IMO, killers actually need more buffs than nerfs. Thing is, you are not supposed to cry if you get sacrificed. The whole game goes around that idea. Escaping a trial should not be easy, as some1 already said. Nerfing even more the killers will make this game a, rather boring, looping and t-bagging simulator, making the game loose all its strengths, like the thrill in a chase or the idea that you will not make your way out this time
Yeah because running around a huge map looking for 5 little totems and cleansing all of them to stop the killer from having godlike power is so much easier than.....simply not picking up the guy who got off the hook for 60 seconds just to avoid a 5 second stun lmao
The thing is: It's a four vs. one scenario. Four people can go look for five totems hidden around the map. They have several tools to make it even easier to see them- like map addons and detective's hunch. As a Killer you have to wait 60 whole seconds after an unhook in which the survivor is free to do what ever he wants, since you can't do anything to him except mori him- and we know how survivors love that right? Now let's scale those 60 seconds up to how it would be ingame: 60 once unhooked, make it 240 for every one of the survivors side running the perk, make it 480 for two hook stages in which it can activate.
Seems like an awful long time. An awful long time in which a team of four people can easily cleanse five totems.
Good god all these entitled surv mains, not a single killer needs a nerf, this is brutal, half of the killers need a buff, this game is going to hell if more of this happens.
This isnt always easy the rescuing survivor is always further from the killer than the rescued. The unhooked survivor is always directly behind their savior if they run in the same direction.
None? Billy is the definition of perfectly balanced at a base. He has great map pressure, can end chases quickly, but is still subjected to looping and other various counters that survivors have. The only problem is his addons. Arguably the same could be said for Freddy. And seriously, new Doc hasn't even been out a week yet and we want to nerf him?
We need to need to nerf Clown, get rid of his annoying little bottles. Also nerf Trapper so you can escape his traps on the first try no matter the ad on. And Wraith also, let's remove his silent and wailing bell clappers and make him a more visible, like give him an aura when you are in his terror radius.
How about we stop changing the killers who have had their powers set in stone already. Survivors just can't handle going amazing any killer that has the SLIGHTEST chance of getting thou guys.
Well that sounds like advice people give unironically. Because apparently no one abuses the defensive perks offensively. Any way, it's just kinda bull that it gives both people in that situation 3 health states as a reward for going for an unsafe unhook.
Not really, as much as I hate facing billy I dont think he needs a nerf. The counterplay is there, you've just gotta watch out for him and be more careful than with other killers.
As for Freddy, I wouldnt consider him overpowered, I'd consider him good. Besides what could you nerf about him without making his entire kit useless? Reduce the amount of snares he has? Pointless because most use them in a chase. Make it so snares have to be triggered before returning to his inventory? You've just made the character useless. Reducing the slowdown effect on survivors? See clown. Increase cooldown on his gen tp? That could possibly work but it's already on a 60 second cooldown sooooo. I just cant see any nerf to Freddy that doesnt make his character useless
Comments
I really hope this is a joke thread...
Nerfing killers before fixing MM or Maps is just asinine at this point. Some people just love throwing gasoline on a dumpster fire it seems.
IMO, killers actually need more buffs than nerfs. Thing is, you are not supposed to cry if you get sacrificed. The whole game goes around that idea. Escaping a trial should not be easy, as some1 already said. Nerfing even more the killers will make this game a, rather boring, looping and t-bagging simulator, making the game loose all its strengths, like the thrill in a chase or the idea that you will not make your way out this time
Yeah because running around a huge map looking for 5 little totems and cleansing all of them to stop the killer from having godlike power is so much easier than.....simply not picking up the guy who got off the hook for 60 seconds just to avoid a 5 second stun lmao
The thing is: It's a four vs. one scenario. Four people can go look for five totems hidden around the map. They have several tools to make it even easier to see them- like map addons and detective's hunch. As a Killer you have to wait 60 whole seconds after an unhook in which the survivor is free to do what ever he wants, since you can't do anything to him except mori him- and we know how survivors love that right? Now let's scale those 60 seconds up to how it would be ingame: 60 once unhooked, make it 240 for every one of the survivors side running the perk, make it 480 for two hook stages in which it can activate.
Seems like an awful long time. An awful long time in which a team of four people can easily cleanse five totems.
Oh good call. I forgot about Ghostface. He needs a rework as well.
Oh man, killer nerfs.
I can already envision the devs drooling at the thought of this.
Good god all these entitled surv mains, not a single killer needs a nerf, this is brutal, half of the killers need a buff, this game is going to hell if more of this happens.
My experience reading this thread...
Or better yet, just don't target the guy who just got unhooked. Punish over-altruism.
Target the other guy and go for a snowball effect. This way you will NEVER have to worry about DS ever again.
This isnt always easy the rescuing survivor is always further from the killer than the rescued. The unhooked survivor is always directly behind their savior if they run in the same direction.
Oh yeah lemme swing for the unhooker.
The unhooked dude with BT on him bodyblocks
Well then.
None? Billy is the definition of perfectly balanced at a base. He has great map pressure, can end chases quickly, but is still subjected to looping and other various counters that survivors have. The only problem is his addons. Arguably the same could be said for Freddy. And seriously, new Doc hasn't even been out a week yet and we want to nerf him?
We need to need to nerf Clown, get rid of his annoying little bottles. Also nerf Trapper so you can escape his traps on the first try no matter the ad on. And Wraith also, let's remove his silent and wailing bell clappers and make him a more visible, like give him an aura when you are in his terror radius.
i feel we should nerf nea, since SHE IS LITERALLY EVIL INCARNATE
How about we stop changing the killers who have had their powers set in stone already. Survivors just can't handle going amazing any killer that has the SLIGHTEST chance of getting thou guys.
Scariest killer in the game.
All of them need to be nerfed. Each and every single one.
All killers should just have their powers removed and only be allowed to m1 and chase without Bloodlust
That could be something to work with
Nea
Yes, definitely nerf doctor. He didn't just get reworked or anything...
Then you know he's of mending and you continue to target the unhooker?
Why do people take me so seriously? I'm somewhat sarcastic on threads like this.
Legion for sure needs to be nerfed, at this point for no other reason than tradition.
Well that sounds like advice people give unironically. Because apparently no one abuses the defensive perks offensively. Any way, it's just kinda bull that it gives both people in that situation 3 health states as a reward for going for an unsafe unhook.
there are perks and items that can help you with finding them. detectives hunch works wonders.
Not really, as much as I hate facing billy I dont think he needs a nerf. The counterplay is there, you've just gotta watch out for him and be more careful than with other killers.
As for Freddy, I wouldnt consider him overpowered, I'd consider him good. Besides what could you nerf about him without making his entire kit useless? Reduce the amount of snares he has? Pointless because most use them in a chase. Make it so snares have to be triggered before returning to his inventory? You've just made the character useless. Reducing the slowdown effect on survivors? See clown. Increase cooldown on his gen tp? That could possibly work but it's already on a 60 second cooldown sooooo. I just cant see any nerf to Freddy that doesnt make his character useless
Bait πππ
Oh definitely Bubba, they need to remove his chainsaw and Sledgehammer and make it so he walks around and feeds survs chilli
I always take them as the exception. And as far as I know, they are able to be punished.