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Oh no! A killer is good! Unfun!

CrowFoxyCrowFoxy Member Posts: 852

Seriously, why is every good killer viewed as unfun and unfair. Because they can get kills? I'm not even a pure one side main, more 50/50 and basically exclusively surv lately.

I am so not shocked why killers do get nerfed in weird ways. The community asks for it!

Comments

  • A_Can_Of_AirA_Can_Of_Air Member Posts: 237

    The changes they do usually make are for the better (Nurses charge are debatable) but for the people that want nerfs for killers just because they’re good, no, it’s ridiculous. They don’t like that a killer is actually a threat to their gameplay so they yell for nerfs in the hopes that the devs do it, and on the rare occasion it happens. As I said, even when they do it they still try to keep the killer balanced but in the case of someone like Nurse, who didn’t really need a base kit change, it doesn’t always work out. Nurse is still very good but she’s more punishing if you mess up, which wasn’t needed because she’s the most skillfull killer in the game anyway. She got even worse on console, which is of course, not good.

  • EndstilleEndstille Member Posts: 1,509

    The thing is this, ranking in this game sucks donkey balls. Potatoes get to the highest rank possible without much effort, they think they are good at the game. Now they meet some killer, get rekt, are unable to learn how to counter it and do not wanna put in the effort to learn. Thus you end up with crybabies on the forums about blablabla ghostface op, billy op, everything op, pls remove killer.

    No idea why these babies even play a "horror" game seems to me they would have much more fun in hello kitty.

  • EninyaEninya Member Posts: 1,004

    I think the Nurse is fine, and fun to play against (provided they don't proxy camp every single hook), since I've only faced 2-3 Nurses, ever, that were godskilled.

    I don't think Hillbilly is balanced because he takes no effort or skill to utilize effectively.

    I think Hag is balanced because of her setup time and reduced movement speed, and her power has clear limits, drawbacks, and counters.

    Comparatively, I think the Trapper is as well (even though I have magnetic ankles), since it follows along the same rules. (I still think Bloody Coil is stupid, though.)

    Pig remains my favorite killer from a design perspective, since she was designed not to tunnel, and her power has a baseline effectiveness and requires no intervention on Pig's part to have that function.

    Myers has a build up to a powerful payoff, and is pretty cool in general just popping up on people. I like the idea of his design as a result.

    I feel like Leatherface is dull and needs a rework, so that he doesn't end up being like Myers.

  • XergeXerge Member Posts: 828

    As someone who actually plays more as survivor (because killer isn't very fun), I find playing against windows like the one in the ironworks of misery to be more unfun and annoying than any killer has ever been.

  • PoisonNPoisonN Member Posts: 624

    Mettle Of Man shouldn't never exist. What's the point of punishing killers for... Having a successful chase?

  • Divinitye9Divinitye9 Member Posts: 368

    I agree with much of what you say... except mettle of man.

    The perk itself was horribly designed. Yes, it’s one extra hit, but you start combining them with the survivor meta perks and you have damn near invincible survivors. An extra hit can add several minutes to a chase with a good survivor, further compounding a killers problems.

  • ClickyClickyClickyClicky Member Posts: 1,454

    But that was the point.

    Was it good? Yes

    Was it extremely unfair? Yes

    Killers didn’t complain just because it was strong, it was also the fact that it felt completely unfair to play against.

  • TKTKTKTK Member Posts: 586

    Doesn't matter dude, they'll still say hillbilly is op even at base it seems even though he deals with loops just like every other m1 killer never mind that if he didn't have his movement he'd just be leatherface but can only down 1 person or that curving does require skill and isn't that reliable if survivors can predict it because he is reving the saw around a corner. But hey hillbilly op am i right?

  • LucamaLucama Member Posts: 449

    The issue with citing "fun" is that it's not quantifiable, and rather subjective. But more specifically in this game, I think the "fun" of one side of the game ofte goes overlooked in favour of the other.

  • EndstilleEndstille Member Posts: 1,509

    Not it was not good it was broken af. Yes survivor gets rewarded for losing a chase, good concept.

  • ClickyClickyClickyClicky Member Posts: 1,454

    I can see this is going over your head.

    The whole topic is the concept of GOOD meaning STRONG killers in this context.

    Was Mettle of Man a good design? No. However was it strong? Very much so.

    So although it was good (read strong) for one side, it was unfair and unfun for the other.

    This is what is being evaluated and discussed with killers. Complaining about something people unfun isn’t the same as complaining about something they find strong. Again Freddy is a good example. Most people didn’t complain about the killer they complained about a specific build on the killer that sucked the fun out of the game.

  • ClickyClickyClickyClicky Member Posts: 1,454

    That is very true. Best they can do is try to compromise and please people best they can.

    I mean look at DS. Killers hate it due to being punished for not tunneling. They want the timer shortened. Survivors have been calling for that 60 seconds to be increased since day one due to being slugged or looping for 60 seconds then going down. There is some compromise on DS.

    Or Ghostface. Killers complained he was too weak. Killers also wanted hooked and slugged survivors to not be able to reveal him. He got buffed and some survivors hate him, however so far he can still be revealed by hooked survivors to stop him camping with his ability.

    The devs definitely try to compromise on a lot of things and I think people are too hard on them sometimes. You can’t please everyone.

  • edgarpoopedgarpoop Member Posts: 1,563

    As others have alluded to, it kind if depends on what is making that killer good or unfun.

    I'd argue Nurse's add ons were the issue, not her base kit. I'll die on that hill.

    Spirit changes were excellent. I do just as well as I did before and some of her add ons were absurd.

    Forever Freddy was the whole reason Freddy was originally reworked. I suspect he was never reworked primarily because he was weak. It was a reason, but the biggest one was how unfun he was to face.

    I don't think Billy should be changed outside of add ons, but they don't balance with skilled survivors in mind as of late. We should brace ourselves.

  • LucamaLucama Member Posts: 449

    I'm personally hard on the devs these days because it's become apparent to me that their plan for the game is to make it extremely friendly to new survivor player and completely ignore how the game is like at higher skill levels. A revolving door strategy of having new players get invested, spend some money and then walk away when the game starts to get boring due to insane imbalance when survivors actually learn the role.

  • flufflypillowflufflypillow Member Posts: 19

    It kinda depends on the killer. For spirt I never had a problem with her besides the fact you couldn’t tell if she was vaulting the window on the survivor side. Spirt is still fine after her change cause she’s still powerful and with Nurse I can’t really say much cause I never played as her cause I’m a console player. What I can see and what I heard is that it takes skill to play as nurse? The only two powerful killers that got nerfed is Spirt and Nurse I have no idea for nurse but I know for sure that Spirt is still really good. Now for Freddy and Ghostface I hope they never get changed cause right now they’re in a really good spot. I think Dbd should focus on their weak killers like poor Leatherface.

  • EndstilleEndstille Member Posts: 1,509

    But i disagree with the part where you state it was good, it was broken af. Most people knew that it was just that and bhvr were told that it is just exactly that and they went ahead with it anyway so more people would buy the dlc because otherwise you miss out on the ez pz bully fun.

    The equivalent of MoM is not freddy but old legion, before release bhvr again were told that this is not a good idea, at least that is how i remember it.

    Also it completely depends on the person, some people care about winning others do not, some actually care about the balance of the game.

  • arslaNarslaN Member Posts: 1,543

    You can make a killer trash and they can still be unfun (like the old legion), so it's not all about how strong they are (unless you are a survivor that wants to escape every single match).

    For example, I personally find billy to be very fun to go against, but find freddy to be boring. Freddy is absolutely fine in terms of power and he is weaker than billy but do I like going against him? Not really, because his power is not very unique and doesn't require much skill to use. Basically the opposite of billy.

  • Eye66Eye66 Member Posts: 612
  • flufflypillowflufflypillow Member Posts: 19

    Not really.

    I play as Legion and toxic survivors complain that he’s overpowered then report me. Legion is pretty weak compared to Spirt and others, but strong compared to Leatherface. It just depends how many toxic survivors you run into and sadly it’s a lot (for me). It just depends on the player by how good they play as the “weak killers”.

  • Eye66Eye66 Member Posts: 612

    Past green ranks I play mostly nothing but toxic survivors, so it's very hard not to be totally cynical

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