The definition of tunneling and why ds should deactivate if the killer doesnt rly tunnel
So i just saw a discussion where people were people discussed a possible nerf or balance for DS.
So DS is supposed to be a anti tunnel perk. The perk idea itself is pretty good but the 60 second timer makes it possible for DS being used even if the survivor didnt get tunneled.
So in the discussion one person sayed that its still tunneling even if u hooked another survivor inbetween if u chase them before they "get to a save spot".
To be honest i think this is BS.
My definition of tunneling is:
The killer just chases one survivor. if the survivor gets unhooked he goes for the unhooked survivor instantly to down and hook him again. Correct?
Thats what ds is for and the perk is kinda needed to avoid the killer from getting rid of a player within a minute.
So if this is the definitition op tunneling (which i think it is, since its not possible to tunnel multiple survivor)
is correct shouldnt DS deactivate if either the 60 seconds run out or another survivor is hooked.
In its current state DS is not only an anti tunnel perk its bascialy 60 seconds immunity and if u play unbreakable (which i do when playing DS. yes i also use ds because i also dont like to get tunneld) u are literaly untouchable or u hop in a locker.
I had matches were the killer picked me up because he hooked someone else and i stll dsd him. i kinda felt [BAD WORD] but thats how the perk works.
Thats why i think it should deactivate if the killer hooks another survivor.
Opinions??? ( I dont want a what is tunneling discussion since i think thats pretty clear. And i dont accept a totaly biased "tunneling is if the killer hooks u twice in the same match" definition.)