No we want the exact opposite, more pressure at the start and less one hook kills at the end because if you think people give a ######### about you in solo queue you are terribly wrong
It is a perk, not a think you must activate. Byt since you made the no effort argument, should ds only activate when you were chased by the killer for 3 minutes? 5? And dead hard, surely it takes a lot of effort to use it right?
I played a ton of survivor to know that point is absolute bs
Are you really saying that survivors making mistakes and getting punished for it is a bad design? You realise how absurd that sentence is right? Let FPS games remove snipers because people who can hit the shots will be punished by the slow reload/low dps.
RNG relates to the perks value, because it is risk and reward. Pressing E on time is a perk risk just like having an open totem on the asylum is for Hec users
This argument is extremely flawed. At least bad snipers can still go for body shots. In this case, they literally get damaged for hitting a shot, just because it wasn't a headshot.
They already are by dying extremely early at loops and not knowing what to do against certain killers. Don't need to rub unnecessary salt in the wounds.
Comments
you can still cleanse hex totems .-.
I think it's trying to communicate.
Found the guy who looks for totems all game while the rest of his team dies.
Lmao.
As if the game as ever really been hard for Survivors in the last year+.
I feel the same way. After the update I've stopped playing survivor.
The devs don't want garbage slow down synergies like that anymore. The game would become more boring than it already is. No.
No more slow down synergies that make the game more boring than it already is, thank you.
I agree with the post, BUT PLEASE DO THE LAST ACHIEVEMENTS THANK YOU
No we want the exact opposite, more pressure at the start and less one hook kills at the end because if you think people give a ######### about you in solo queue you are terribly wrong
Or you can combine both and lose two perks in 14 seconds of a match, which is why hexes are perfectly fine when powerful
No more low effort snail pace slowdown perk combos, thank you.
And btw great skill checks are very hard right?
Not for me, but everyone else in solo queue seems incapable of hitting them at red ranks.
It is a perk, not a think you must activate. Byt since you made the no effort argument, should ds only activate when you were chased by the killer for 3 minutes? 5? And dead hard, surely it takes a lot of effort to use it right?
I played a ton of survivor to know that point is absolute bs
At least I have to press "e" to use deadhard. Can't say the same about old ruin.
Look how great it is, players getting punished for not being able to do certain thinks
A perk shouldn't affect people differently based on their hours in the game. That's bad game design and it's unhealthy for the game.
Not like you needed map rng, to equip a perk and skill check rng
rng is nothing on the killer's part. Pressing e is on me.
Are you really saying that survivors making mistakes and getting punished for it is a bad design? You realise how absurd that sentence is right? Let FPS games remove snipers because people who can hit the shots will be punished by the slow reload/low dps.
/BT/DS/
They pretty much do that exactly and a few others as well.
RNG relates to the perks value, because it is risk and reward. Pressing E on time is a perk risk just like having an open totem on the asylum is for Hec users
Do you really have 7,9k ingame hours? Wow.
And lets not say that is bad because it is perfectly natural
This argument is extremely flawed. At least bad snipers can still go for body shots. In this case, they literally get damaged for hitting a shot, just because it wasn't a headshot.
BT I completely disagree with, DS is barely skillful with the skill check. Neither are close to the extent of old ruin.
The argument is that skill should change how you are affected by game mechanics, and "new" players should be punished for being bad.
DS is the literal definition of a perk that requires no skill since you get downed and are rewarded for it
They already are by dying extremely early at loops and not knowing what to do against certain killers. Don't need to rub unnecessary salt in the wounds.