with a bp multiplier so that it encourages people to go into those game modes, rather than just be playing against people that abuse comms.
"Many buffs" lmao they've basically only recieved nerfs with a few select "buffs" with heavy nerfs to "balance" them because god forbid a killer recieves a straight buff without making them weaker in the process.
Of course they aren't going to win 100 in a row, but they will definitely win at a much higher percentage. That is what most people are talking about when they say that the game is survivor sided.
I believe that the low ranks are killer sided, high ranks are survivor sided. That is why it is hard for BHVR to balance the game. And then you throw swf/solo in the mix and it is nearly impossible.
Given you can play killer at rank 10 and get only red rank SWF groups and lose like 20 times in a row, then swap over to survivor and win some and lose some. It's definitely not win some lose some as killer.
We should not be balancing around the weak players. That will be the downfall of the game, and I can show you with evidence from hundreds of other games. You need to balance around high tier gameplay in order to let it trickle down into the lower ranks.
What does that have to do with anything? Even if that was 2-3% of the matches, that would not skew the data enough to justify 65% win rates on most killers.
Because of the large margin differences. If 2-3% of games are against SWF, it can change the ratios from what you shown. Also, these are just purely red rank based, There are still a large portion of the game that's in green and purple ranks. And I'll be honest, red ranks don't show much since almost anyone can be red ranks now. All you need to do is grind. I've reached red ranks playing survivor (I'm not even that good at it.) I see a lot of survivors that honestly should not even be in the red ranks.
Youre wrong, actually. Veteran players who are encouraged to stay longer will recruit more friends to play as they get bored, buy more cosmetics more consistently to show their experience and to keep up with what's "popular".
Balancing for low ranks will actually lose money for the company. As players reach high ranks, they will realize the imbalance and share their disgust, thus turning other new players away, and convincing their friends who joined solely for them to quit playing with them. This leads to a smaller playerbase and less income from cosmetics. New players are also significantly less likely to purchase cosmetics because they want to play the game for a set amount of time before committing more money. The rate at which they drop is going to be lower than the rate that stay and purchase these cosmetics, bringing money to the company.
Even if it did make them money, balancing for higher ranks makes more players happy as those in low ranks are content with being "new and bad" and as they get better they enjoy better balanced gameplay. Balancing around low ranks means they expect all matches to be like those, and get frustrated and disheartened as they find out it isn't like that.
SWF means almost nothing. Most SWF is an advantage as a killer, because it means the rank 1-5's will be carrying along a rank 15 or close with them, who is a super easy target. It is very rare you actually hit a full stack of 4 rank 1 survivors.
More biased than any company you've ever seen? Are you 12?
Literally every competitive game ever has people whining and threatening to quit after every balance patch. Not even to mention real non-video game companies.
Wrong. While you may be in your prime now, you will realize that as you get older, your gameplay skills may decline. But older people typically have more time and money than younger people.
Deathgarden was balanced for a 4-5 man on comms originally, and it completely died, because the killer was so powerful they absolutely stomped on the solo Qs.
The younger generation are the ones playing most often, and the ones most often asking parents or relatives for money for the game. Families with children are more likely to spend money on their children in this way, and thus flow money into the game in general.
Playing often almost always literally does mean playing better. Same as someone who plays basketball every day. Or codes every day. Or does math every day. You get better naturally
From what I know of Death garden's demise: The devs did try to rebalance the game solely for new players....It killed the game even faster then if they had done nothing!
Also just from a statistical point of view going only for a new audience(Not trying to get new ones while keeping the old ones content) is strictly a financial gamble for any product that rarely work as your forsaking current income for potentially higher new income which for an obvious reason rarely pans out.
I like history so i look these things up but most companies that try this end up worse if not going completely under if they completely forsake the old customers.
Tbh I dont think this is even worth a discussion. To say with side is stronger you first need to set the scenario. Depending on that the outcome differs. I think the best, fair way to base it on would be default survivors and killer. I dont think the killer would have a chance here against evenly skilled swf.
Yet there are people with thousands of hours in this game who are still garbage at it. And there are people with a few hundred hours who are gods. Explain that?
There is a natural level on your skill, depending on how smart you are.
Uh, okay. Because I've definitely never seen or gone against rank 2-5s combined SWF who played very optimally. I was able to kill 2 of them but that was with the last generator there. And you can say that I'm a bad killer and what not. But when people communicate well enough, it's enough to tip the scale of the match. I can go in with a friend he's red rank survivor and I'm purple right now, and we'll win 80% of the games and we're going against either high purple or red rank killers.
Imagine actually believing Dead by Daylight hasn't been survivor sided since release.
You can tell this is a guy who has never been to red ranks with killer, and possibly even survivor. Survivor is the easy mode of Dead by Daylight. The majority of the community with any knowledge on the game (beyond OMG my team mates suck, I got camped omg killer sided) knows this. It's not opinion. It's objectionable fact.
Healing nerf and a big nerf to pallet density are the biggest buffs to killer that come to mind. Now I only started playing DBD in August of the same year, so I'm not quite sure, but I believe pallet vacuum was also removed afterwards.
Then there were some tiny buffs like faster killer pickup and hooking animation. Nerf to DS was a big one on the other hand. Freddy rework buffed Freddy, and we've been getting some very well balanced maps lately. Plus some fairly good reworks to Badham and now Lerys.
I'm probably forgetting some other minor buffs to killers but by far the biggest ones were the healing nerf, pallet density nerf and removal of pallet vacuum.
Ok? And let me link you a killer player who wins 98% of his games, with no ruin. I must win at least 95% of my games as killer, with the majority of losses being to SWF or keys.
Comments
No, I would say they are accurate for solo Q. There are so many games where people just suicide on first hook for no reason, completely handing the killer a 3-4k.
I know DC's are not counted, but they should be, because there's tons of games where my team just DC's and leaves me with 1 other survivor to try and knock out 5 gens, because they are mad they got downed quickly.
Not survivor-sided, but SWF-sided.
Most red rank survivor teams are SWF from what I've seen, and there is such a power gap between potato survivors and SWF that it is hard to balance the game around it. They should compensate solo survivors and killers with a bp multiplier so that it encourages people to go into those game modes, rather than just be playing against people that abuse comms.
If you think the game is in any way balanced you can't be playing higher than green ranks.
You seem to miss out that a small portion of the game is actually a full stack SWF.
"Many buffs" lmao they've basically only recieved nerfs with a few select "buffs" with heavy nerfs to "balance" them because god forbid a killer recieves a straight buff without making them weaker in the process.
Of course they aren't going to win 100 in a row, but they will definitely win at a much higher percentage. That is what most people are talking about when they say that the game is survivor sided.
I believe that the low ranks are killer sided, high ranks are survivor sided. That is why it is hard for BHVR to balance the game. And then you throw swf/solo in the mix and it is nearly impossible.
Given you can play killer at rank 10 and get only red rank SWF groups and lose like 20 times in a row, then swap over to survivor and win some and lose some. It's definitely not win some lose some as killer.
We should not be balancing around the weak players. That will be the downfall of the game, and I can show you with evidence from hundreds of other games. You need to balance around high tier gameplay in order to let it trickle down into the lower ranks.
I already stated my reasoning for this before, balancing around the highest ranking players doesn't make enough money.
DBD is a casual game at heart. Red rank solo Q survivor is more like a battle royal than anything.
What does that have to do with anything? Even if that was 2-3% of the matches, that would not skew the data enough to justify 65% win rates on most killers.
Because of the large margin differences. If 2-3% of games are against SWF, it can change the ratios from what you shown. Also, these are just purely red rank based, There are still a large portion of the game that's in green and purple ranks. And I'll be honest, red ranks don't show much since almost anyone can be red ranks now. All you need to do is grind. I've reached red ranks playing survivor (I'm not even that good at it.) I see a lot of survivors that honestly should not even be in the red ranks.
Youre wrong, actually. Veteran players who are encouraged to stay longer will recruit more friends to play as they get bored, buy more cosmetics more consistently to show their experience and to keep up with what's "popular".
Balancing for low ranks will actually lose money for the company. As players reach high ranks, they will realize the imbalance and share their disgust, thus turning other new players away, and convincing their friends who joined solely for them to quit playing with them. This leads to a smaller playerbase and less income from cosmetics. New players are also significantly less likely to purchase cosmetics because they want to play the game for a set amount of time before committing more money. The rate at which they drop is going to be lower than the rate that stay and purchase these cosmetics, bringing money to the company.
Even if it did make them money, balancing for higher ranks makes more players happy as those in low ranks are content with being "new and bad" and as they get better they enjoy better balanced gameplay. Balancing around low ranks means they expect all matches to be like those, and get frustrated and disheartened as they find out it isn't like that.
SWF means almost nothing. Most SWF is an advantage as a killer, because it means the rank 1-5's will be carrying along a rank 15 or close with them, who is a super easy target. It is very rare you actually hit a full stack of 4 rank 1 survivors.
yikes. Imagine being so ignorant to how wrong you are
More biased than any company you've ever seen? Are you 12?
Literally every competitive game ever has people whining and threatening to quit after every balance patch. Not even to mention real non-video game companies.
Wrong. While you may be in your prime now, you will realize that as you get older, your gameplay skills may decline. But older people typically have more time and money than younger people.
Deathgarden was balanced for a 4-5 man on comms originally, and it completely died, because the killer was so powerful they absolutely stomped on the solo Qs.
Yes more biased than any other video game company I've seen. I challenge you to find one.
The younger generation are the ones playing most often, and the ones most often asking parents or relatives for money for the game. Families with children are more likely to spend money on their children in this way, and thus flow money into the game in general.
Just because someone plays often, does not necessarily mean they are good at the game. That applies everything, not only DBD.
It is all about money with a large company, and appealing to the widest audience.
Playing often almost always literally does mean playing better. Same as someone who plays basketball every day. Or codes every day. Or does math every day. You get better naturally
From what I know of Death garden's demise: The devs did try to rebalance the game solely for new players....It killed the game even faster then if they had done nothing!
Also just from a statistical point of view going only for a new audience(Not trying to get new ones while keeping the old ones content) is strictly a financial gamble for any product that rarely work as your forsaking current income for potentially higher new income which for an obvious reason rarely pans out.
I like history so i look these things up but most companies that try this end up worse if not going completely under if they completely forsake the old customers.
Tbh I dont think this is even worth a discussion. To say with side is stronger you first need to set the scenario. Depending on that the outcome differs. I think the best, fair way to base it on would be default survivors and killer. I dont think the killer would have a chance here against evenly skilled swf.
Capcom, Valve, Blizzard, Riot, Ubisoft, 2k, EA... shall I keep going?
Go visit any of their communities after a balance update, and there's just as much whining going on as there is here.
Not even getting into mobile developers.
https://www.youtube.com/playlist?list=PLoJokCjX7goxDLKGgKtbSAz81yIpy9Vr4
100 optimal matches, less then 10% Of killers managed to not Depip
Yet there are people with thousands of hours in this game who are still garbage at it. And there are people with a few hundred hours who are gods. Explain that?
There is a natural level on your skill, depending on how smart you are.
https://www.youtube.com/playlist?list=PLoJokCjX7goy1osh2j5jW2bepe1iZAxBU
here’s another 100 optimal matches from the emblem system, in this one 2 out of 100 killers managed to get a pip.
https://www.youtube.com/playlist?list=PLoJokCjX7gozpIVDM1qjmXSC7M1SXSP3C
lastly here’s ANOTHER 100 matches this time all 4 used NOPERKS and STILL almost 90% of killers depipped
Uh, okay. Because I've definitely never seen or gone against rank 2-5s combined SWF who played very optimally. I was able to kill 2 of them but that was with the last generator there. And you can say that I'm a bad killer and what not. But when people communicate well enough, it's enough to tip the scale of the match. I can go in with a friend he's red rank survivor and I'm purple right now, and we'll win 80% of the games and we're going against either high purple or red rank killers.
Imagine actually believing Dead by Daylight hasn't been survivor sided since release.
You can tell this is a guy who has never been to red ranks with killer, and possibly even survivor. Survivor is the easy mode of Dead by Daylight. The majority of the community with any knowledge on the game (beyond OMG my team mates suck, I got camped omg killer sided) knows this. It's not opinion. It's objectionable fact.
This post has to be bait.
This, exactly.
Healing nerf and a big nerf to pallet density are the biggest buffs to killer that come to mind. Now I only started playing DBD in August of the same year, so I'm not quite sure, but I believe pallet vacuum was also removed afterwards.
Then there were some tiny buffs like faster killer pickup and hooking animation. Nerf to DS was a big one on the other hand. Freddy rework buffed Freddy, and we've been getting some very well balanced maps lately. Plus some fairly good reworks to Badham and now Lerys.
I'm probably forgetting some other minor buffs to killers but by far the biggest ones were the healing nerf, pallet density nerf and removal of pallet vacuum.
Ok? And let me link you a killer player who wins 98% of his games, with no ruin. I must win at least 95% of my games as killer, with the majority of losses being to SWF or keys.
https://mixer.com/ProVengeance_