Follow your heart
Wrong. Try again.
The issue here is that you’re blaming a hex perk instead of blaming The skills of the killers that you go against. It’s the job of the killer to get you off the gen, not necessarily coming over to the gen but there are other ways and then ruin will have an effect
God monto. Just stop, don't put an content creator in the middle of nowhere, litteraly nothing to with the discussion
Yeah, cool, let me know your 500IQ plan for pressuring more than 1 survivor off the gen. Because otherwise ruin is literally doing 1/6 regression compared to the progress 3 survivors can do on gens, without toolboxes.
i dont think so. you can clearly see that the player base drops down to its usual amount after a licensed killer has been realesd or the game being free for a weekend. ups looks like im right
Edit: and this means....the devs fail to even keep a little bit of the new commers. they all leave after a little while. and what stays is the core player base which is being ignored.
I love how you people of "I don't use ruin or need it at red ranks to 4k" where nearly non existant before, now since the post about ruin changes, a lot of you have come out of nowhere and none of you show proof the backup your claims
Tried using Ruin on Doc only to have it gone in the first 30 seconds, but still destroyed them anyway. When it's active, the pressure you apply is rewarded by gen regression draining over time. If it's gone, you need to play more aggressively.
yea big brain time. ur still surprised that people think its possibe to have control over a match? As a killer you cant "earn" control over the match the survivors need to give it to you by making mistakes. Also the killer plays against 16 perks with 4 perks while each survivor has 6 lives (2hits) most of the time. While most of the time the killer loses the match if he even makes tiny mistakes or doesnt get a survivor in the first 20 seconds to stop the first 3 gens from instantly going off.
I was thinking more like 100 or so
thats the problem. its effect is simply to weak to be a hex. it regresses gens at 200% regress speed which means 50% repair speed.......so basicaly nothing at all. Also ruin was never ment to be "late game". The old ruin was supoosed to stop all gens flying by the time u get the first down. the problem here is the following. First u need to find a survivor which already costs u 20 seconds than u need to get them which will cost u around 40 seconds with normal killer (not spirit or nurse) by that time 60 seconds have passed. which means 3 survivors have 3 gens on nearly 80% by the time u got one down. Yea pretty good that they got 3/5 objectives done by the time u have 1/12. you simply cant pressure all gens at once. corrupted is the only perk that somehow counter acts on that.
Let them simmer in their own bitterness.
Apparently if you say "The game is going to die" in these forums that is data enough to go by. I wish these people would actually GO (as they claim others will do) and at least that would make their statements true. Instead they stick around to keep repeating how many players will leave. xD
i did post a steam charts
look. i never claimed the game is gonna die. i just said that the player base is not realy growing since release of the game. it always drops back to 20k because the devs fail to keep the new players. i give the fault to the realy bad match making the ultra long q on low ranks and many bad design choises even though they balance the game around rank 15s.
Sitting in brown ranks as survivor on PS4, it takes forever to get a match. I don't see how they can expect to get new survivor players when new survivors barely get a to play.
Then I go against rank 20 killers who either get stomped or who don't even bother to try to kill anyone, presenting little to no challenge... playing lobby simulator just to sit on gens, hold down a button for a little while, and then leave isn't really much of a game.
Well you know instead of making [BAD WORD] up about why they need to change something be honest about it. New players do have other issues than ruin but whatever, check steam or metacritic.
Well I think it is still a pointless statement to make AND to assume that queue times was that affected by Ruin. Matchmaking HAS been a problem since a while back, it has nothing to do with a perk change.
It happened ever since the matchmaking update where it started to pair up killers according to the highest rank survivor. Which the devs already said they are continuing to work on matchmaking.
Regardless, the game is still successful and growing. It's not meant to keep "everyone" and there is obviously a replayability factor if it continues to keep people playing the game.
thats the problem. its not growing. while every other "service" game gains more and more players over time or stays at a realy high amount. dbd still only has 20k consistent. and the more dumb changes the devs introduce the more killer player will leave and q times will take longer and longer
Yeah but it's not growing. It's stagnated averaging 20k for a year and a half.
Please name games of this same genre that are gaining more people.
I just recently played Last Year and queue times there are worse than DBD. Friday The 13th (I have over 1k hours there) and not going back because there is nothing being released.
The statement I don't get behind is "and the more dumb changes the devs introduce the more killer player will leave and q times will take longer and longer" because that is merely speculation you are drawing a conclusion because of a change which you are unhappy about, not because of facts or evidence.
DBD is usually within the top 25 played games on Steam, sometimes breaking the top 10 during peak hours.
That's the entire Steam platform, with 30k games.
GAME IS DEDZ.
With my stopwatch:
Survivor queue: 7 minutes (Just watched a show called Can't pay we will take it away or something like that)
Survivor game length: 5m 30s
Killer queue time: 11 seconds
Killer queue length: 8 minutes (I got a 4k)
Leave DBD alone it's already over. You're beating a dead horse. I mean raccoon 😳😳😳
With the ruin nerf, I feel NOED is more punishing survivors for not breaking totems than rewarding the killer. As of today, I no longer look down on killers that run it. You have time to break totems now. Just do it.
That said, glad to see ruin gutted. It was very annoying, even if I can hit greats more often than not.
Slugging, not chasing to infinite loops, using perks like Thanataphobia and nurses and trying to injure and catch survivors while healing instead of chasing two heath states. Just use your brain instead of being so closed-minded and whining about a slight change to a skill check
You probably just ignored them before/they didn't need to brag about it before. The flood of killers who used ruin as a crutch needs a counterbalance to show the devs that ruin was the problem and not gen times.
Oh, so just play the same, or in the way that surv mains have declared "toxic", but with a 3 gen handicap because there's no perk to help out in the early game against these insane gen times, gotcha.
So most people here are trying to defend their side while only playing one side, its funny how people think the ruin nerf doesnt affect anything, it does, and people saying its the end of the game, its not, at least some people are trying to record data, and no steam charts dont count because yeah those are meaningless if the ratio of survivors to killers is high, unless you play both just stop talking yall sound like idiots
I never made all this brag and stuff, in general I never use the perk, we don't need to make a post about us not using something, it's not that special, I ran a gen slowdown build but never did I run Ruin and I find it dumb that people are throwing a childish fit for just a perk, claiming Killer is not worth playing anymore over a perk.
So noed is arguably better because you can set it and forget it lol if survivors wanna rush, they can die that much faster at the end game!
Adrenaline rewards you even if you do absolutely nothing all game, perfectly balanced.