killer main here, but also a rank 6 survivor cause i play with my partner sometimes. the only survivor matches where I die anymore are the ones where I was hunting chests or hooks for the rift instead of doing gens.
Nothing about Ruin took skill when RNG is involved. You either get 1 or 10 skill-checks sometimes more. Looking for the totem was RNG unless you had a map or detectives hunch for the most part. You could have memorized certain totem spawns, but it doesn't change the rng nature of it.
The devs basically explained this perfectly. Ruin wasn't affecting veteran players much at all, but was heavily affecting newer players. It was basically carrying killers to ranks they don't deserve for the longest time. Then these killers have to play with no Ruin and blame game balance for not being Rank 1 anymore. Welcome to DBD
no I just showed my hours so people know i'm not like a baby player and I've played this game since beta, so I just expressed my opinion on the new ruin change :/
Uh no, on consoles when you buy the game you automatically get the Hag and so it's really unfair because you have rank 15s going up against a Hag with ruin and there's literally nothing they can do to win because they just started playing the game, they can barely hit normal skill checks and they don't even know how hex perks work. I'm not saying it's a good reason for the nerf because yeah ruin did add more difficulty to the game but I kinda understand why they did it. However everyone's missing the whole point, gen speeds are broken and ruin was just a band aid, something needs to be done about the gen speeds once and for all.
If there's two people on a gen, one of them will go back to it trust me new ruin is not useful against experienced survivors who could gen rush even with old ruin.
New ruin is so bad even with Surveillance, it doesn't even trip off if they stay on the gen, does literally nothing against genrushes and they don't bother looking for the totem
I'm pretty sure they didn't post their play time hoping it would attract devs, they did it to prove a point that they've had experience and personally believe something needs to majorly change for this game to continue living from a standpoint of someone who's had countless hours to experience the gameplay. So don't press on a post and talk smack like you know everything. If you want to be rude and not give any helpful insight on your opinion on how things need to change then don't post anything at all
i do agree with you, Ruin itself might have need a change, but they didn't address the real problem of why ruin was used so much.
When I used it as a killer, it was the only way to male gake last more that a bunch of mins and have some fun out of it, winning or losing doesn't really matter but if a game ends in 5 mins fun becomes unexistent and that's where the real problems comes in.
As a surv is even worse, always been better in hiding so i tend now to hop from gen to gen and now in some maps happens that i dont even meet the killer....it's quite depressing game experience.
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killer main here, but also a rank 6 survivor cause i play with my partner sometimes. the only survivor matches where I die anymore are the ones where I was hunting chests or hooks for the rift instead of doing gens.
Nothing about Ruin took skill when RNG is involved. You either get 1 or 10 skill-checks sometimes more. Looking for the totem was RNG unless you had a map or detectives hunch for the most part. You could have memorized certain totem spawns, but it doesn't change the rng nature of it.
The devs basically explained this perfectly. Ruin wasn't affecting veteran players much at all, but was heavily affecting newer players. It was basically carrying killers to ranks they don't deserve for the longest time. Then these killers have to play with no Ruin and blame game balance for not being Rank 1 anymore. Welcome to DBD
This rather feels like your only purpose was to show your unimportant and irrelevant 8k hours.
no I just showed my hours so people know i'm not like a baby player and I've played this game since beta, so I just expressed my opinion on the new ruin change :/
Uh no, on consoles when you buy the game you automatically get the Hag and so it's really unfair because you have rank 15s going up against a Hag with ruin and there's literally nothing they can do to win because they just started playing the game, they can barely hit normal skill checks and they don't even know how hex perks work. I'm not saying it's a good reason for the nerf because yeah ruin did add more difficulty to the game but I kinda understand why they did it. However everyone's missing the whole point, gen speeds are broken and ruin was just a band aid, something needs to be done about the gen speeds once and for all.
If there's two people on a gen, one of them will go back to it trust me new ruin is not useful against experienced survivors who could gen rush even with old ruin.
Such a weird thing to lie about. No. No one hits every great skillcheck 100 percent of the time.
New ruin is so bad even with Surveillance, it doesn't even trip off if they stay on the gen, does literally nothing against genrushes and they don't bother looking for the totem
i have no life ;(
I guess I'm sorry I can hit my skillchecks. Maybe you too will be able to one day :)
Truth
I'm pretty sure they didn't post their play time hoping it would attract devs, they did it to prove a point that they've had experience and personally believe something needs to majorly change for this game to continue living from a standpoint of someone who's had countless hours to experience the gameplay. So don't press on a post and talk smack like you know everything. If you want to be rude and not give any helpful insight on your opinion on how things need to change then don't post anything at all
Yup ^^
What weapon do you main?
If it isn't a great sword you didn't kill them fast enough - jakobs™
i do agree with you, Ruin itself might have need a change, but they didn't address the real problem of why ruin was used so much.
When I used it as a killer, it was the only way to male gake last more that a bunch of mins and have some fun out of it, winning or losing doesn't really matter but if a game ends in 5 mins fun becomes unexistent and that's where the real problems comes in.
As a surv is even worse, always been better in hiding so i tend now to hop from gen to gen and now in some maps happens that i dont even meet the killer....it's quite depressing game experience.
I guess they addressed it by changing ''gatekeeper'' :/
yeah, lol...definitely the most important aspect people used ruin for XD