Sounds like the changes needed go beyond DS, then.
Again, what stops the unhooked from being healed in the meantime?
Maybe they don't have 30 seconds to sit around recovering.
Not for each individual survivor it doesn't. And it has a cooldown.
I mean I don't think anything can be changed that would do a better job than what DS is doing right now.
Unhooked being healed is if someone decides to show up. Lots of immersed solo survs will just not do it.
I mean is it that much to ask for people to track who gets unhooked? I don't have a problem with it. Only time I'll take a DS is when I'm winning the game and want more points.
It doesn't take 30 seconds for someone to heal you.
That sounds like a competency problem more than a game balance problem.
You can't just make other people competent.
I don't disagree with that, but IMO it isn't an excuse to not go with the change to DS that OP is discussing.
If that change goes through, I'd literally only be able to enjoy matches in SWF. I'd just get farmed into oblivion in solo queue, and believe it or not, it's not that fun.
Killers are trying to micromanage a lot. They're like the Dungeon Keepers of this game. Pressuring gens. Juggling four survivors. Nurse having to keep an eye on her power bar in the middle of a chase. Myers trying to stalk and chase and not pop EW3 too early. Yeah, killers have a lot on their plate. Gets even worse when there are survivors dressed similarly.
It's not like survivors even pay attention to who's dead on hook half the time. When I play survivor, I can keep track of who's been hooked and who's DoH usually because in general I have to keep track of a lot less stuff than when I play killer. As killer, I try, but it's not always possible, and when there's a lot going on (like hooking 2 other survivors) then yeah, I'm not going to be counting 60 seconds off in my head.
You don't really have to count to 60. Just if you down someone again in quick succession, it would benefit you to wait a bit. Check on your hooked survs or something so at least all your pressure isn't lost.
It's better to remove the chance for tunneling than the chance for abuse. Besides, there are other changes to DS that can be made to prevent tunneling AND abuse.
It happended when I was a leatherface, I don't camp, was following a Nea and she performed a safe unhook to a David (without BT and David without DS) and with the chainsaw I downed them both and hooked the Nea first. There were two times that happended for the David, first a Nea and Bill did the same to that David. I let him go in the second hook because it wasn't his fault and I felt bad for him.
Yes survivors underestimate the chainsaw boys all too often
I mean, what am I supposed to say? I'll still play solo Survivor (even though I am trash). I don't even use DS currently.
If the situation is such that we can't change a perk to stop abuse because of tunneling, then that sounds like a sign of a fundamental problem in not just game balance, but game design overall.
Can't say I agree on the grounds that it ain't tunneling in my book if the Killer is going after the unhooker and giving the unhooked a decent chance to be healed.
What suggestions do you propose to prevent abuse but preserve anti-tunneling?
Deactivate if the survivor heals, repairs, or unhooks. Seems good enough.
That means the Survivor is not allowed to do anything meaningful except for act as bait/a meat shield for a solid minute. All that would really do in my eyes is encourage the abuse.
What do you mean? It means the survivor either has invincibility or is doing meaningful objectives.
And if the Survivor wants to actually make use of the invincibility, they can't work on gens (or heal). Where does that leave the Survivor in question? Actively forcing it. Hence encouraging the abuse.
Or the survivor can get back to doing gens like normal? If the survivor tries to bait the killer into tunneling the killer can ignore them because they're useless to their team.
"Or the survivor can get back to doing gens like normal?"
Then there's no DS, is there?
Yes there is no DS because the survivor isn't being tunneled once they get back to the rat race.
In that case, why wouldn't the Survivor instead want to actually make the most of their DS by forcing a proc? Is the Killer just going to let the Survivor be in their face and roadblock for a full minute?
I think he means that survivior that has nothing else to do will be more likely to abuse the invicibility (bodyblocking, flashlighting, stunning with locker/pallet, hiding in a locker, abusing vaults to create noise, trigerring hags traps, disarming trappers traps, other toxic #########.)
Also what about people who get caught in Bear Traps? Its their fault they got caught, DS should get disabled.
The survivor running around doing nothing for a minute is beneficial to the killer.
Then that isn't tunneling. That's called getting farmed.
But they're not doing nothing. They're actively blocking the Killer.
So right now it's: survivor doesn't heal and rushes gens after being unhooked cause they have a good 45 seconds of immunity, and there's always a locker nearby most generators on a map.
After change: you choose to work on gens while injured giving up your DS and risking being "tunneled" which I call passive (the killer found you again while patrolling his sub objective, not chased you to that generator that you chose to tap deactivating DS). Or you focus on healing yourself up first so you aren't one shottable while on the gen, therefore giving the killer SOME time still where you aren't on the generators. Or you're getting active tunneled by the killer, and therefore DS is still active and you get to use it for its intended usage.
If killers got a perk that disabled all survivors from working on generators for sub 15 seconds there would be huge outrage, yet every survivor can have a full 60 seconds of objective preventing for killers when they aren't even ACTIVE tunneling.
They can't do that without going down and wasting their team's time.
Yes, thats why that survivior will do everything to piss the killer off, using and abusing the invicibility as I mentioned above.