Another suggestion post for Legion.
Seems that I've made a bunch of these already, but as long as legion stays the same and I keep thinking of new ideas then I don't see any reason to stop posting.
Add in on hit effects back to feral frenzy.
Change the deep wounds effect based on which health state the survivor is in when it gets applied. Might want to just give legion his own version of the debuff if you don't want to change it for all deep wound effects. For now lets just refer to it as T1 deep wounds when applied from a healthy state and T2 deep wounds when applied from injured.
Base self mend time should be up to 16 from 12. When applied during healthy state deep wounds has a timer of 60 seconds.
If deep wounds is applied while injured then the timer drops down to 30 seconds and can no longer be self mended. Instead it must be mended by allies which takes 10 seconds. In this state bleeding no longer stops while running or being within terror radius range, but DOES stop while in chase. Hitting a survivor in feral frenzy and applying T1 deep wounds does not apply T2 deep wounds.
Can't say it's completely fool proof but this should make him semi viable. Letting the first hit remain basically the same is fine, but instead of remaining a bargain bin bootleg plague he has some nasty punishment for remaining injured.
Healing is now something they're inclined to do but risking it for a biscuit and staying injured means he'll be able to tap your cheeks with a T2 deep wounds which then requires you to find an ally and have them waste time as well. The problem was that there was no risk to anything. It gives him actual downing potential to play off of.