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This game is garbage now. Boring and toxic as killer or as survivor.

CoderCoder Member Posts: 555
edited January 22 in General Discussions

First afternoon/night with this patch at red ranks:

-Killers get gen rushed as hell (don't give me that crap that gen rush is not a thing, it is).

-When they don't get gen rushed, it's because they have to tunnel and/or camp to get a few kills (unless it's a god tier HB, nurse or spirit or your team are potatoes) which feels cheap, it doesn't feel like he's a god-tier wraith, he just tunnels or camps or uses a memento or NOED to "save" a bad match. You feel disgusted after every match because you died for getting tunneled, or because the killer used some cheap trick, not because he outplayed you.

-Ruin is useless, unless it's at a hidden spot and the killer is legion or something, getting people off gens constantly. If you're not legion (or maybe freddy?), ruin is useless. It's even more useless against SWF, telling each other which gen they're working on. And of course, they can still find it 10 seconds after the match starts.

-As killer, even garbage survivor can gen rush and escape, they don't need to outplay you, just hide, do gens, loop an infinite and that's it.

-This is how games are now, a killer frustrated because he only did 3-5 hooks the entire match. As a survivor, after every match you'll feel disgusted because the killer used some cheap strategy to kill you or you'll feel bored as hell because you won only by holding M1 and escaping.

Post edited by Coder on


  • MrPeterPFLMrPeterPFL Member Posts: 310


  • Johnny_XManJohnny_XMan Member Posts: 1,931

    This isn’t how my games are for me.

    I won’t speak for anybody else, but I would never generalize and say this is how every match is.

  • BiggsBiggs Member Posts: 153

    Yesterday i was watching good killers on twitch and oh god they did whatever they could to stop genrush. Slugging is a must now

  • LanternsLanterns Member Posts: 83

    Pretty much.

  • sorrowensorrowen Member Posts: 742

    DBD is terminally ill its issues are far too deep in its core for anything to be done without entirely reworking the entire game. And Bhvr isn't competent enough for that

  • CoderCoder Member Posts: 555

    Also, if a guy runs shack perfectly and a couple of loops, that's it, you lost 3 gens, and eventually the game. Since they had time to do 3/5 objectives while, if you down him, you only did 1/12 objectives.


  • willofthebosswilloftheboss Member Posts: 52

    >literally she lost the game like 10 minutes ago and we were all having fun, not caring about escaping or even if we die, it would have been better than the rest of the match I've escaped by holding M1.

    honestly escape/4k needs to be greatly de-emphasized and made more like the equivalent of someone playing League getting a Pentakill or something - it happens occasionally but it's not the GOAL of the game. because as it stands, the game basically revolves around two sides being as toxic as hell as possible to each other and doing everything in their power to make the game as unenjoyable as possible because that's how you win.

    imagine if Counter Strike was won by flashing the enemy team as much as possible. because that's essentially what DBD is at this point.

  • RaptorrotasRaptorrotas Member Posts: 1,859

    The game would be better off if survivors cared for escaping and maybe gens werent braindead essy/rewarding to do.

    Survivors can "win"/pip by doing everything exvept reaching their goal. Which is to escape btw.

    But with the removal of ruin the devs have shown that skillchecks cant be punishing if failed or made harder than they currently are.

    Imagine sirvivors had to pay attentiob to gen theyre interacting with.

  • CoderCoder Member Posts: 555

    Last night I had as survivor:

    -4 games I got tunneled to death (I don't use DS)

    -2 games other guy got tunneled to death.

    -1 game I got tunneled and moried by a Ghostface, I was the 1st hook of the match and the guy came back and chased me instead of the guy that unhooked me.

    -I genrushed the rest of the killers, even made one ragequit.

    -Only 1 enjoyable match against the huntress I talked about in a previous comment, the rest of the matches I felt disgusted by the cheap and sh*tty strategy the killer used, or bored by the match being an easy gen rush.

  • toxicmeggtoxicmegg Member Posts: 662

    funny i haven't noticed anything. had decent matches as both killer and survivor

  • NullEXENullEXE Member Posts: 1,632
    edited January 22

    OMG I think I faced a team like this earlier today. They just kept failing skill checks for some reason, and I was like "Wtf are these potatos that ranked to red? I best go easy on them". Then we had a fun match, I got 2 kills, they got 2 escapes. I black pip'd the escapee's double pip'd, and the 2 that died pip'd. Everyone said gg, and had a laugh in end game chat. It was a good time.

    That's fracking nuts.

  • CoderCoder Member Posts: 555
    edited January 22

    I again gen rushed a couple of guys, just got tunneled by a Legion and lost against a Doctor that had to tunnel 2 guys to death in order to win (1 gen left, I got hooked once and the other guy never got hooked).

    There are no nice games anymore, no "I two-hooked everyone, I let you unhook and heal and I still won". No, that doesn't exist, it's gen rush or tunnel to win.

    Aaaaaaand, now another tunneling Doctor that made the tunneled guy ragequit.


  • willofthebosswilloftheboss Member Posts: 52

    i'd love to be able to have games like that, i try to show leniency where possible but here lately since i constantly get put up against red rank survivors if i give even an inch they go a mile. if i'm lucky i get 2 hooks.

  • Iron_MikeIron_Mike Member Posts: 23

    Survivors actually do that? Had a Demo game a while back where I purposefully went after the rescuer, used Shred first in chases etc. and just generally played in a "non toxic" way... and the gens miraculously stood at 4 for a good while. BUT it seems like the moment I tunnelled somebody, 2 gens went off simultaneously and the rush was on... Message received.

    It's just funny how, at a whim, a well coordinated team like this can have a Killer by the balls.

  • liquidlightliquidlight Member Posts: 285

    When it starts feeling this way for me, toxic I mean, then a break usually works. I go play something else for a couple days and then come back and all is good for a while. Of course, due to other players (not the game itself) it always becomes toxic again so I have to do this... over and over again. =) But at least I stay sane and not in need of anger management.

  • CoderCoder Member Posts: 555

    Yep, this is red rank now. Well done BHVR. We did 5 gens in like... 4 minutes.

  • MrPeterPFLMrPeterPFL Member Posts: 310


  • CoderCoder Member Posts: 555

    Thanks BHVR, 5 gens in 5 minutes, only 2 hooks. (First hook 3 gens down).


  • OriginalNameOriginalName Member Posts: 31

    All I'm seeing in this thread is you venting about your frustrations and others perpetuating the negative circle-jerk without actually giving any constructive criticism so the devs can fix the problems you have.

    Yes, extremely efficient survivors can overpower an extremely good killer. No, this doesn't happen every match. This thread isn't contributing to balancing game issues, it's just your personal vent thread.

  • CoderCoder Member Posts: 555

    I've proposed many solutions to this problem many times. Never got an answer. Now the answer was "Ruin is used in 80%+ of the games so... we're nerfing it because it's hard for survivors to find a totem or do red skillchecks"

    1) There has to be an early game mechanic, for instance going across the map (like freddy's clocks) and they have to look for a highlighted toolkit or something to prevent them from sitting on a gen on the first 3 seconds of the match, and making them waste maybe 30 or more, like looking for the old ruin, also giving the killer more chance to find someone crossing the map.

    2) balance mechanic between killers. The pig has a mechanic to slow survivors down, the Doc also has snap out (slows down a little). You could say legion does too (mending), but wraith, clown, etc... don't have one. What if, for instance, when a clown downs you while intoxicated you have to go to a health box (like pig's) and remove the toxins. Not going aroung the map, just the first one you find, like plague's fountains.

    Many things have been proposed throughout the years, many known youtubers and streamers have, but the devs don't really listen, the core game is broken, it's not balanced at all and they're never fixing it, they just tweak a couple of perks and addons here and there and that's it. I've lost faith in the devs already so I have nothing left but to vent.

  • ZamblotZamblot Member Posts: 219

    god damn the amount of NOED killers use only to face camp you the whole game is infuriating. Especially if you've cleansed all but one totems and can't find that last one and then it spawns

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