Is rancor good
My first suggestion would be to cleanse 5 totems rather than 4.
Simple no for me daug.
There are so many advantages on the survivor side rn,don't make it worse pls
While I would be happy if NOED gets destroyed into Oblivion, this idea would not change that much.
When the Killer finds you during EGC, you are dead. It does not really matter if he needs two hits to down you or one.
Not only is it a decent tracking perk it guarantees a down and kill in endgame.
Rancor along with Blood warden is a really good combo, you might get two late game sacrifices with this combo.
So when the gates are powered, not when all generators are completed. Agreed. But still, chances of the last survivor being the obsession are 1/4.. So not a huge problem I suppose
They should adjust bitter murmur and dark sense so it works like NOED and adrenaline, not the other way around
I'm not being funny.
But if you're in a situation where the killer has bested you and you have not been able to complete all gens and he has found the hatch then quite frankly you deserve to be smacked in the head with noed.
Why should killers be given another disadvantage so that the last survivor can get an easy escape?
I love BW and using it with noed but I feel nurse calling is better than rancor.
While I get why you would say that, those are perks meant to prevent killers to take shortcuts into their objective whitout any form of counterplay, I took the habit to look at them as they were slowdown perks for survivors.
But quite frankly they're kind of a needed evil even though DS needs some work around it to make it less abusable.
As for NOED, make it just as good for good players and worse for people that use it as a crutch to get late kills imo.
Yeah I wasn't being serious in my answer, it was more of a "well if you take away something from killers, we need to take something from survivors too"
I don't use any of those perks, only time I used NOED was for the Tome 1 challenge, and I'm not a big fan of Decisive Strike (when I do equip it I get slugged) and Borrowed Time is something I don't see myself using since I'm not a big fan of unsafe unhooks.
I picked up the fact that you weren't serious, but some people would agree with this kind of stuff nonetheless, and I'm as always too serious about this game when I really souldn't.
As for BT, without it, some games would be simply over if you get someone into the basement with the right killer, even people that don't usually camp get back to those unhooks
True. I still prefer going for saves without it since I usually make better use of other perks than that one.. Maybe I'll try it out more eventually, I try to do different builds on every survivor.. I have 3 fully leveled now, working on my 4th one. Same on killer, there are perks I really like but I try not to use them on every one of them not to play them all too similarly.
Assume there are 3 survivors remaining, 1 gen to do. One of the survivors opens the hatch with a key, and you close it. Closing the hatch powers the exit gates, even though there was still 1 gen left. If NOED didn't activate when you closed the hatch, there would be 2 survivors remaining with the exit gates powered. Wouldn't you feel a bit powerless?
Why didnt you leave when the hatch was open ?
The person in this scenario is the killer.. Killer doesn't fit through the hatch :p
-Puts hand down-
Haha but yeah I can see why this would have been confusing if you thought it was another survivor ;)
The orginal question you responded to was if 5 gens are up and the killer closes the hatch...
That... cant happen...
This all hurts my brain.
Hatch only spawns if everyone does there job.
If anyone opens the hatch early everyone can just instantly leave... if you stay long enough after the killer closes it... that's ur fault lol it's like instant escape and everyone can do it at once you dont have to take turns
Oh yeah. The original post was with 5, but the scenario the guy mentionned was with 1 left ;)
Calm your unceasing greed and commit to one ?
I mean I'm kinda disqualified for this kind of imaginary games to begin with, I tend to play lethal killers a lot more than the other kinds
Like adrenaline, no ?
"Calm your unceasing greed"
Quote of the day!
Oh id make sure to leave obsession last just for that reason. Kinda do anyways so I have some easy to gain momentum in endgame.
Yeah it's definitely a better perk but whispers with rancor as well is a good combo. Cause if that gen pops and you know a survivor is around that's your chance to get them. Can't hide from rancor even with distortion or lockers.
The fix to noed is to add a totem counter.
You can also notify the exposed status effect when it activates, but that's kinda inconsistent in the way bhvr codes that stuff into the game, despite their purported fixation on consistency. Haunted grounds warns you before anyone's hit, for example. Devour and Noed don't until after. And that's hexes alone, let's not even go over rancor/myc/iron maiden.
I think the point is that no one escapes death/ devour hope I meant to remain hidden and be a surprise. Devour hope is meant to build up and no one escapes death is meant to be a surprise punishment for those who haven't cleansed totems informing the survivors before would be a massive waste
Haunted grounds is meant to be a you messed up by cleansing the totem now everybody go on immersed before you get the downed
No, NOED is not performing as intended. The name literally is: NO one escapes death and still I escape more often than not when the killer is running NOED xD
So a perk slot should single handedly win you the game ? Weird flex but okay.
Devour is pretty good, it rewards you for being good AND not camping, that's the kind of playstyle we should promote. The fact that it remains a secret perk is kinda needed.
On the other hand NOED should be seen by everyone, not only if you played enough to spot the 4% movement speed increase, they are no prerequisite whatsoever, just gates being powered. "You failed at protecting gens, but here you are with a instadown on your M1 and a movespeed boost"