Ruin change is finally moving the trash killers into the ranks they should be

I don't like the ruin change, it's a blatant nerf to the hex that will render it mostly useless like all other hexes beyond the insta down hexes. Thankfully, I am not a trash killer and don't use it anyway.
However, it's been great hearing about the killers dropping ranks because they can't keep up with the pace of the game at red ranks. It's about time they dropped into the ranks they deserve to play in.
Hopefully now, when I load into a trial as survivor, I get a killer that can actually play, rather than lazily rely on a totem to do all the hard work for them.
Also, I am going to love it as killer, as I will be completely unaffected by the change, like I was with every other change to nurf killers, why? Because killers are overpowered. The only chance survivors have, is with 4man swf, and even then, they get squished most the time. If you're not capable of that as killer, then enjoy the purple/green ranks or even playing some other game 👍
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no its not. ranking is so easy its insane. its not a measure of skill.. its a measure of how much youve played that month. i vs rank 1's that play like rank 10's.
i can tell you havent got a lot of time in dbd, huh
I agree. So many killers over-relied on Ruin and didn't learn basic game skills like generator pressure and choosing chases wisely.
Now we just need something that's going to do the samw with "trash" survivors.
Meanwhile I get to rank 1 as survivor, even when I get downed 20 seconds into my chases. Yeah, I am definetely a pro-survivor now. I am the kind of potato that misses the DS skillcheck too. Yet, the game thinks I am a god.
Lol it doesn’t really matter when a group of red ranks will still get matched up with a green rank killer. Ive been constantly getting rank 10-12 killers in my matches even after the update.
Man, the one-sided survivor main comments in this thread. Delicious, lol
Yes, cause it's totally possible for a killer without mobility to apply gen pressure on a map like Mother's Dwelling, where 2 gens can get done before you walk, in a straight line, to the other side of the map at the beginning of a game.
JuSt ApPlY gEn PrEsSuRe
Then why do they still go against red rank 1s at rank 15? How on earth is that fair?
We have killers losing like 20 games in a row, as in 1 or 0 kills, meanwhile they can swap over to survivor with literally no survivor experience and survive at least 1 in every 5 games or more.
The entitlement has gotten so out of hand, I don't see this game staying afloat much longer if it keeps going down this path.
Calling my post a "one-sided survivor main comment" doesn't disprove my point and just shows personal bias against my argument.
The idea that it is impossible for killers to apply at least some generator pressure is completely untrue. Even on lower mobility killers, I generally don't struggle to slow down generator progress without Hex: Ruin (at red ranks). It all involves knowing when to chase survivors and knowing when to patrol generators instead. It's about getting the balance between slowing down generator progress and creating further objectives for the survivors (in the form of injuring and hooking their teammates).
You're correct that some killers do struggle to apply pressure due to low mobility. But it certainly is not impossible.
Show us some of your compelling gameplay, good sir.
You only see part of picture.
If worse killers are deranking hard this mean super bad survivors are ranking up (those who didn't understand game basics). This means medium killers reaching red ranks very easly. In 1 week we go back to place when r1-3 means literally nothing.
So many people believe making anything survivors have to do beeing based on actual skill is bad. Sad. Flashlight/pallet save patch beeing second best example of this.
Ruin was crap perk (but at least it made difference between bad survivor and decent survivor) but now it is almost useless (from killers pov). It only helps killers with good pressure and map control, those who already don't need help. Slow killers were the ones needing ruin and it is useless for them now.
@LordCyphre You kinda have medium vaults doing this.
Please respond with an actually constructive argument in response to my points rather than trying to derail the discussion by requesting footage which I do not have nor would I want to share.
You can't completely disregard matches that ARE impossible to win. They exist and there's plenty of proof. Even the God Killers that people love to mention like Otz, Tru3, or whoever, have stated this. Anyways, survivor ranks mean nothing and everyone is well aware of the number of bad survivors in the game. So is killing bad survivors even worth anything? A 4 man SWF is the only way you can stand a chance and they get squished most of time? LOL Nice bait.
I'm not going to be like others to say you're wrong and whatnot but I generally do want to have a discussion with you.
First of all, not using ruin has actually opened my eyes and made me realize I don't need it to win. Although keep in mind that I've only played Doctor, Freddy and Plague without it so I cannot comment on how I will win with killers like Clown. Now there is a downside to that being I need to slug and sometimes tunnel depending on the current state of the game. I personally don't like slugging but I find it as one of the ways to pressure survivors and give me the upper hand.
So regarding your point, no it is not impossible for killers to apply pressure but it's too difficult for killers with no mobility. I've said this a few times but Hag in my opinion is one of the only killers who can be in multiple places at once and can actively pressure 4 survivors if they have a good web setup. Dropping the chase sometimes works but you can't always use that argument to apply pressure because you can only chase 1 survivor at a time, dropping the chase means that 2 survivors will be off generators, one being the person you dropped chase on and the other being the on you're chasing meaning 2 survivors are still on gens. On the rare occurrence that multiple survivors are on a gen then all of them will run away but once you commit to a survivor the others will just hop back on it.
Even after you drop the chase, the survivor who you dropped chase on could already be working on a generator making it pointless and you still have to walk over to a generator, hoping a survivor is working on it, and then engage in a chase against them still using up a lot of time.
Don't get me wrong, this is not in every game but if survivors split up on gens it's pretty hard to keep up pressure. If survivors grouped up on gens like 2 on each gen it would be much easier to apply pressure because you've just gotten 2 survivors off gens instead of the one. It would also make perks like Discordance more useful and some killers like Legion.
If they made it so if 2 survivors are on gens it progresses at the current rate for 1 and if 1 is on a gen the progression is less then it would be much better. Right now the most optimal way to play is by all splitting up on generators and pumping them out because the killer literally has no way to pressure that and control it. Dropping the chase only allows the survivor to hop back onto a gen and another to get off, it's essentially a cat and mouse game.
Ranks on both sides just = how much you play during the month. I never had difficulty hitting red if I played long enough each month.
Injuring survivors before breaking off a chase is a great way to apply pressure in these situations when they're all working on separate generators.
Hitting a survivor then going back to patrolling (and regressing) generators either forces survivors to be vulnerable the next time you find them or waste time healing. This is especially effective when combined with perks like Sloppy Butcher or Bloodhound.
If the survivors are particularly coordinated then it is very difficult but not impossible.
thinks killers are overpowered? check
says he is a red rank killer without ruin without showing proof? check
thinks the only way for survivors to win is SWF? check
the board is green, yellow rank survivor detected who likes to lie
Yeah that 100% works when survivors heal but unfortunately some survivors do the "No heal meta" if that's what is is called so they rush gens and just rely on Adrenaline at the end game. If survivors don't heal what else is there to do apart from gens? Totems are a thing but most say it's a waste of time because "It's not their primary objective".
Yes I try and injure multiple survivors but being injured isn't as threatening as some people think. Why do you think mediocre players don't cleanse against Plague or even heal against a Legion and still win?
Legion showed people that being injured and rushing gens with Adrenaline is far more rewarding because you get to focus on gens without needing to find a team mate to heal you.
I honestly don't see how people are having a hard time now. I played 5 killer games last night, 2-4 red rank survivors each game, and. One was a full red SWF. I only had 4 escapes the entire night. One hatch, three on Badham.
First game was Legion on the swamp, 4k.
Next was Wraith without add-ons on the chapel map. 4k.
Then three games as Doc, the first one I used NOED and that was the game with 3 escapes and the only game with more than 3 gens being completed.
The other two were horrible 4k slaughters using the ruin/surveillance combo on the Game and Ironworks. The one on the Game map was the SWF and ended with 4 Iris and a perfect score.
Double pipped from rank 7 up to 5 with a black pip on the one I 'lost'. I played super nice every game. No camping, no tunneling. I expect to soar through red ranks next time I play.
I don't see why everyone is complaining. None of the games had a high mobility killer and I didn't sweat my ass off either. I don't even consider myself a great killer. If you can't do the same, you aren't as good as you think. I'm happy having switched to main killer in this patch, Doc in particular.
Survivors being injured and doing the "no heal meta" is actually advantageous as a killer.
It makes tracking and chasing survivors easier and on stealth killers allows them to get surprise hits which down survivors.
Admittedly yes, it doesn't always work brilliantly, although there are ways to use the survivor's choice to remain injured to your advantage. Perks like Thantophobia are good for situations like these and injured survivors remove options for themselves, such as stealth and locker plays.
Thana does slow down the game but it only adds an additional 16 (?) seconds onto the gen with all 4 injured. Being injured is an advantage as long as the map doesn't have any god loops or structures and it definitely helps out stealth killers.
I agree with some of your points and you do make good points but unfortunately the one thing that makes me disagree or be in the middle are the maps. Gen times are fine but the biggest issues are the maps 110%.
If maps wasn't the size of Jupiter (exaggeration I know) then it would be much much easier to apply pressure. Of course this will make some killers like Billy too strong (which I will probably get hate for saying this) but it will also allow the developers to remove Bloodlust too.
If I'm on a map like Wretched Shop then I couldn't care less about being injured because I have a structure that I can waste the killer's time on for such as long time. Even if he drops chase on me, the other survivors can just run straight to it with no problems. Now if the map was Hawkings then I would definitely be healing because we all know how that map is for survivors.
"change" aka delete dead hard and DS ought to do it.. crutch perks that every survivor uses.. since that is the standard we are using now
But people will say "DH is trash due to dedicated servers!" so it's not even strong. Yes they are right, DH is trash for avoiding hits but do you know what makes DH really strong? Use it for distance because there is NOTHING a killer can do to counter that. The only time DH can be countered is if the survivors are in a deadzone or if they use DH for avoiding hits which is really easy to bait out.
The only change needed to DS are these things:
My reasoning for the change is because if you work on a generator and make yourself visible then you have no reason whatsoever to complain about being tunneled. The second change again if you are unhooking someone, a risky action if the killer is nearby, then survivors have no rights to complain about being tunneled.
Oh and DS doesn't need to deactivate when another survivor is hooked because nothing is stopping the killer from slugging the tunneled survivor, downing another survivor and once hooking them returning to the slugged survivor. If these changes go through then the killer will have no reason to complain about being hit by DS unless they actually tunneled.
Even though DS can be annoying we really do need an anti-tunnel perk.
Less "undo-mistake-by-the-press-of-a-button" - perks could do the trick, yeah.
Meanwhile I get team mates at r1 who most likely cant even tie their shoe laces based on how they play, but sure thats fine I quess.
Yeah sure. except that the number of killers leaving has made the rank disparity even worse. Which puts green and yellow rank killers up against red rank survivors anyway. which leads more killers to play something else, which increases the rank disparity more, leading more killers to leave, and so on.
And that's why survivor queue times are now regularly 10-15 minutes or more, for games that last around 5 minutes due to easy gen rush.
ok since there will be less bad killers in red ranks we need:
a) harder pipping for survs
b) avg/decent killers to make bad survs depip
EZ
What rank will these trash killers stop facing red rank survivors? Rank 30?
I'm fine with new ruin personally but your point would make more sense if killers of every rank weren't being put with red ranks.
If you think you only have chance when in SWF, then you're also not as good as you think.
that last part of your post, btw. oof. spoken like a true rank 15 with less than 100 hrs in game.
i bet you play a lot of survivor, dont you?
you get dbd for christmas?
Amen!
🙌🏽🙌🏽🙌🏽