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Trapper Buff Idea

Being the poster child for DBD, the trapper is considered a very mild level killer who's easy to counter and predict trap placement. Especially at high ranks.

The trapper should be able to start the game with all of his traps just like every other trapping and item killer. (Hag, demigorgon, huntress, clown). He is the only one who has to go OUT of the generator patrol route to make his power useful which is SUCH a waste of time. Especially with ruin going away.

If he starts with all of his traps, he can make one side a much more scary and dangerous place to be and make the endgame more interesting (since that's what the devs care about apparently). Or the trapper can actually move around the entirety of the map and place traps at will quickly.


  • BiggsBiggs Member Posts: 286

    and they need to change almost 90 % of his addons becasue they are really useless...

  • LirulinielLiruliniel Member Posts: 3,007

    Not nearly that bad. I would say about 15% are useless.

  • BiggsBiggs Member Posts: 286

    Hmm which one ? Best addons are for speed, váh and darker traps.. Even his ur addons are situational sadly they are ok but there are mostly just for fun

  • MacmillanMacmillan Member Posts: 100


  • WaffleyumboyWaffleyumboy Member Posts: 7,318

    Or...put his traps on his patrol route. Also increase base trap carry. Any more buffs than that and he'd be far too much hell to face.

  • horsegod386horsegod386 Member Posts: 91

    I think trapper is in a fine spot, because he has a very low skill floor, but has a very high skill ceiling and probably has one of the most interesting play styles in the game, he can pressure loops without being there because the survivors wont know if its been trapped or not without being slow and walking up to it and checking, as well as just plan shutting down certain loops as well. trapper isn't bad he simply just has so much potential that a lot of the general players don't even consider to think about and take into account

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