a) cleanse totems if you suck at the game
b) when you got gud, you can cleanse the totem after you see it was hit and didn't waste your time on dull totems
Literally one of the worst killer perks ever.
Noed is a perk to take out solo players because they can't track the number of totems cleansed. It's easy for SWF players to deal with. That's the part I don't like.
With Ruin nerfed, survivors will not be going out of their way to look for totems so that will boost Noed's effectiveness.
Taking an extra 70 seconds to do side objectives is worth taking out a killer perk. Do all the totems if you see too much noed.
We just need a totem counter so that solo survivors aren't hurt by the perk more than swf survivors. But with Ruin nerfed now, it would be foolish of the devs to nerf the next strong killer perk as well. First get more killers to be viable, by buffing them and/or reworking maps, and then sometime during that they may be able to look at NOED as well.
Game can literally be over in sub 4 minutes (without toolboxes0 so long as survivors aren't afraid of generators, what do you mean you don't have enough time to cleanse totems? You have all the time in the world.
If we be talking about optimum events for one side, I'll gladly remind you that it would take even less time to down 4 survivors, but in an actual game, that doesn't work this way.
Are talking about slugging 4 survs, cause that would take longer and there's direct counters to it both in the form of perks and just in picking people up. If we're talking about 3 hooking all 4 survivors, there's no way to accomplish that in sub 4 minutes, even doing the equivalent of 2 kills (6 hooks) would take longer with 30s chases, which is the chase timer killers should be aiming for.
Yeah yeah, Ruin nerf patch is not relased more then 1 hour and we have here crying baby whining for another killer nerfs. How typical. What about remove all perks for killers? Or remove M1 attack? What about take away all powers? Will this satisfy you? If you want comfortable games without challenge, go play The Sims or whatever....
Yes let's nerf killers even more. Let's just remove perks for killers at this point, what's the point of even having them if the Devs are just gonna nerf them because of the entitled attitude of survivors? If the Devs see this request of a 'rework' there's an 80% chance they'll take it seriously and put it into effect. Can people stop demanding killer nerfs ffs?
Ofc they cannot, survivors are bunch of crying kids that want game as easy as possible, without stress, annoying killers and frustrating perks....
A totem counter will be probably be all that's needed and it would affect only solos, as swf don't need it.
Just slugging, as doing gens is also only one part ( eventhough it's the biggest one ) of survivors' objective. 3 hooking everyone is just one painful ( for the killer ) way to do things, you clearly have other options. And as there are perks to counter slugging, there are perks to counter genrush.
Well not really there aren't. There used to be, Ruin, but that's gone now so rip.
Mh. Corrupt Intervention, PGTW for the best ones, but you still have Thanatophobia and Dying Light.
Also Unbreakable is a one time use, so while it's a counter if you get slugged one time, once it's used, it's basically nonexistent.
Corrupt: Doesn't actually slow anything, just restricts the play area.
PGTW: Reliant on getting a hook, reliant on getting to a gen before it finishes. It's the best slowdown perk but does nothing sometimes, and is only against one gen when 3+ could be active on the map.
Thana: meme, requires all 4 to be injured to even be felt.
DL: Before 4 stacks is really ineffective and by the time you have that, most gens are gonna be done.
If gens weren't done in 4 minutes you might have a point, but right now the game just has the inherent flaw on being over way too fast.
Corrupt : Restricting the playfield is actually underrated, it kind of fixes the issues about maps being too big for killers that doesn't have mobility and usually automatically pre-setup a 3gen situation.
PGTW : If you're unable to get a hook and make use of the perk in a 60 second window, I'm sorry man but that's on you. I remember a game as survivor where I got my gen popped 5 times in a row before I simply left the game ( Shame on me but I couldn't handle seeing my team do nothing productive at red ranks and litteraly let the killer do that )
Thana : I kinda share your opinion on this one, as a single perk, it's kinda meh. But it has a lot of synergy with other perks and also slow down every actions wich isn't that bad.
DL : Kinda like new Ruin, to make proper use of it, you need to juggle your survivors effectively.
I do agree that gens are messed up in the end, they really need some tweaks about the time it takes for survivors to complete them, and for base regression rate, small tweaks from here and there would make it feel more balanced on the long run.
But if you know how and when to snowball as a killer, choose your hooks more carefully, they are still long enough for you to get a 4K nonetheless, so doing bones in the meantime isn't as easy as you might think it is.
I have to admit I sometimes use NOED on Leatherface, with my reasoning is that he's one of the weakest killers in the game and I rarely use addons (I'm a hoarder). However, I do believe NOED needs to be nerfed.
How I think NOED could be nerfed is either that you can only use one insta down, after you downed your first survivor the other remaining survivors are no longer exposed but you keep your speed boost.
NOED could become a token perk, where you gain tokens from how many hooks you have made throughout the game. The amount of tokens you have is how often you can insta down survivors.
It might just be me but I find winning the game due to NOED isn't satisfying. It's different if I use NOED to down the remaining survivor after I closed the hatch.
Thats the risk.
Either waste time cleansing or get rekt by NOED
Well its a garbage perk anyway, Devour is 10x better
[BAD WORD] are you talking about.
Corrupt doesnt buy you time, only space, can easily backfire.
PGTW is strong but nothing OP, doesnt work early game, works only on 1 gen at a time.
Dying Light is garbage, doesnt work early or even mid game.
Thanatofobia doesnt do [BAD WORD] compared to Ruin, doesnt work early game, needs certain killer powers/perks to make it even usable
Okay bud. Breath in ... Now breath out.
I've already been explaining what I meant with those perks, and my true inside thinking about the generators. My original post was already me being sarcastic, because a 4' match doesn't really happen in real life while on paper it looks possible.
As for Corrupt, I've been using it for the past 6 month, it only "backfired" maybe 7 or 8 times on more than 300 killer games, [BAD WORD] spawns happen but they look rather uncommon to say the least from my personal experience.
I agree that no-ed could use some rework. Could have it to where if you hook a survivor twice there exposed on death hook. But then again you have killers who camp the hook and ruin the game then. Honestly it would make sense to have it as an offering but rare. That way the killer can win still with no-ed since it's no longer a totem and takes effect when gens are done. Make it fair though by making it rare and hard to get so survivors aren't seeing it every match.
People talking about "countering totems" ever heard of detectives hunch for example, or maybe memorizing the totem spawn spots?
If NoEd gets removed, Adrenaline needs to get removed as well. They both have the same activation condition. The differences being: NoEd can be permanently cleansed. NoED can be cleansed before it ever activates, making it a useless perk slot. Adrenaline activates under the same conditions as NoED, but still activates even if already exhausted. Heals survivors a full health state, wakes them up if asleep, boosts speed greatly. Cannot be cleansed by destroying a totem.
If you see the killer has NoED, go break the totem. If you suspect the killer is running NoED, break all the totems on the map. He loses a perk for the rest of the game.
With all the second chance perks survivors have, I don't understand why you are complaining about NoED. Adrenaline, Borrowed Time, Unbreakable, Decisive Strike, Dead Hard, the list goes on.
NOED = punição para GEN RUSH, parem de chorar baby survivors
Don't forget it's also a deliverence without the need to unhook someone, and that doesn't leave you broken.