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so, how is that "late game hex perk" working for everyone?

we all know that no hex perk will last to late game, not sure why BHVR listed that as a PRO of this "new and better ruin". devs are so survivor biased it is not even funny. so tell me, how has new ruin treated you? I used it 1 game and it did next to nothing

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Comments

  • AneurysmAneurysm Member Posts: 4,788

    It usually gets broken soon in, as before.

    It actually lasted til one gen left (late game perk!) on one match paired with surveillance and it saved my ass, I was doc, it was disturbed ward and the survivors knew how to run the building.

  • SteelDragonSteelDragon Member Posts: 745

    you must of fulfilled the prophecy, what's next? the devs fixing their game?

  • kurgan8282kurgan8282 Member Posts: 263

    simply not using it, it does very little when is active and as a late game hex it never stands that long.

    Basically a wasted slot,unexistent perk.

  • AneurysmAneurysm Member Posts: 4,788

    The prophecy will only truly be fulfilled when I get mettle of man to activate twice

  • kurgan8282kurgan8282 Member Posts: 263

    every opinion should be listened actually. I gave credit to devs and did wait till i could play this ruin for some days, althought I already imagined it would be useless.

    Now there are proofs that was simply a wrong choice. Surely they did it thinking it was a good choice,everyone can make a mistake. But imo that's what it was ultimately: a mistake.

  • Mc_HartyMc_Harty Member Posts: 3,293

    Either it gets cleanse immediately or it just doesn't help much when it lasts.

    Besides I'm more of a Weasel kind of guy.

  • DBD78DBD78 Member Posts: 2,690

    Not even going to try it, but Noed is amazing. So many games I get bullied, or they seem to be a 2k game but when Noed kicks in everyone dies 😃

  • ThatbrownmonsterThatbrownmonster Member Posts: 1,640

    I am currently rank 12 soo ruin has been lasting a lot, still doesn't last until the end of the match

  • NullEXENullEXE Member Posts: 1,632

    I thought it would be a buff for legion, however no dice. All it ends up being is a other objective to try and defend. Which is impossible if you put less pressure on gens they go up so fast.

    Thsts speaking of the times when it isn't immediatky cleansed as a result spawning next to survivors.

  • AWildLukeAWildLuke Member Posts: 22

    I think the reason why hex totems arent really useful nowdays it's because of old ruin. Since it was used on most matches, survivors have already memorized the spawns -- wich was not that hard, specially on the OG maps.

    Now that ruin doesnt really apply much pressure on early game (at least not enough so they just run around trying to find it) it would be a good time to make a complete totem spawn overhaul; it would take longer for people to memorize it and it will become more useful depending of your playstyle.

    As for now, I would suggest, if running new ruin, trying to guard 3 gens next to the totem. It seems the most efficient way to use it right now.

  • BlueberryBlueberry Member Posts: 10,062

    Pretty lackluster.

  • HellDescentHellDescent Member Posts: 4,505

    Usually gets destroyed right after the first right after the first gen pops, before I can walk my ass to where the survivors are

  • tkwmmtkwmm Member Posts: 84

    1 of the match today I bring ruin and NOED with trapper. 6 minute after the game start I 4k all with NOED. BTW ruin was up until end game.


    My conclusion. NOED is good.

  • TodgeweihtTodgeweiht Member Posts: 3,666

    Pretty good, actually, tried it with hag and despite her being bugged my ruin still managed to last all game and I got a 3k with last survivor escaping through hatch.

  • BloodyNightsBloodyNights Member Posts: 526

    It seemed okay to me, though I play a lot of the boogeyman, and most people won't stay near a gen if I am even in viewing distance. Also works pretty well on Demogorgon. If I get a half way decent gen teleporter set up. It isn't the strongest, but it's okay. I'm the weird one who actually uses new Ruin with Pop goes the Weasel. So as soon as it breaks I have something else to help with gen speeds.

  • PrettyFaceKatePrettyFaceKate Member Posts: 1,706

    I don't use it and I'm not running into it very often. I've seen it work for a trapper who had a goat totem spawn in the middle of 3 gens, but he was also using honing stone and bloody coil with a black ward. Also, a Billy pairing it with Surveillance and TotH and they spawned decently close to each other. Most likely copied from Youtube.

  • XergeXerge Member Posts: 928
    edited January 2020

    I've tried the ruin + surveillance combo, it's actually good for hit and run tactics with Wraith and Ghostface. It's also good on Spirit and Freddy if you also add discordance to the build.

    I even tried Ruin + surveillance + discordance on Clown and Legion and managed to get a 4K, but of course I had to sweat and try had more than before with them. I'm planning on trying this ruin + surveillance + discordance build on other M1 killers to see how it goes, I suppose it will give some information like it's supposed to, but I assume games will be more difficult and annoying than they were before. At this point I'm wondering if I should just stick to Freddy, Wraith, Ghostface, Jumpscare Myers and Spirit and never touch another killer again until the devs balance their game properly. It's silly that the nerfed ruin + surveillance is a buff for killers who were already strong and a nerf to killers who were already weak.

  • RuncoreRuncore Member Posts: 328

    Destroyed at max 1 minute coz stupid spawn places. As I told before, late game hex is nonsense.... but our survivor sided devs cannot understand it.

  • Demogordon_RamsayDemogordon_Ramsay Member Posts: 1,503

    I mean, the Perk would be garbage even if it wasn’t a Hex totem unless you’re playing Billy or Oni, so I personally see no reason to use it unless you’re one of those two Killers.

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