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So devs talk a lot about skill and in-game tactics to win...

But then, survivors can run from loop to loop and constantly drop pallets and theres nothing that a killer can do to stop it.

Gens go so fast that survivors simply run away in a straight line, drop pallets, and go from loop to loop without caring at all about looping, mindgaming, etc.

This to me seems a big problem and when you play as killer it feels so bad that a single survivor can do this for an entire game.

Yes, I pressure gens, and Yes i do give up on chases to go and pressure people. But this makes winning as 70% of the killers pretty much impossible. I also choose which pallets to break (the safe/god ones). Even with all this in mind, there is no way that a killer cna protect 5 gens from 4 survivors. They will escape, or they mess up by being too greedy or too altruistic. They don't even need to be greedy in chases because all they need to do is run and drop pallets.

Playing as a survivor this is what i've been doing lately and oh man if it doesn't simple my games A LOT. Just press Shift and your good to go.

Any survivor can do what he wants for as long as there is no early game tool that killers can use besides playing hillbilly, nurse (pls give her QoL changes), spirit and maybe some stealthy killers like ghostface. Even those really struggle to win because of the issue that i mentioned.

I can't be the only one seeing this.

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Comments

  • NullSp3cNullSp3c Member Posts: 765

    They said they were going to see if gens go too fast now that ruin got changed.

    But they forgot about what happens until then and it doesn't seem the smartest idea to change ruin at a time like this.

    Ruin needed a change-fact. But not now. This will happen and make more people switch roles.

  • WaffleyumboyWaffleyumboy Member Posts: 7,318

    I think you're exaggerating the system and overlooking its nuance.

  • TodgeweihtTodgeweiht Member Posts: 3,666

    The forums is full of the exact opposite of "yes men", and the devs get most of their feedback from here.

  • UnicornUnicorn Member Posts: 2,236

    I'm not a Killer main, but if I was I'd be happy that they're looking into gen times. If sacrificing ONE perk is the cost of that then so be it. It'll benefit Killers in the long run.

  • EZ5kEZ5k Member Posts: 233

    Massive X to doubt. Go check the developer discords lmao. Tells quite a different story

  • NullSp3cNullSp3c Member Posts: 765

    Honestly, i think that they said some good things there.

    But their biggest problem is that they take too much to do stuff. Legion is still,imo, the worst killer in the game and i have around 800 hours on them. I can easily have a better match as doctor with only 2 perks and 0 add-ons than Legion with a full set of stuff (excluding moris). THEY GOT "REWORKED" IN MAY OF 2019.

    I really don't understand how can't anyone at bhvr see that Feral Frenzy has too many drawbacks for its little use.

    They do some nice changes sometimes (ex: freddy's rework and some of the spirit's changes) but they also are not ambitious and can correct their mistakes.

    The biggest example is the nurse rework. They were ambitious and changed her base power that no one asked to. Most of nurse's mains and good players (the people that understand the game) said that it was too bad of a change. And they refuse to listen because they don't see it as a mistake. Only few months from now on they will notice that it was a bad change.

    They are too scared to risk some changes BUT need to revert them as soon as possible if they are receiving a bad feedback after being tested. I don't understand why... so many good things can be done if tested with the community but they dont seem to see that too.

    What if they do some changes to gen times in the near future? If they have a really bad feedback, then they get reverted. If not, then GREAT.

  • NullSp3cNullSp3c Member Posts: 765

    I'm not saying that it is bad in the long term. In fact, I defended that it needed a change, but not now.

    I think that they should make PTB as League Of Legends had the PBE a few years ago. It should be restricted to trusteable people. Not fogwhisperers, but a "category" under that one. So they know that the data that they get from there will be a good and fair one.

    After that:

    They should test gen times internally without ruin with the team that they have for testing and come up with something good.

    Then it gets released to the PTB and see if the changes are good or not. If they are, then it is cool to launch them to live. If not, then don't rework ruin before actually getting the stats.

    This is how i would do it.

  • LordGlintLordGlint Member Posts: 6,586

    If theyre constantly dropping pallets, your making progress. You dont have to chase 1 person the entire game as they deplete the map's pallets themselves, but if you can chase someone and manage to get either a hit or a pallet within 10-15 seconds... thats all you need. Turn and pressure a gen after that. Eventually survivors will find all the pallets around those gens have already been broken and they'll be taking hits in dead zones. New ruin is actually helpful for this playstyle since your constantly chasing survivors off of gens before they can make any REAL progress, and the gen regresses back to nothing by the time they get back. Did this with Legion and Myers last night to really great success.

  • TKTKTKTK Member Posts: 943

    Slug, tunnel and camp when the opportunity arises is what i get out to that. I do agree majority of maps are pretty trash with how tiles can connect to other strong structures, god loops being in the game for years and too many safe unmindgameable pallet loops. Just don't play nice is all i can say, if you are clown or one of the killers that lack map pressure or way to one shot you may be SoL unless you find some weak links to exploit.

  • NullSp3cNullSp3c Member Posts: 765

    The problem is that by the time most of the pallets are broken, the game ended.

    It's correct that i'm making progress, but it's correct that the game will end very soon.

    It's very rare in my games that someone leaves the gen and then i chase that person and someone comes to that gen when i get away to try and hit a person. I was also using ruin on the games that i started thinking about this. It's a hex perk and is easily taken out of the game.

  • NullSp3cNullSp3c Member Posts: 765

    Yeah, I did that in some games but i started to feel bad about it and i wasn't having fun. I want to have fun, but there is no time for it in match that lasts 5 minutes.

    So i switched to survivor and started doing what i described and yeah, i can do what i want, basically. I'm a very bad looper so thanks that this is possible.

  • LordGlintLordGlint Member Posts: 6,586

    Like I said though, dont chase 1 person who is tossing the pallets. They will chain them together and end up getting use out of pallets all across the map. Get 1, then rotate to someone else. This will create dead zones. You dont need the entire map to be a dead zone.

  • NullSp3cNullSp3c Member Posts: 765
    edited January 2020

    Didn't you read what i've written? I give up on chases to pressure gens and only break the very safe pallets. But there are so many pallets, so many giant maps, and so little time when 2 gens get done between the 1st and 2nd chases that it becomes almost impossible to kill 2-4 people.

    EDIT: I forgot to mention that there are many chained tiles.

  • TalmeerTalmeer Member Posts: 1,520
    edited January 2020

    I aggree with Nullspec in parts.

    It is unbelievable that they have since may not found the time to make the Legion fun again, without those stupid stuns.

    And I don't want to start here with the fact that nobody had ask for such a update as it had hit the Legion on may.

    Sure, the people wanted to have the exploits fixed and many liked to see the op addons go, including me, but that was it.

    And well... My parents have teach me... "If you break something, it is your task to make it fine again, soon as possible." That is all I can say to that.

    What the pallets matters...

    Really the best you can get is a survivor who drops the pallets infront of you. I would even chase after him, without killing him, just so that he drops every pallet in a specific area of a map, besides hawkings.

    There are so many pallets that this tactic doesn't work, because then you wasting the whole match just breaking pallets. Luckily the most of them are unsafe.

    Also the gens going down to fast imo.

  • GHOSTfaceP3GHOSTfaceP3 Member Posts: 1,276

    Bubba basement that’s all I gotta say

  • NobsydeNobsyde Member Posts: 1,256

    so yeah, here's the thing: if you want to be competitive that's how you gotta play: merciless. If you don't find it fun, then you should play with a more casual approach, or in other words do what you like.

    Maybe you like to chase, maybe you like to jump scare, to snipe with huntress, to deep wound 4+ survivors per feral frenzy... whatever it is, do that. But if what you find fun is to 3-4K then we are back to the start: you have to play with a merciless mindset.

    You can't have both, or at least, you can't have both in DbD. You can in Civ 5 though.

  • NullSp3cNullSp3c Member Posts: 765

    It depends. If i see that the survivor has a good map knowledge I make them drop a pallet or 2 and i go to the gens again. If not, I make the survivor drop safe pallets for around a minute.

    I can't give exact chase times, it's not even realistic count that, but under a minute I can assure you that it is.

    Either way, the correct answers are not being answered. The good question would be: "How many gens can be done within the first 2 minutes of the game?". Well, sometimes, there is the possibility to do 3. But technically, there can be 4 gens done (but that is 100% unrealistic).

  • NullSp3cNullSp3c Member Posts: 765

    I really need to level him up to get that sweet insidious that is the worstly designed perk of this game imo. It promotes the most toxicity overall.

  • GHOSTfaceP3GHOSTfaceP3 Member Posts: 1,276

    It’s a legit strat haha there touching on leatherface and billy next mid chapter so I hope that they don’t nerf him

  • LordGlintLordGlint Member Posts: 6,586

    Thats just it, like I said...10-15 seconds. Get a hit or a pallet and move on. If you get a hit after 2 seconds, unless you think you can get another one right after...move on.

  • NullSp3cNullSp3c Member Posts: 765

    I also said that i can't have fun if the games can be ended in 5-6 minutes and all im doing is running after someone that simply drops pallets and vaults to another tile.

    I play legion and doctor at red ranks and i can't leave the ranks because i pip up and get few bloodpoints at the same time.

    A win for me is to have fun with a good amount of bloodpoints (basically BBQ 4 stacks and some more bloodpoints in the middle). I can't do that because when the map becomes a giant dead zone and i can actually go and down people, the gens are already done.

  • NullSp3cNullSp3c Member Posts: 765

    SO the killers job is to hit people and let go. They heal, then repeat. This sounds like A.I. to me ngl.

  • LordGlintLordGlint Member Posts: 6,586

    You end up exhausting the important pallets nearest to the gens instead of allowing them to waste your time by chaining pallets together. You'd end up chasing 1 guy off a gen, just for them to use a pallet 10 meters away, then another 20 meters from the gen, then 30... As opposed to going after the guy on the gen who isnt gonna reach the nearest pallet because its too far away from the last safe spot. While theyre healing up, go after their teammates. Alot of times you'll end up in situations with 4 injured survivors who are either gonna go down if they hop on a gen because its a dead zone or theyre gonna use time healing up, allowing you to venture away from the gens.

    If doesnt matter if you chase 1 guy who drops every pallet on the map by camping them until you show up, it takes too long and the gens will finish. You HAVE to rotate.

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